Jump to content

PlainBadLuck

Experienced Pilots
  • Posts

    164
  • Joined

  • Last visited

Everything posted by PlainBadLuck

  1. Finally got my first legendary from base, and it's a premium. Unfortunately already have it, but I'll try to fit it onto my 3rd mech I guess.
  2. Zark could use a buff, but other torsos are more deserving imo.
  3. I have definitely found pads to be annoying. Oftentimes you can get dealt a bad hand and end up losing because your enemy is entrenched on a +100 hp pad. I think that they do increase strategy to some degree, but I definitely wouldn't mind their removal.
  4. If you're early in the game it would probably be better not to do it. The base is really good at higher levels because you can craft power kits, epics and even get a chance for a legendary. The coin generators are useful as well. However, it takes a lot of time and coins to upgrade your base to the point where it's good, and the cards are expensive/take time to craft too.
  5. PlainBadLuck

    Drones

    The heaviest energy drone is 51 kg, so any should work with your weight. As for which one to use, it depends on your mech and what electric drones you have available to upgrade right now. I personally use railgun, since it's strong and I have enough push/pull weapons to keep my enemy in its 3-6 tile attack range.
  6. This was very nice, the relic drops are much appreciated. I see what you mean by difficulty and rare drops. I spent ~30 tokens on 3 different runs of insane, but those energy mechs always drained me even with 600 energy and 300 regen. Still, I came out with a net gain and it was fun trying to change up my mech and beat the level. Relics definitely add more of an incentive to take on the upper difficulties, and it would be neat to see more of these in the future.
  7. The past several offers I've bought have been this one, but is it worth it given how many tokens I have, or should I save for a 1.5k-2k token deal?
  8. It's also harder to get into a position where you can use them more then once in a match. I had a lazy falcon once, and it was useless.
  9. That would be nice, a good additional incentive to the mode. Arena coins are nice, but this would really make arena battles worth the time and frustration.
  10. Rocket->explosion, explosion->explosive damage type. I wouldn't mind there being more rockets for other damage types, but I think they fit best in the explosive damage category, and it would definitely feel weird seeing a physical abomination or desolation-style weapon in the game.
  11. Yeah, although that resistance drain is still a bit high, especially with 2 uses.
  12. I don't know what to think about this. It feels like a combination of bunker shell and valiant sniper, taking the best aspects from each, then adding weight, heat/energy cost and backfire. Given that the stats you proposed are for level one, I feel like it would be kinda op for draining opponents as a maxed out mythical, but maybe the weight and all of the costs to use it would be enough to compensate.
  13. We'll, they're meant to be an easily accessible weapon in the earlier ranks, which get phased out by e-m or l-m weapons in higher ranks.
  14. They're definitely annoying at lower ranks, but idk if they need nerfs.
  15. I've been praying for an abomination for the heat mech, but it seems unlikely that I'll actually get one. If my luck doesn't improve, I'll probably do your suggested phys mech. I just wanna be as efficient as possible in the early game, and not upgrade weapons I'll eventually have to replace (to be competitive in higher ranks) like reckless beam or terror cry.
  16. I mythed an lpv today for my second mythical, since I still don't know if I'll be using phys or heat for my main mech. Also there is a max legendary corrupt light on the 2nd mech, hidden by the hammer.
  17. Fortune box drop, now I have mods for all 3 resistances. Also, out of curiosity, should I remove the cooling mass booster and basalt dissolver to fit the energy fortress on, or leave my 2nd mech as is? Max item factory, I can start pumping out legendaries now.
  18. Hello there. I've been on the forum for a while, but I've only started being active now. I've been playing since legacy and started/forgotten several accounts. Nice to meet everyone.
  19. I started an alt account a month or two ago to try out different builds from my main. Unfortunately, my luck has been god awful thus far. I got a savagery, corrupt light and nemo early on, so I started going for a boiler and ascended the nemo to legendary. Unfortunately, I got 2 legendary nemos during the week after I upgraded mine to legendary. I've had a similar problem with torsos. I got 2 lightning platinum vests, which is very nice, but I'd already mythed a windigo before getting them, and additional torsos are nearly useless to me this early on. They've been my only two premium items thus far. The final issue on my alt is I can't seem to make a full mech. I'm stuck with a flaming hammer, nemo, and the two aforementioned heat weapons at max legendary, but haven't gotten any other heat weapons to finish my boiler. I've upgraded a few phys weapons, but not enough to make a good main phys build, so I'm stuck with a heat/phys hybrid mech until my drops improve.
  20. Yeah, I once maxed blazing legs and a banshee. Maxing a legendary and finding out you can't take it any further is a powerful learning experience, never did it again.
  21. Upgrading crappy items, or even weapons and torsos that didn't go up to mythical.
×
×
  • Create New...