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PlainBadLuck

Experienced Pilots
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Everything posted by PlainBadLuck

  1. Given that bunker shell only has one use, I think a single one would be best to use in a build that already has good range coverage.
  2. Friday for me. You can also get them through clanwars, although it's hard to get epics/legendaries that way unless you're in a really good clan.
  3. Bought it and got 8 foodable leggies, not bad.
  4. 5 boxes for this 1k deal instead of the usual 4, I need food and might buy this.
  5. The massive feet are clearly better than other legs, but I would agree that torsos need more love than legs or weapons. Legs don't impact the game as much as other items, since they provide less health than torsos and less damage than weapons.
  6. Also, while the wait for deals is kind of boring, they are so much more satisfying. Unless you have terrible luck, you're basically guaranteed to get some legendaries from deals involving multiple premium packs. It's more enjoyable than saving up for a premium pack and getting all epics, which happened to me several times before my luck really started to hit its stride.
  7. Also true, although they're all a little over half as powerful as was suggested here. *If* this idea were implemented, I would suggest reducing the current premium hooks down to e-m rarities, since it would be a little redundant to have another, better premium version of the hooks.
  8. Yea, arena xp is worthless, definitely the worst event. I only battle for the arena coins and weekly rewards, and xp is the worst possible incentive with how low it is.
  9. I agree that new items are needed, but idk about direct upgrades to current items. New items with new mechanics are what freshen up the game, not upsized, upgraded versions of current items. Reintroducing a new utility item like the old legacy shields into the game would change up gameplay a lot, while a more damaging grapple would just give players lucky enough to obtain it a stronger version of a current item. Or other new mechanics like damage over time, new damage types, physical shields (although resistances kind of fill that role), etc.
  10. I started saving for deals once I was consistently hitting r10, and its worked out much better than buying premium packs. If you have 2 mechs with decent modules and weapons for arena, then I don't think there's any reason to buy premium packs in the hopes of getting a better item; your mechs can manage as they are, and deals are more cost-effective.
  11. I've faced off against the occasional superb charge, and they're immensely annoying at my rank, especially when most others have a regular charge that does much less damage. Adding in superb hooks would also be frustrating for me. Imo charge, grapple and teleport are meant to be tools to move yourself or your opponent, not weapons in their own right.
  12. Base serves as a way to obtain items and coins, but what if it were more? I propose a new base defense mode. The concept: Players would create their own buggies, tanks, mechs, and eventually bosses to defend their base, with stronger, more numerous defenses becoming available as their base grows. They would then raid opponent's bases, getting rewards which they can use to augment their base and upgrade their mechs. A few flaws and obstacles with the idea (ignoring the fact that it would likely not be implemented due to lack of interest or resources from Gato Games): Many players already have a max base, which could screw up the progression idea. Perhaps a 2nd base, or just ignore base building levels in the defense mode. If everyone starts from scratch regarding the defenses, and uses their main mechs to attack opponents' bases, then you would have maxed mechs attacking weak bases. Would the player be forced to create a new, separate mech for the mode? Could older players with more resources use their gold, tokens and items to upgrade their base/defenses/base mech faster than newer players? A progression system in which new stuff is unlocked after x amount of base assaults could help, but it would also make the mode less flexible, and potentially less fun. How would the base mode and regular mode interact with each other? How would rewards be determined, and which rewards would go to which modes? Would there have to be new items for base (ie tank/buggy chassis, new boss items, maybe even a shop to upgrade the base stats, like how mechs grow stronger using the same items in campaign)? This is a very basic premise, I'd appreciate additions or suggestions to improve it and detail it more.
  13. I wonder how many "disable base" or "why is it taking so long for base to be disabled" topics have been made. It seems like someone asks these questions every week.
  14. Yeah, I'm getting to the point where many mechs have 100 resistance in at least one area and it's a little annoying, especially for my duo desolation build.
  15. Counters running phys, heat or hot flash mechs with 700+energy and high regen. No point in even trying against them with an energy mech as my main.
  16. It would be nice to change up the pricing and/or rewards in the shop. I don't really see the use of the armor plating in the shop at all. Also, could someone educate me on the value of premium accounts? I know you get an hp bonus in campaign plus 0 ads, and additional rewards in arena, but are they really worth so much that selling weekly access for a few hundred titan coins is broken?
  17. I'm not opposed to this, but I would call into question its necessity. Generally, if my inventory fills up I just pour a bunch of my commons and rares into a power kit to free up space. I've never really needed more inventory space, and although it would be convenient, I don't really need stackable items in the game. Also, one question: Would you be able to stack items of different levels (Ex: level on and max level item in the same stack)?
  18. My 2nd mythical module. I got this one to lvl 30 today, and will hopefully max it by the end of the week.
  19. I got a mortalbullet from the insane portal, might be useful on my mech. Also, I love the pumpkin tanks from the portal, they're hilarious.
  20. I don't care as much about new rewards, I think that more variety in how you play would be better for the game. Supermechs seems to be more about the grind for loot than enjoying the gameplay itself. Arena is engaging, but most fights against ai, whether campaign, raid, clan wars or titan battles, are pretty samey. I enjoy the game in its current state, but some kind of event or gamemode that changes the gameplay loop somehow, or even just shakes up the way it's structured would be refreshing.
  21. Isn't the level cap already 250? Other than that, it would be nice to have new limited-time challenges we can participate in for rewards, aside from the portals.
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