Base serves as a way to obtain items and coins, but what if it were more? I propose a new base defense mode.
The concept: Players would create their own buggies, tanks, mechs, and eventually bosses to defend their base, with stronger, more numerous defenses becoming available as their base grows. They would then raid opponent's bases, getting rewards which they can use to augment their base and upgrade their mechs.
A few flaws and obstacles with the idea (ignoring the fact that it would likely not be implemented due to lack of interest or resources from Gato Games):
Many players already have a max base, which could screw up the progression idea. Perhaps a 2nd base, or just ignore base building levels in the defense mode.
If everyone starts from scratch regarding the defenses, and uses their main mechs to attack opponents' bases, then you would have maxed mechs attacking weak bases. Would the player be forced to create a new, separate mech for the mode? Could older players with more resources use their gold, tokens and items to upgrade their base/defenses/base mech faster than newer players? A progression system in which new stuff is unlocked after x amount of base assaults could help, but it would also make the mode less flexible, and potentially less fun.
How would the base mode and regular mode interact with each other? How would rewards be determined, and which rewards would go to which modes? Would there have to be new items for base (ie tank/buggy chassis, new boss items, maybe even a shop to upgrade the base stats, like how mechs grow stronger using the same items in campaign)?
This is a very basic premise, I'd appreciate additions or suggestions to improve it and detail it more.