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CDR_Xavier

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Posts posted by CDR_Xavier

  1. Recently I had acquired a decent amount of tokes from a unknown source (last ?????? non-gold portal), I have decided to pay the shop a visit for ... maybe some painting kits.

    I don't like the marble paint. The camo paints are cool, but they are also prohibitively expensive.

    The paint I had tried out is the green, yellow, and the brown.

    The green is the shade of green you see in non-boss campaign, especially physic mechs.

    The yellow is identical to that of a level 21 - 25 item (weapon/torso/leg/drone)

    The brown is ... you can't find it elsewhere.

    It is similar to a level 16-20 item (weapon/torso/leg/drone), but more red.

    ________________________

    Interestingly, there is no black paint (level 45 - 50 item), even though there is white paint.

    ________________________
    What is the color of a divine item? Black (like level 45 - 50)? White?

    I think it's black.

    ________________________

    I think the amount of color available to paint is too limited.

    I propose a new paint color, "Sturm".

    #4C4A49.

    It can have many translations: Storm grey, storm, grey, charcoal(albeit, a bit more dark)

    Because the default color is too bright. Mechs look like as if they are made of soldering tin. Or aluminum foil.

    Too dark, and you can't see the lines clearly.

    This kit can sell anywhere from the 5 tokens to 10 tokens, although 7 tokens might be preferred.

    ________________________

    Or, being tired of adding endless kits, some type of paint where you can customize the color when you purchase it. Such a RGB kit can sell for as much as ...

    Well, I'll leave TS to decide. I hope it isn't over 20 tokens bc I'd like to have it applied...

    ________________________

    Let's be honest: The cost of the other paint is straight-out ludicrous.

    I don't even think @CleverName will paint his mech in "urban camo paint" or "marine camo paint".

    I don't even think I had seen one anywhere, either.

    ________________________

    Yes, paint might be a p2w item since it do not affect gameplay in anyway, but if it cost 1.5K token just to get a mech painted (and the items might be subjected to being swapped out), isn't this a bit outrageous?

  2. If he is asking HOW the damage will come from (as in, explain using science), then we can assume that the energy weapons fires some type of energy beam that overloads the opponents' circuit (which therefore drains their power)

    When you don't have electricity (ground state), the energy from outside (high/energetic state) might do bad things to the powered-down circuit (e.g. reverse flow of power) which might break things.

    _________________________

    If he is asking the mechanism in game, well, the drain (energy damage) will be added to the damage done (to the mech). Because the amount of energy damage for a given weapon is constant, it essentially elevates the total damage done by that amount.

     

    Example:

    I'll drag one of the useless campaign mechs here to demonstrate.

    (loud metallic grinding noises)

    Okay, here is "Stomp Master". He have 74 Eng and 7 EleRes.

    Now, if I fire this maxed legendary Malice Beam

    	Malice Beam (55) 97-160 EleDmg 100EngDmg -12MaxEng 3-6 Range (30/10)
    	

    At "Stomp Master", it will do (97-160) + (100-77) - 7 EleDmg, which is 123-186, ignoring arena buffs.

  3. I believe a better alternative can be made.

    _________________________

    The game will record a "skill" level for each player. This can be public/or hidden.

    If you win, your "skill" will go up. If you lose, that "skill" will go down.

    Use a weaker mech to beat a stronger opponent (computed via mech scores) will increase more "skill" than using a stronger mech to beat a weaker opponent. If you lost and you are weaker, you decrease less.

    Depend on how "beat" your opponent is (e.g. amount of overheat / overheat, amount of damage caused / damage received), the game will adjust your score. This should adjust it so that if you barely beat them the two playre's score will mostly stay unchanged.

    However, this is essentially putting everyone in the pit and see who has the highest score. This is no different from the current arena.

    ___________________________

    Which is why I'm going to introduce you to a "mech-based" matchmaking algorithm.

    ___________________________

    The game look at all the items you equipped, and it calculate a score on how strong that mech is. (e.g. level 1 common get 1 point, level 1 epic get 100 point + 1 level per upgrade level. add all the points together for all the mechs)

    It will then attempt to find a opponent with similar score.

    This way, we should have mostly eliminated trolls. Counters, not so much.

    _________________________

    On 12/27/2020 at 11:06 PM, TALΩS said:

    My solution is to make a filter/coding on this game  in which every mech that have 1 or more energy consumption weapon to be ''forced '' to equip 5x energy or heat modules

    This is bullshit. Bullcrap. Nonsense.

    (I'm sorry if it sound rude, but this is the single most false/impossible statement I can possibly find on the forum. It is, to me, wrong, in every sense.)

    The natural reason, and in fact, the only reason counters exist, is because there are some popular builds with possible weakspots. This make themselves unrounded.

    If you have a balanced mech lineup, I'm sure you can fend one off, since counters generally are more expensive (and not as money/bang effective) as other builds.

    Pit the opponents in by how their mech is and you can easily triumph over them:

    Opponent show up with heat-based phys counter: pit your heat against it.

    Opponent show up in eng-based phys counter: pit your eng against it.

    Opponent show up in eng-counter (no-eng, mass eng & no heat): pit your heat/phys against it.

    Opponent show up in eng-based heat-counter: pit your eng against it. Their regen will be low bc they need to absorb the heat.

    Opponent show up in phys-based heat counter: pit your phys against it.

     

    This might force people to make somewhat rounded (and more efficient) mechs that still have a focus, as the opponent they are facing will have similar gear (to what themselves have)

    ______________________

    Very few counter can actually manage to fend off a decent mech from the class they are based upon -- unless they are trolls.

    But where are trolls? Aren't they pitted against themselves, or, very powerful figures that will whack them?

    ___________________________
    In reality, the are people that inherently don't have rounded mech lineup.

    Double dual deso + heatbomb (perhaps also with a no-eng pew pew) no-eng builds can wreck havoc on everyone. But, what if you are not facing dual MYTH deso when you have legendary hysteria, and instead facing legendary dual deso?

    What if you are not facing divine malice beam when you didn't have even one mythed?

    Yes, a heatbomb can still shutdown your eng mech, but for how long? Can you out-damage his dual deso by draining him? Perhaps. Can you manage to fend off your own heat? Perhaps. Even if not, it's only ONE loss.

    ____________________________

    Yes, counters are bad. But don't ban them -- because they can only exist for a reason. Find that reason.

    ____________________________

    Aren't all campaign mechs counters?

  4. On 12/30/2020 at 10:30 PM, SawzAll said:

    I just need to figure out how to program 🤔

    Well it sounded like Killin(or Raul) is not hosting the list himself and the data is actually imported from elsewhere

    How that data is stored, I have no idea. But it should be something close to a excel table, if not a csv (comma separated VVVVVV). Pictures included.

    Or, perhaps multiple (hopefully, since different items have different stat) arrays or "dictionaries".

    Which means all you needed to do is to format them nicely, perhaps done via a html file. Shouldn't be too hard, but who is going to host that?

    (short answer: IDK)

    On 12/30/2020 at 10:30 PM, SawzAll said:

    I think honestly this should be elevated to Gato Games.

    They are busy.

    On 12/30/2020 at 10:30 PM, SawzAll said:

    we can have a divine listing instead

    The reason I did not include divine is because everything that can go to myth can go to divine, and every divine item is nothing beside a somewhat beefed-up myth. Comparing a somewhat beefed-up myth to other somewhat beefed-up myth is not too different than comparing maxed myth to maxed myth. After all, divine stats are (mostly) simply scaled myth stats.

  5. I remember a similar topic being started in the old forum.

    There was ... this info. By Cousin_Joe.

    Common Power Kit

    • Starting Boost Power: 1,200
    • Maximum Boost Power: 10,000
    • Cost to Boost: 110 gold
    • Power required to max: 7,555
    • Boost Power Gained from using kit: 1245 = 16.5%

    Rare Power Kit

    • Starting Boost Power: 6,000
    • Maximum Boost Power: 50,000
    • Cost to Boost: 1,539 gold
    • Power required to max: 35,822
    • Boost Power Gained from using kit: 8,178 = 22.5%

    Epic Power Kit

    • Starting Boost Power: 13,000
    • Maximum Boost Power: 120,000
    • Cost to Boost: 13,712 gold
    • Power required to max: 82,270
    • Boost Power Gained from using kit: 24,730 = 30.1%

    Legendary Power Kit

    • Starting Boost Power: 30,000
    • Maximum Boost Power: 300,000
    • Cost to Boost: 28,020 gold
    • Power required to max: 198,972
    • Boost Power Gained from using kit: 71,028 = 35.7%

    ___________
    As common kits are common sight (and rare kits are rare sights), there are people speaking of upgrading their items by transforming common kits to rare ones (and to higher tier ones)

    But if you do the math it's not viable.

    The ratio for (getting a 20 level rare from a level 1 common) is 7555+35822. Divide 50K by this number and we get 1.152, which is 15.2% increase in power.

    _______________
    By contrast, if you use matching items (same type, same class) every time, you will get a flat bonus of 20%.

    So maybe if you have a lot of different types of items to boost, it might actually be a good idea to boost them individually, to take advantage of the 20% bonus.

    Rare kits and upward can (and should) be boosted to fuse with material. Their bonuses are higher.

  6. On 12/28/2020 at 11:53 PM, W.H.I.T.E.O.U.T said:

    If you use it on mobile emulators on pc

    Once upon a time I tried setting up a virtual machine running Android x86. It runs, somewhat smoothly (considering its a hyper-v virtual machine), but yes, you have a average of 5 fps or lower.

    You can get 60 fps with little to no crash if you decided to go creative and dual-boot with android x86. However, how it works with your computer depend on how it decide to cooperate with your computer. (which means it varies from model to model)

    https://www.android-x86.org

    I should actually use one of my many laptops and install one of those. OR, I can just grab my HTC m8.

    ___________________________
    I don't know why people will want to play it on web. Such a game with a long play time you usually want to get it physically (stored locally).

  7. 13 hours ago, Shoultz262 said:

    please don't ever suggest changes to items that don't go to divine, since it's worthless.

    true. rocket launcher is the most worthless item of all worthless items and so I think it should not be rendered more worthless from nerfs

    "undo the changes" is what i am saying.

  8. On 12/31/2020 at 11:39 PM, SawzAll said:

    I'm only suggesting buffing hit points

    Very promising.

    You can vaguely see how each torso is considered "strong" and "weak" by looking at the amount of buff needed

    And in fact, I think rusty and fractured should be NERFED back down to the hollow spectral armor's values bc they weigh the same; they have the same rarity so nerfing them don't make them worse cash carrots

    ___

    But again, TS needed cash carrots. but they could at least buff the carrot torsos (e.g. vests)

    Do remember, however, that some torsos here trade various other stats (e.g. resistance) in for hitpoints; considering THAT, the plot thickens

    But I agree. Most of these torsos need a buff to make them compete against the "thanos" torso.

    But again, more than half of this is considered "f2p" and, somehow, should be considered (or rendered) inferior to those "premium" items. It's a idea I strongly disagree but seem to be embraced by (most) others as p2w is much more common in this new forum.

    (why "thanos" torso? bc it had "big beard" and square face?)

  9. 17 minutes ago, SawzAll said:

    There is now an energy mech player in the top 10 arena players

    Incredible.

    17 minutes ago, SawzAll said:

    as I don't see either as being very clearly superior to the other in all circumstances.

    Mythed, however, flaminator became too expensive to operate. I'm thinking of acquiring something else eventually

    Hybrid is of course even better and remains somewhat useful when mythed. but 104 eng cost is hefty

    ___________________________________

    0B478AF9-1B50-4D5D-A589-B2A20543688D.thumb.jpeg.e1cfeebe884a805d56837664f9b48a27.jpeg

    I flex him because he managed to go to rank 14 AND have his mech look decent. Kudos.

    (realistically, I think he's just a nub player that purchased a "upgrade kit" for a few $$$$. Nobody goes around like that with legy dual vandal)

    me: "Wow. Dual Vandal. That's very ambitious."

    Those two vandals are legendary too. I'm sure he'll like a hammer and a savagery, but he is using all 6 slots too. I hope he won't, eventually.

    _______________________
    625BAE8C-3C82-44F2-9AFB-529B029F1805.thumb.png.c8077bffd275946d1d2bb33f55ada175.png

    Ok I died. The only reason is because it's a myth hybrid and mine is a legy flaminator.

    And also I found funny: his hp is solely from the better leg and torso. he is also using one plate like I am, but no res

    what a garbage build (only 111 cooling!). looks intimidating, much to the size of Brutality I guess.

  10. 7 minutes ago, SawzAll said:

    You can't excel at everything.

    except when they are troll (e.g. divine troll, full maxed myth troll)

     

    7 minutes ago, SawzAll said:

    I am not sure at which arena rank hybrids "drop off" the radar.

    to be honest, flaminator is much more competent than hot flash because its a corrupt light but without the heat cost (and weighs less?)

    I personally use one (on my heat mech), despite the fact that my heat got 150/70 energy

    Hot flash, on the other hand, is smh. It's heavy, and it generate more than an acceptable amount of heat. Well, except for divine "energy free energy" trolls that somehow get 220+ cooling

    My heat mech now get 196 cooling. Not too bad, since it's still running two RARE mods

    7 minutes ago, SawzAll said:

    I think it's better to have one energy, one heat, and one physical

    That's my approach. Unfortunately it seems like less people is keeping their energy (and, for example, swap with another heat)

    Energy isn't THAT competent anymore

  11. I had been thinking about whether I should do it (legendary zark visible on the sideline). But having a level 34 legendary hanging around isn't good -- I'd have to fuse it to zark (to reuse the power on spent on it) and you don't fuse legendaries unless there's a damn good purpose.

    So ... just top it up and myth it. I guess.

    665C9F8A-81BF-4CE8-8345-B502968C0073.png

    EA58EE17-3B63-406C-8C9F-5808A6A1ABC3.thumb.png.69801028382f7b93b95dbe1a6b52e76b.png

    8FBC91E8-659E-4709-8689-B19BB3519D18.thumb.png.3d718eec64f9fd4b91831a8d9f06fb35.png

    Now I have three myth torsos. Time to max out weapons instead

  12. 2 minutes ago, Fordekash said:

    issue new ones

    They will. Or they can just re-balance the old ones

    In fact, everything about the rebalance looks like nonsense to me. If they rebalance it they should keep the items (item IDs) rather than creating entirely new items (with new item IDs).

    But they did (rebalance by creating new items and render the previous items unobtainable), so I guess they will have to create new shields (with new item IDs).

    ______
    How the shields upgrade also is a mystery. Improve damage/cost ratio? That seem rather limited. Improve max damage absorbed (up to, say, 150)? Improve ratio of damage received / absorbed?

    It'd be better upgradeable. At least, I think that's what ... say, Alexander would say.

  13. 16 minutes ago, Fordekash said:

    energy and heat shields

    This will be a very good way to balance the physic class since energy and heat almost always end up with extra energy and heat when fighting physics (because physics don't overheat nor drain). Utilizing this spare energy and heat can be a way out.

    At least, I can't find a good counter argument against it. The shield slot is there, too, and I haven't see one in almost two years (I saw one around rank 17-20 back when I first joined)

    ______
     

    yes, a phys mech with shield is on the upper edge against other physics, but the weapons nowadays hit like truck (250+). This will hit big on their heat / energy if it's a 1 dmg per eng/heat ratio so it ask for better mech designs.

    but a eng mech can drain it even faster (because dmg caused drain + drain from weapon), and heaters can heat it up quicker.

  14. Items that need updating:

    Windforge

    physics fortress

    explosive fortress

    damage heatbomb

    overloaded emp

    ________________________________________

    Welcome to the Maxed Mythicals Listing!

    Legend:
    Items with * next to the name only drop at Legendary Level.
    Items with ↑ next to the name require you to equip legs with jump.

    	HP = hitpoint
    	Eng = energy
    	Reg = Regeneration
    	Het = Heat
    	Col = Cooling
    	Dmg = Damage
    	Phy = Physical
    	Exp = Explosive
    	Ele = Electric
    	Res = Resistance
    	Psh = push
    	Pul = Pull
    	Rec = Recoil
    	Jmp = Jump

     

    ________________________________________

    Torsos

    INTERCEPTOR             (309)  860 HP 193 Eng  56 Reg 265 Het  80 Col  16PhyRes 22ExpRes 22EleRes
    ARCHIMOND*              (363) 1090 HP 265 Eng  76 Reg 265 Het  76 Col  22PhyRes 22ExpRes 22EleRes
    AVENGER                 (350) 1271 HP 193 Eng  64 Reg 145 Het  48 Col  16PhyRes 22ExpRes 22EleRes
    HOLLOW ARMOR*           (370) 1589 HP 241 Eng  80 Reg 241 Het  80 Col
    ENERGY FREE ARMOR*      (335) 1343 HP  25 Eng   8 Reg 223 Het  80 Col  24PhyRes 24ExpRes 24EleRes
    BATTERY ARMOR           (360) 1239 HP 361 Eng  24 Reg 334 Het  24 Col  14PhyRes 14ExpRes 14EleRes
    HARDENED PLATINUM VEST* (346)  908 HP 193 Eng  64 Reg 289 Het  96 Col  16PyhRes 22ExpRes 44EleRes
    NIGHTMARE               (315)  879 HP 193 Eng  64 Reg 290 Het  96 Col  22PhyRes 16ExpRes 22EleRes
    BRUTALITY               (341) 1033 HP 217 Eng  64 Reg 290 Het  88 Col  22PhyRes 16ExpRes 22EleRes
    WINDIGO                 (345) 1167 HP 217 Eng  72 Reg 301 Het 112 Col  30PhyRes 16ExpRes 22EleRes
    MOLTEN PLATINUM VEST*   (346) 1153 HP 193 Eng  64 Reg 267 Het  96 Col  55PhyRes 16ExpRes 22EleRes
    FLAME BATTERY ARMOR     (346) 1136 HP 313 Eng  24 Reg 401 Het  24 Col  14PhyRes 14ExpRes 14EleRes
    ZARKARES                (362) 1136 HP 193 Eng  64 Reg 312 Het 112 Col  16PhyRes 24ExpRes 16EleRes
    SABRETOOTH (ZARK)       (362) 1136 HP 193 Eng  64 Reg 312 Het 112 Col  16PhyRes 24ExpRes 16EleRes
    FRACTURE ARMOR*         (370) 1664 HP 193 Eng  64 Reg 267 Het  96 Col
    SITH                    (321)  930 HP 245 Eng 112 Reg 193 Het  64 Col  22PhyRes 22ExpRes 16EleRes
    GRIM REAPER             (329)  879 HP 346 Eng 112 Reg 193 Het  64 Col  22PhyRes 22ExpRes 16EleRes
    NAGA                    (335)  982 HP 279 Eng 104 Reg 193 Het  72 Col  22PhyRes 22ExpRes 16EleRes
    LIGHTNING PLATINUM VEST*(346)  982 HP 267 Eng  96 Reg 193 Het  64 Col  44PhyRes 22ExpRes 16EleRes
    ENERGY BATTERY ARMOR    (346) 1136 HP 433 Eng  24 Reg 290 Het  24 Col  14PhyRes 14ExpRes 14EleRes
    RUSTY ENERGY ARMOR*     (370) 1664 HP 267 Eng  96 Reg 193 Het  64 Col

    ________________________________________

    Legs

    _______PHYSICAL_______
    GRAVE DIGGERS       (123) 2 Jmp 287 HP 223-285 PhyDmg                     2 Psh
    MASSIVE STONE FEET  (132) 2 Jmp 526 HP 144-232 PhyDmg          -10 PhyRes 1 Psh +14 PhyRes
    ROLLING BEASTS*     (134) 3 Wlk 451 HP 160-242 PhyDmg                     1 Psh
    IRON BOOTS          (138) 2 Jmp 478 HP 163-213 PhyDmg                     1 Psh
    THE CLAW*           (150)       860 HP  79-111 PhyDmg
    _______EXPLOSIVE_______
    MASSIVE LAVA FEET   (117) 2 Jmp 466 HP 127-205 ExpDmg 36 ExpDmg -10 ExpRes 1 Psh +14 ExpRes
    DEVOURING PAWS      (119) 2 Jmp 394 HP 140-220 ExpDmg 44 ExpDmg            1 Psh
    SCORCHING FEET      (120) 2 Jmp 413 HP 143-187 ExpDmg 36 ExpDmg            1 Psh
    DYNAMITE BOOTS      (136) 2 Jmp 413 HP 133-224 ExpDmg 29 ExpDmg            2 Psh
    _______ENERGY_______
    SPARKED RUNNERS*    (114) 3 Wlk 363 HP 135-249 EleDmg 38 EngDmg            1 Psh
    DYNAMIC STOMPERS    (118) 2 Jmp 372 HP 154-217 EleDmg 58 EngDmg            1 Psh
    MASSIVE SHOCKER FEET(118) 2 Jmp 466 HP 127-205 EleDmg 48 EngDmg -10 EleRes 1 Psh +14 EleRes
    CHARGED WALKERS     (122) 2 Jmp 413 HP 143-187 EleDmg 48 EngDmg            1 Psh
    LIGHTNING SUPPORTERS(124) 2 Jmp 413 HP 127-192 EleDmg 67 EngDng            1 Psh
    RECOIL STOMPERS     (138) 2 Jmp 413 HP 140-216 EleDmg 38 EngDmg            2 Psh

    ________________________________________

    Modules

    COOLING MASS BOOSTER     (15)                        63 Col
    ENERGY MASS BOOSTER      (15)        63 Reg
    OVERLOAD PREVENTOR*      (25)        68 Reg          68 Col
    HEAT ENGINE              (25)                 89 Het 42 Col
    ENERGY ENGINE            (25)  89 Eng 42 Reg
    QUAD CORE BOOSTER*       (40)  97 Eng 46 Reg  89 Het 46 Col
    HEAT STORAGE UNIT*       (22)                134 Het
    ENERGY STORAGE UNIT*     (22) 134 Eng
    COMBINED STORAGE UNIT    (40) 121 Eng        112 Het
    COMBINED ENGINE UNIT*    (35) 145 Eng        134 Het
     
    ULTRAHOT PROTECTOR*      (28)        59 ExpRes
    SUPERCHARGE PROTECTOR*   (28)        59 EleRes
    MIGHTY PROTECTOR*        (28)        59 PhyRes
    DEFENSE MATRIX*          (60) 170 HP 39 AllRes
    ENERGY FORTRESS*         (40) 158 HP 64 EleRes
    MAXIMUM PROTECTOR*       (51)        39 AllRes
    SAVIOR RESISTANCE        (51)        16 AllRes
    PLATINUM PLATING*        (40) 315 HP
    IRON PLATING             (40) 145 HP

    ________________________________________

    Special

    ADVANCED TELEPORTER*      (11) 103-135 EleDmg 48 EngDmg   1 Use  (31/0)
    DOUBLE TELEPORTER*        (26) 2 Uses (20/0)
    CHARGE ENGINE             (20) 132-174 PhyDmg    1 Psh    1 Use  (0/0)
    SUPERB CHARGE ENGINE*     (23) 264-345 PhyDmg    1 Psh    1 Use  (0/0)
    PLATINUM GRAPPLING HOOK*  (17) 143-187 PhyDmg             1 Use  (0/0)
    SHOCKING GRAPPLING HOOK*  (11) 103-135 EleDmg 48 EngDmg   1 Use  (31/0)
    FLAMING GRAPPLING HOOK*   (16) 111-145 ExpDmg 39 HetDmg   1 Use  (0/31)	

    ________________________________________

    Drones

    ______ELETRIC______
    WINDFORGE*          (27)   55-90 EleDmg 76 EngDmg            -5 EleRes           (31/0)
    TORMENT             (29)  97-141 EleDmg 48 EngDmg -12 MaxEng                     (31/0)
    SNACK               (30) 103-135 EleDmg 48 EngDmg            -6 EleRes           (31/0)
    ANGUISH*            (30)  86-153 EleDmg 48 EngDmg -7 Reg                         (31/0)
    FACE SHOCKER        (41) 163-213 EleDmg 76 EngDmg            -6 EleRes   3 Use   (50/0)
    UNRELIABLE PROTECTOR(42) 134-237 EleDmg 76 EngDmg            -5 EleRes           (50/0) 87 Bkf
    ELECTROLYTE         (47) 134-244 EleDmg 76 EngDmg            -6 EleRes 2-4 Range (50/0)
    UNRELIABLE GUARDIAN*(48) 139-252 EleDmg 91 EngDng            -5 EleRes           (69/0) 98 Bkf
    RAIL GUN*           (50) 151-276 EleDmg 86 EngDmg            -7 EleRes 3-6 Range (50/0)
    SHOCKWAVE*          (51) 139-183 EleDmg 49 EngDmg                        1 Psh   (31/0)
    ______PHYSICAL______
    GREEDY*           (20)  72-117 PhyDmg                        -10 PhyRes           (16/16)
    HURLBAT           (28) 135-196 PhyDmg     -6 MaxHea -6 MaxEng                     (16/16)
    DUSTMAKER*        (29) 120-213 PhyDmg     -4 Coolin -4 EngReg                     (16/16)
    VOID              (29) 143-187 PhyDmg                         -6 PhyRes           (16/16)
    TONTO             (40) 184-336 PhyDmg                         -9 PhyRes 2-4 Range (25/25)
    SOLAR TORCH*      (40) 193-348 PhyDmg                         -9 PhyRes 3-6 Range (25/25)
    SELFISH PROTECTOR (42) 201-359 PhyDmg                         -5 PhyRes           (16/16) 108 Bkf
    SELFISH GUARDIAN* (48) 215-379 PhyDmg                         -5 PhyRes           (16/16) 130 Bkf
    BACKSTABBER*       (51) 163-263 PhyDmg                                   1 Pul    (16/16)
    _______EXPLOSIVE_______
    SWOOP*                (22)  86-121 ExpDmg 92 HetDmg           -5 ExpRes           (31/31)
    CLASH                 (43) 103-135 ExpDmg 36 HetDmg           -6 ExpRes           (0/31)
    NEMO                  (43)  97-141 ExpDmg 41 HetDmg -20 MaxHet                    (0/31)
    MURMUR*               (43)  86-153 ExpDmg 36 HetDmg  -7 Col                       (0/31)
    BACKSTABBING PROTECTOR(43) 126-226 ExpDmg 50 HetDmg           -5 ExpRes           (0/50) 87 Bkf
    BACKSTABBING GUARDIAN*(48) 134-244 ExpDmg 58 HetDmg           -6 ExpRes           (0/62) 101 Bkf
    FIREFLY               (50) 134-242 ExpDmg 48 HetDmg           -5 ExpRes 2-4 Range (0/50)
    FLAME SPEAR*          (50) 142-259 ExpDmg 54 HetDmg           -7 ExpRes 3-6 Range (0/50)
    FLAMEWAVE*            (51)  84-154 ExpDmg 45 HetDmg                       1 Psh   (0/31)
    HEATPOINT             (51) 161-211 ExpDmg 48 HetDmg           -6 ExpRes   3 Use   (0/50)
    	

    ________________________________________

    Physical Top Weapon

    NIGHT EAGLE        (46)   209-336 PhyDmg               1 Pul     3-6 Range 3 Use (25/25)
    SPARTAN CARNAGE*   (51)   226-387 PhyDmg -15 PhyRes              3-6 Range 3 Use (31/31)
    FRANTIC BRUTE      (50)   199-500 PhyDmg -12 PhyRes              3-6 Range 2 Use (30/70)
    RECKLESS BEAM      (35)   235-355 PhyDmg                         4-8 Range       (25/25)
    DESERT FURY*       (29)   154-224 PhyDmg -23 PhyRes              4-8 Range 2 Use (16/16)
    MIGHTY CANNON*     (55)   239-408 PhyDmg             1 Pul       4-8 Range       (38/38)
    DISTANCE SHREDDER*↑(42)   228-408 PhyDmg  -5 PhyRes  1 Psh/3 Jmp 4-8 Range 2 Use (0/100)
    COCKPIT PIERCER*   (27)   540-866 PhyDmg -10 PhyRes    1 Psh       7 Range 1 Use (22/22)
    FALCON*            (19)   596-997 PhyDmg                           8 Range 1 Use (22/22)
    LAZY FALCON*       (30)   611-980 PhyDmg -10 PhyRes                8 Range       (0/0) -490 BF
    	

    ________________________________________

    Physical Side Weapons

    BACKBREAKER             (44) 228-408 PhyDmg             -8 ColReg    1 Psh     1 Range       (31/31)
    WAR HAMMER              (58) 254-427 PhyDmg -24 MaxHet -24MaxEngHet  3 Psh     1 Range       (31/31)
    PERIMETER PROTECTOR*↑   (31) 152-273 PhyDmg  -5 PhyRes              -6 Jump  1-2 Range 2 Use ( 0/38)
    ROCK POLISHER*          (36) 212-423 PhyDmg -15 PhyRes              1 Jump   1-2 Range       ( 0/62) 144 Bkf
    DISINTEGRATION*         (47) 202-362 PhyDmg -15 PhyRes                       1-2 Range 3 Use ( 0/ 0) 100 Bkf
    SERAPHBLADE*            (49) 234-376 PhyDmg -12 PhyRes              1 Jump   1-2 Range       (13/50)
    ROCK RECOILER           (65) 212-423 PhyDmg -10 PhyRes 1 Psh/1 Rec           1-2 Range 3 Use (25/38)
    ANNIHILATION            (65) 203-341 PhyDmg -15 PhyRes                       1-2 Range 3 Use ( 0/ 0)
    MERCY*                  (84) 197-440 PhyDmg -10 PhyRes 1 Psh                 1-2 Range 3 Use ( 0/ 0)
    ADVANCED REPULSER*      (18)  72-95  PhyDmg            4 Psh                 2-4 Range 2 Use ( 0/62)
    ARMOR ANNIHILATOR*      (20)  41-55  PhyDmg -50 PhyRes                       2-4 Range 1 Use ( 0/ 0)
    SACRIFICE CANNON        (24) 209-520 PhyDmg -12 PhyRes 1 Psh                 2-4 Range 1 Use (31/31) 123Bkf
    PURIFIER*               (25) 184-241 PhyDmg                                  2-4 Range 2 Use ( 0/ 0)
    UNREPAIRED LASER CANNON↑(27) 216-347 PhyDmg            -1 Jmp↑               2-4 Range       (31/31) 72 Bkf
    NIGHTFALL               (49) 237-355 PhyDmg -11 PhyRes                       2-4 Range 3 Use (31/31)
    BLOODWEEP*              (34) 147-209 PhyDmg -30 PhyRes                       2-4 Range 3 Use (31/31)
    TERROR CRY              (46) 241-358 PhyDmg            1 Psh                 2-4 Range 3 Use (25/25)
    DARK EAGLE*             (60) 181-456 PhyDmg -10 PhyRes 1 Psh        1 Rec    2-4 Range 3 Use (25/38)
    MALFUNCTIONING BLASTER* (28) 244-391 PhyDmg -13 PhyRes                       3-6 Range       (0/162) 159 Bkf
    SWEETIE*                (42) 169-256 PhyDmg -10 PhyRes                       3-6 Range 3 Use ( 0/31)
    EJECTION BLAST*↑        (34) 228-408 PhyDmg  -5 PhyRes 1 Psh       -2 Jmp↑   3-6 Range 2 Use (31/31)
    LAST RESORT VULCAN*     (52) 216-478 PhyDmg -20 PhyRes                       3-6 Range 2 Use (31/ 0) 180 Bkf

    ________________________________________

    Energy Top Weapons

    GRIM COBRA           (63) 181-290 EleDmg  95 EngDmg -13 Reg               1 Pul       3-6 Range 3 Use (47/16)
    FRANTIC LIGHTNING    (50)  76-451 EleDmg  95 EngDmg            -10 EleRes             3-6 Range 2 Use (81/13)
    HYSTERIA             (55) 169-252 EleDmg 129 EngDmg -24 MaxEng                        4-8 Range       (47/16)
    V. SNIPER*           (51) 126-183 EleDmg 189 EngDmg -13 Reg    -17 EleRes             4-8 Range 2 Use (31/ 0)
    SPINEFALL*           (67) 192-329 EleDmg 105 EngDmg -13 Reg               1 Pul       4-8 Range       (75/25)
    DELERIUM*            (56) 214-289 EleDmg  95 EngDmg            -12 EleRes                             (47/16)
    PARTY CRASHER*↑      (43) 203-347 EleDmg  48 EngDmg             -5 EleRes 1 Psh 3 Jmp 4-8 Range 2 Use (0/100)
    COCKPIT ELECTROCUTER*(27) 414-666 EleDmg 218 EngDmg            -10 EleRes 1 Psh         7 Range 1 Use (124/31)
    LIGHTNING SCOPE*     (23) 568-741 EleDmg 283 EngDmg            -15 EleRes               8 Range 1 Use (155/31)
    ELECTROCUTED SCOPE*  (30) 503-807 EleDmg 283 EngDmg            -15 EleRes               8 Range       (62/ 0) 378 Bkf

    ________________________________________

    Energy Side Weapon

    DISTANCE GENERATOR*↑(35) 135-241 EleDmg  63 EngDmg              -5 EleRes     -6 Jmp  1-2 Range 2 Use (31/0 )
    UNSTABLE POWER*     (42) 144-232 EleDmg 246 EngDmg -48 MaxEng                         1-2 Range 2 Use (19/31) 152 Bkf
    BRIGHTROAR*         (45) 193-311 EleDmg 103 EngDmg              -9 EleRes      1 Jmp  1-2 Range       (50/13)
    BIGDADDY*           (53) 202-265 EleDmg 152 EngDmg                                    1-2 Range 3 Use (47/16)
    STORMWEAVER*        (56) 244-319 EleDmg 114 EngDmg -32 MaxEng                  1 Psh    1 Range       (50/13)
    ASH CREATOR*        (58) 163-213 EleDmg 180 EngDmg -48 MaxEng                         1-2 Range 3 Use (93/31)
    VIKING HAMMER       (63) 211-354 EleDmg 114 EngDmg -17 Reg                     3 Psh    1 Range       (50/13)
    LIGHTNING RECOIL    (69) 173-350 EleDmg  67 EngDmg -10 EleRes             1 Psh 1 Rec 1-2 Range 3 Use (56/25)
    BULLDOG*            (73) 182-406 EleDmg  67 EngDmg -10 EleRes                  1 Psh  1-2 Range 3 Use (31/0 )
    
    BLIZZARD DISSOLVER  (24)  34- 70 EleDmg  63 EngDmg            -50 EleRes               2-4 Range 1 Use ( 0/ 0)
    DRUNK LIGHTNING     (27) 155-390 EleDmg 123 EngDmg            -12 EleRes         1 Psh 2-4 Range 1 Use (81/62) 123 Bkf
    EMP                 (70)  37- 61 EleDmg 334 EngDmg                                     2-4 Range 1 Use (393/0)
    MORTAL BULLET*      (56) 168-218 EleDmg 133 EngDmg -12 MaxEng                          2-4 Range       (31/0 )
    LAST WORDS          (63) 185-285 EleDmg  95 EngDmg -13 Reg                       1 Psh 2-4 Range 3 Use (47/16)
    BUNKER SHELL*       (50) 243-463 EleDmg 123 EngDmg -17 Reg -30 MaxEng -13 EleRes 1 Psh 2-4 Range 1 Use (31/ 0)
                                                               
    OBSOLETE E. CANNON↑ (43) 181-290 EleDmg  95 EngDmg                             -1 Jmp  2-4 Range       (47/16) 72 Bkf
    PIERCING FOX*       (64) 147-376 EleDmg  67 EngDmg -10 EleRes 1 Psh 1 Rec              2-4 Range 3 Use (56/25)
    
    
    EVAC SPARK*↑         (37) 164-337 EleDmg  76 EngDmg            -5 EleRes 1 Psh -2 Jmp  3-6 Range 2 Use (44/19)
    SCRAPPED E. BLASTER* (42) 209-336 EleDmg 142 EngDmg            -7 EleRes               3-6 Range 3 Use (143/0) 173 Bkf
    MALICE BEAM          (55) 140-236 EleDmg 123 EngDmg -24 MaxEng                         3-6 Range       (47/16)
    ULTRABRIGHT          (56) 203-265 EleDmg  95 EngDmg            -5 EleRes               3-6 Range       (47/16)
    HOT FLASH            (66) 148-228 EleDmg 142 EngDmg -24 MaxEng                         3-6 Range       (0/110)
    HYBRID ENERGY CANNON*(66) 156-269 EleDmg 139 EngDmg -39 MaxEng                         3-6 Range       (0/104)
    

    ________________________________________

    Explosive Top Weapons

    RED RAIN*        (65) 216-341 ExpDmg 106 HetDmg -19 Col             2 Pul       2-4 Range 2 Use (30/81)
    SUPREME CANNON   (66) 205-315 ExpDmg  71 HetDmg         -12 ExpRes  1 Psh       3-6 Range 3 Use (19/44)
    FRANTIC FLAME    (50)  76-470 ExpDmg  78 HetDmg         -10 ExpRes              3-6 Range 2 Use (10/81)
    VANDAL RAGE      (41) 143-187 ExpDmg  44 HetDmg -46 Col -20 ExpRes  1 Psh       4-5 Range 1 Use (0/25 )
    DESOLATION       (66) 210-310 ExpDmg  48 HetDmg         -10 ExpRes              4-8 Range 3 Use (0/56 )
    IRON FRENZY*     (52) 203-265 ExpDmg  71 HetDmg         -5  ExpRes              4-8 Range       (16/47)
    DESERT SNAKE*    (63) 192-329 ExpDmg  71 HetDmg  -7 Col             1 Pul       4-8 Range       (25/75)
    SAVAGERY         (51) 154-232 ExpDmg 106 HetDmg -30 MaxHet                      4-8 Range       (16/47)
    BURNING SHOWER*  (75) 173-345 ExpDmg  86 HetDmg -10 Col -12 ExpRes  2 Pul       4-8 Range 3 Use (0/81 )
    SPACE INVADER*↑  (41) 203-337 ExpDmg  36 HetDmg          -5 ExpRes  1 Psh 3 Jmp 4-8 Range 2 Use (0/100)
    COCKPIT BURNER   (27) 394-654 ExpDmg 177 HetDmg         -12 ExpRes  1 Psh         7 Range 1 Use (31/155)
    FLAMING SCOPE*   (21) 568-741 ExpDmg 212 HetDmg         -15 ExpRes                8 Range 1 Use (31/155)
    HALF BURNT SCOPE*(30) 503-807 ExpDmg 212 HetDmg         -15 ExpRes                8 Range       ( 0/100) 468 Bkf

    ________________________________________

    Explosive Side Weapons

    DISTANCE CONTROLLER↑(34) 135-241 ExpDmg 44  HetDmg           -5 ExpRes -6 Jmp       1-2 Range 2 Use   ( 0/31)
    HERONMARK*          (43) 193-311 ExpDmg 78  HetDmg           -9 ExpRes  1 Jmp       1-2 Range         (13/50)
    BASALT POLISHER*    (45) 181-362 ExpDmg 86  HetDmg          -10 ExpRes  1 Jmp       1-2 Range         ( 0/62) 144 Bkf
    TERRORBLADE*        (52) 244-319 ExpDmg 106 HetDmg -51 MxHt             1 Psh         1 Range         (13/50)
    FLAMING HAMMER      (60) 229-384 ExpDmg 86  HetDmg -20 Col              3 Psh         1 Range         (13/50)
    OVERCOOKING OVEN*   (43) 144-232 ExpDmg 177 HetDmg -48 MxHt                         1-2 Range 2 Use   (31/19) 152 Bkf
    CHAOS BRINGER*      (49) 224-286 ExpDmg 114 HetDmg                                  1-2 Range 3 Use   (16/31)
    CRIMSON RAPTURE*    (52) 163-213 ExpDmg 135 HetDmg -48 MxHt                         1-2 Range 3 Use   (31/93)
    RECKONING*          (86) 182-406 ExpDmg 50  HetDmg          -10 Res     1 Psh       1-2 Range 3 Use   ( 0/31)
    MAGMA RECOILER      (64) 173-350 ExpDmg 50  HetDmg          -10 ExpRes  1 Psh 1 Rec 1-2 Range 3 Use   (25/56)
    
    BASALT DISSOLVER      (23)   32-65 ExpDmg  44 HetDmg                    -45 ExpRes              2-4 Range 1 Use ( 0/ 0)
    CRACKED PLASMA CANNON↑(37) 181-290 ExpDmg  71 HetDmg                               -1 Jmp       2-4 Range       (16/47) 72Bkf
    BROKEN DEVOURER       (26) 155-390 ExpDmg  93 HetDmg                    -12 ExpRes              2-4 Range 1 Use (13/81) 123Bkf
    MAGMA BLAST*          (55) 211-403 ExpDmg  79 HetDmg -17 Col -30 MaxHet -13 ExpRes  1 Psh       2-4 Range 1 Use ( 0/31)
    SORROW*               (66) 163-213 ExpDmg  93 HetDmg         -12 MaxHet                         2-4 Range       ( 0/31)
    ABOMINATION*          (66) 212-307 ExpDmg  71 HetDmg                    -12 ExpRes  1 Psh       2-4 Range 3 Use (19/44)
    HEAT BOMB             (50)   40-59 ExpDmg 393 HetDmg                                            2-4 Range 1 Use (0/393)
    SHADOW WOLF*          (60) 147-376 ExpDmg  50 HetDmg                    -10 ExpRes  1 Psh 1 Rec 2-4 Range 3 Use (25/56)
    EXPLOSIVE RETREAT*↑   (35) 164-337 ExpDmg  58 HetDmg                     -5 ExpRes -2 Jmp 1 Psh 3-6 Range 2 Use (19/44)
    RUSTY HEATBLASTER*    (43) 209-336 ExpDmg 106 HetDmg                     -7 ExpRes -173 Bkf     3-6 Range 3 Use (0/143)
    FLAMINATOR            (47) 148-228 ExpDmg  93 HetDmg -24 MxHt                                   3-6 Range       (110/0)
    HYBRID HEAT CANNON*   (47) 159-269 ExpDmg 105 HetDmg -33 MxHt                                   3-6 Range       (104/0)
    CORRUPT LIGHT         (51) 140-236 ExpDmg  93 HetDmg -24 MxHt                                   3-6 Range       (16/47)
    DAWNBLAZE             (52) 210-272 ExpDmg  71 HetDmg                    -9  ExpRes              3-6 Range       (16/47)
    OVERCHARGED ROCKET    (63) 202-362 ExpDmg 106 HetDmg                    -14 ExpRes 1 Psh -1 Jmp 3-6 Range 3 Use ( 0/75) 180 Bkf
    BATTERY*

    ________________________________________

    Link to list (old forum):

    http://community.tacticsoft.net/t/maxed-mythicals-listing/6499

    Link to Google Spreadsheet (Maintained by @SheilaStar):

    https://docs.google.com/spreadsheets/d/120nkvLPcG8EDkqjVkGY4g_gNtu26L9ccb9zlAz6ejs/edit?usp=sharing


    Older stats before the rebalancing (old forum):

    http://community.tacticsoft.net/t/the-old-pre-nerf-maxed-mythicals-thread/5787

    Divine Stats Thread (old Forum):

    https://community.tacticsoft.net/t/divine-stats-thread/43432

    ________________________________________

    The List will be kept in maintenance.

    The List will NOT include divine stats. For those, a separate list can be made.

    Do not post thank-you posts here. Use the "like" feature. Only post issues related to the listing here

    ________________________________________

  15. On 12/20/2020 at 4:51 PM, Prismatic_Clock said:

    craft some kids

    depend on what you are thinking when you are typing this, but ...

    I don't know. I'm not sure if she can accept it.

    ________________________________________________

    Well, the factories actually is cheaper (albeit, a LOT slower) than the silver boxes, at least, if you want to go cheap (via "cheap"). you can get about 70% more power per gold

    The regular "common" mostly equals to silver box (especially if you had discount applied)

    You had 4 factories and why is one of them idle

    Usually what I do after I pick up item is to spam the queue full so it will produce non-stop, since you can always cancel the jobs in queue with a full refund if you wanted to upgrade the building at some point

    ___
    I think one level 20 running "chance of legendary" and other three making food is a good balance.

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