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CDR_Xavier

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Posts posted by CDR_Xavier

  1. 1 hour ago, CleverName said:

    All of these 4 weapons are barely used, so if anything, I'd recommend a buff. 

    You also need to put in the consideration that a buff to these items can give rise to some intensely headache builds (e.g. energy free energy)

    But since they are not used (in general) as frequent, a buff can be done.

  2. 1 hour ago, Jiyoon said:

    annihilation

    Because annihilation is E-M, and is a direct upgrade to the C-R boomwich.

    The reason annihilation is not broken is because at EPIC TIER, it do not compete with any other item with similar damage (other than homage, which have similar damage). It is better than other weapons in some ways (e.g. 0 cost) but inferior in others (e.g. damage, range, weight)

    the reason boomwich is not broken is because at RARE TIER, it do not compete with any other item with similar damage, nor does it excel them in any way.

    The reason hybid energy cannon is broken is because at LEGENDARY TIER, it DIRECTLY competes with hot flash and outperforms it in EVERY SINGLE ASPECT. There is no other item in the game that does this, beside its heat counterpart, hybid heat cannon.

    34 minutes ago, WarrMachine said:

    This is the entire point, you pay, you get objectively better items

    Not a objectively better item that competes directly with another weapon with identical function, range, and (lower), purpose and damage

    unless there is lower tier versions of hybid cannons (which will form a competing line against hot flash), which renders hot flash obsolete

    1 hour ago, Jiyoon said:

    I saw they were completely outdated

    They are outdated, but they are broken. At least, when compared to hot flash and flaminator

    The reason they are "outdated" is because they are too expensive -- 106 eng cost and heat cost respectively.

    The other reason I say "remove it" is because nobody uses it (and very few have it)

    1 hour ago, Jiyoon said:

    they need buff instead

    then buff hot flash and flaminator.

    1 hour ago, Jiyoon said:

    superb charge engine

    superb charge is broken and should be removed. It directly compete with charge engine.

    1 hour ago, Jiyoon said:

    l-m combined modules

    They are, too. They offered way better stat.

    The whole point in paying (in such a game) is not to gain a absolute "unfair" advantage, but to acquire items more quickly and max them eventually. A balanced game should not "remove accessibility" to any single item and/or render a version that's non-premium less useful than the one that is, just like how premium tanks in World of Tanks isn't going to be absolutely better than regular credit-purchased tanks.

    They do earn 50% more credits, and experience, which can be earned by performing actions (e.g. dealing damage to opponents) in battles.

    However, premium items with unique abilities (as in, distance controller, for example; energy free armor, for example; distance shredder; mighty cannon; spinefall; dustmaker) can be added as wish, as long as their performance isn't absolutely better than any other item.

    But the hybrid cannons, in every sense, IS absolutely better than another item. So it shall be removed, nerfed, or repurposed.

  3. For the sake of balancing.

    Stats

    HOT FLASH (66) 3-6 R 148-228 D 142 E -24 MaxEn (0/110)
    HYBRID E.CANNON*(66) 3-6 R 156-269 D 139 E -39 MaxEn (0/104)

    FLAMINATOR (47) 3-6 R 148-228 D 93 H -24 MxHt (110/0)
    HYBRID HEAT CANNON*(47) 3-6 R 159-269 D 105 H -33 MxHt (104/0)

    And both hybrid had been buffed too.

    You are NOT ALLOWED to have OVERALL BETTER STATS, just because it's some "PREMIUM" counterpart of otherwise totally competitive (and balanced) objects

    These two items are inherently broken. If you say it's not broken then the game itself is broken. There are no equivalent counterparts of any other weapon that offers better performance across the board on the same tier, premium or non-premium alike.

    Especially since they both go to myth (and, by extension, divine).

    They are the same type, weigh less, cost less energy/heat to run, and deal more damage across the board.

    Either change them to range 4 - 8 top weapons, or replace them with their R-D variants.

  4. 4 hours ago, Nefertary Meriten-Mut said:

    most heat builds don't overheat anyone

    that's a interesting conclusion. Maybe perhaps because you can't do anything when they had 250+ cooling and 400+ heat cap

    4 hours ago, Nefertary Meriten-Mut said:

    Reduce the damage of the new Charge. Those charges do 400 damage ...!

    These L-Ms should simply not exist.

    3 hours ago, Shoultz262 said:

    dual modules

    I don't think dual modules are OP for what they do.

    Combined engine unit is broken. It should not exist

    QUAD CORE BOOSTER * (40) 97 Energy 46 Regen 89 Heat 46 Cool (Divined QCB - 104/49, 94/49)

    This can exist, but right now it is 20% lighter while offering 10% more than the engines. It should be nerfed.

    _______________________________

    http://community.tacticsoft.net/t/maxed-mythicals-listing/6499

    I can't find the damaged armor annihilator. It's not on there

    45 minutes ago, Shoultz262 said:

    especially for energy mechs when people have more than 700+ cap and usually above 300+ regen, maybe more than 350+ with the new dual modules

    One way for the energy to beat a phys is to sacrifice on eng stats, but as I said, but this then quickly allow them to drain themselves so it won't be viable

    UNLESS one is willing to put together multiple (at least two) energy builds with one specialize in countering phys and heat and one used to fend off other energies, but that's unviable too

    ________________________________

    Interesting. Sweetie used to cost energy

    It's a range 3 - 6 right?

    They could make it a range 3 - 6 nightfall after they buff the damage. Nobody really uses that. (poor stats)

  5. I think the main reason in how physicals are op is because they can have good stats (hp, cooling AND regen) making them very very difficult to tackle by either energy or heat while dishing out large amount of damage that shreds any non-phys mechs.

    I'm not against piling up on hp. I had defeated a 2K health (albeit, heat) mech with a 1K health. Because he had bad cooling. Be it a phys and it will be a closer call, but a 2K heat isn't considered "good". Not here I guess.

    ___

    How come can your mech have 3.5K health AND 300/500 eng AND 250/400 heat (these mechs are everywhere)

    The max amount of drain by a eng mech in a turn (two moves) is 123 (hysteria/mb) * 2 + 81, which is barely over 300. Just barely.

    While he is taking turns to drain you (approx. 2 rounds), the phys mech can deal (assume dual spartan meta) 330 * 4 + 250 * 2, which is 1.82K hp (which is about 66% hp of a eng).

    ___

    You just have impure weak builds. Myself included.

    (Note that this might look like an insult, but I am not expecting any eng mech to survive any match against any heat, unless they are energy-dependent heat with horrible energy stats)

    1 hour ago, SawzAll said:

    dual Valiant Sniper + Rail Gun + Malice Beam

    range 3 combo? But you can walk, I guess. It's not a claw build.

    Dual MB + vs is my choice.

    1 hour ago, SawzAll said:

    Sure, I'm arena rank 11

    Right behind you.

     

    1 hour ago, SawzAll said:

    energy mech in arena rank 5 or higher

    triple (or just double) heat warning

    Most eng mechs can't survive past a single (maxed) heatbomb or a decent heat-mech combo. And if they do then they will either have very bad hp that physics can just wreck them, no res, or that they will be drained by themselves.

  6. On 12/21/2020 at 3:52 PM, Typhon4273 said:

    Cap dmg could be considered as heating

    I guess it's because swoop would be lighter, and its dependency on miniscule energy (which, in fact, is not lacking on a heat) means its heat cost would be less.

    All in all, I don't think swoop is bad.

    14 hours ago, STARWULPH said:

    Right now all energy drones cost energy but no heat

    It's a "meh" thing. I don't think adding "7 heat cost" to them will make a difference. If they hit harder.

    14 hours ago, STARWULPH said:

    And all physical drones cost the same energy and heat

    lol, but less energy and heat than either energy drones or heat drones (beside swoop)

    14 hours ago, STARWULPH said:

    Swoop is priced like an physical drone

    Because eng-free heat drones might as well be broken.

  7. In reality, I don't mind backfiring weapons. I don't use a backfiring eng drone but I don't mind being hit by one.

    I do mind being hit by (backfiring) energy-free phys saws, even though I use hammer to push back. I also mind being hit by phys drones with backfire (as, to eng mechs, they mostly hit like truck)

    I don't know why. Even if I am able to drain them (to render them unable to operate) I still see them the other (bad) way.

    ___

    I think the reason they benefit the phys class is because the phys class happened to have a lot of hp, and the damage/hp ratio is so crucial they don't mind losing a bit (roughly 3%) of their total hp in amplifying damage (by about 15%+).

    Perhaps NERF the phys one instead of buffing the others. Nerf by like, 7% to 10%.

    You won't die to another person because your drone hit 30 less, but it will make me happier.

  8. On 12/19/2020 at 7:42 AM, SawzAll said:

    Basically the player (3v3) has to see how many tanks, buggies, and mechs they can survive.

    This sounds more like "endless" rather than survival, as the goal is to get as far as possible, whereas survival focus on "to not die" (which could be achieved by reducing a enemies' cooling to 1 and then drop heatbombs)

    Anyway.

    Software side, it could be as simple as a fight scene (like you see in arena), with the right side of the "versus" screen crammed by canon fodders (numerous tanks, buggies, mechs), and then you would be put in a fight (perhaps with background changing to simulate different locations) where endless amount of enemies spawn and your job is to defeat them one at a time.

    I do, however, think that certain actions (e.g. Energy Break) should award points (e.g. +5 point for energy break, +5 point for enemies' overheat, -5 for self-overheat, 15 for shutdowns, 5 for overkill, 15 for ultrakills, etc.), which might be added to your total score by (idk) percentage and/or quantity.

    The enemy will basically spawn according to the order they are put in the camaign (e.g. buggies, tanks, joebot, macroblast).

    As of reward, it can differ more than the amount of different damage values from Frantic.

    One way (as in Crash Arena Turbo Stars) is to increase the point for each enemy defeated. Then pit the player in leagues and ranks (to get prices).

    The other way (also in Crash Arena Turbo Stars) is to fight against enemies, but you can only save (and quit) your score every X fight (e.g. you can only save your score if you finish fight 5, 10, and so on).

    If damage is preserved from fight to fight (e.g. health do not regain), the amount of fights can be unlimited and enemies weaker. However if damage is not preserved from fight to fight (e.g. health restore to full), the amount of fights need to be capped and enemies stronger.

    Entry to this event can be as simple as raids (e.g. once per day). Difficulty can also increase from day to day.

  9. 8 minutes ago, Fruit Money said:

    wouldnt increasing plat plate health make phys mechs better?

    It would. I was going to give him a good lecture on why.

    ___

    However, I think that plates should be reconfigured as a neutral (black background) module instead of phys (yellow background) module. This have impact on how bonus from boosting is considered.

  10. Continuing the discussion from Balance Changes - SuperMechs Community.

    (multi-quote, or just quote, is broken and do not support copy paste between pages)

    @Sawzall said:

    Quote

    Weapon

    Frantic Brute

    Disintegration

    Average Dmg

    360

    359

    War Hammer 350
    Mighty Cannon 342
    Dark Eagle 337
    Ejection Blast 336
    Distance Shredder 336
    Mercy 336
    Malfunctioning Blaster 336
    Rock Polisher 336
    Seraph Blade 327
    Back Breaker 327
    Rock Recoiler 327
    Spartan Carnage 323
    Terror Cry 308
    Nightfall 305
    Reckless Beam 303
    Unrepaired Laser Cannon 290

    ___
    ___

    I'm not against listing it. In fact I think it'll be the best to create a thread somewhere dedicated to weapon's average damage (per use).

    Even though frantic have the highest average dmg, it also have the lowest uses -- only two. Therefore the average lifetime dmg is 720. Spartan (and others) hit 3x, so its lifetime dmg is 900 and upward.

    So if your mech is very beefy (e.g. 3K health and upwards), (even dual) frantic might end up with a good section while spartan (especially DUAL spartan) will be able to chunk a larger section.

    Less beefy mechs, which is the norm, might as well get torn apart by the initial onslaught. A 2K health mech will be decimated because 2 * 720 is 1440. plus two drone hits of 250 (why not, backfiring phys drones that hit like truck is the new norm)

    ___
    If frantic appears on any of the mech in campaign (a.k.a cannon fodder) (i don't think so), I'll immediately go uninstall. Don't make this happen.

  11. My 1.65K health energy drainer almost died to annihilation-wielding enemies in campaign.

    ___

    It's interesting. On one side, I was whining when building my physics that annihilation is too heavy, but on the other side I was crying when my energy got torn to pieces by it.

    Annihilation is a E-D and I got 3 (fused one), so I don't complain about its rarity. But it's now time to think about it.

    Why is it three use, cost free?

    Well, it started off as a simple rotating gun, much like the nightfall, I believe. You can see it in boomwich.

    Is boomwich broken? Mostly, no.

    So the result is that Annihilation is balanced. Partly because it's heavy, or maybe because it don't hit the hardest. It can hit a bit weaker (e.g. 5%), but any more and it won't be competitive. At least, when comparing to other phys weapons.

    ___

    My physics, despite having spartan carnage, almost always get torn apart by other physics mechs, even those with LESS health.

    0DEB628D-3E1F-4007-9D70-F73C53A5B82A.thumb.jpeg.8b94fa366e30c8c463d94f39ef8fe9da.jpeg

    I will whine about how nightfall hits like truck mostly because I don't have it and how it's ultra rare.

    I got all those three L-Ds, a night eagle (maybe two), rolling beasts, the two plates, and I had no nightfall.

    Heck, I even had a claw (that I fused). I haven't had a single nightfall in two years. I admit that I had had Tonto, but I can always sit on another one. Those are slightly more common (at least I had seen it)

    Nightfall, however, is heavier AND costs more than the sweetie, so I think I do not have much to say.

    __________________________

    "Distance shredder is OP"

    It isn't. It's heavier than reckless beam, and it generate a tremendous amount of heat (100 when mythed, 66 legendary). It shall be balanced just for the heat cost. And the fact that it has only two uses make it even more balanced.

  12. 45 minutes ago, Shoultz262 said:

    You're not supposed to use heatpoint for the heat damage

    exactly.

    But like faceshocker. it should at least break-even in terms of heat cost and heat dmg, right? Right now it has less head dmg than heat cost, I believe it's a bit too weak.

    ___

    If you do think they should cost more heat than they cause, then I can potentially extend that argument to every single energy-free heat drone.

    45 minutes ago, Shoultz262 said:

    go use nemo

    Technically, nemo is the specialist in "maxheat dmg".

    The drone with the most heat dmg is apparently the loathed "energy dependent heat drone". Or, at least that's what that should be.

    ___
    They even buffed windforge to try to diverge people from using faceshocker. Sadly, I don't have wind yet.

  13. I know you can, and I'm not happy about how I don't get to have it

    Here, it says:

    Quote

     

    Introduction to the IPS4 editor

    The IPS Community Suite uses a "What you see is what you get" (WYSIWYG) editor that allows for rich content in posts. Posts are composed visually - there's no longer any need to use old-fashioned approaches like BBCode.

    The editor we use is an extended version of CKEditor, the leading WYSIWYG web editor. As such, you have access to the wide range of plugins and themes available for CKEditor, and you can install them easily to use them in your community. We'll cover how to do that in later steps.

    In IP.Board 3, you could create custom BBCode/Media tags. In IPS4, this is now done by creating custom buttons in the editor, which is completely configurable.

     

    so all I needed to know is to figure out the details of the "custom BBCode/Media tags" or whatever.

    If it's your decision to not make these available, then I can do nothing but respect your decision.

    If you make these available, then I will be very glad about how my idea is appreciated.

  14. In the old days we can do the following to "generate" a quote by Winzkay:

    code

    quote="Winzkay"
    (surround the upper and lower statement in square brackets [])
    /quote

    and after this I can type whatever I wanted

    which will generate a block quote with "Winzkay:" (and his avartar, if that username exist on the forum) as the title

    Now, if I want to do that, this happened:

    ayeeeeeeeee

    [\quote]

    and after this the things I typed will be inside the quote and the "\quote" will be invalid.

    [\quote]

    WHAT DOES THIS FORUM USE? They say they don't want people to use (and see) BBCode extensively and it's okay but at least they should work as original right?

    and no they appeared to not use html or css either. Well, depend on what you are asking.

    [end]

    ___

    These were examples directly pulled from the CKEditor's documentation site.

    This site is powered by ... (presses F12)

    Invisioncic, or Invision community, which uses a alternated form of WYSIWYG (What You See Is What You Get) editor, which is by CKEditor.

    which uses "html flags".

    https://ckeditor.com/docs/ckeditor4/latest/examples/basicstyles.html

    <blockquote>
    One small step for a man, one giant leap for mankind.
    </blockquote>

    <pre>
    ask for 11 numbers to be read into a sequence S
    reverse sequence S
    for each item in sequence S
        call a function to do an operation
        if result overflows
            alert user
        else
            print result

    </pre>
    And apparently this is not working.

    Maybe you will tell me to stop digging up stuff and attempt to pull off cool things, but I wanted to know the "how to" because I can't do them here, and as much as I wanted to figure it out, I believe at least one other person will be interested in knowing the how-to to format the posts.

  15. This thing, just as its regular side version, should not exist.

    This will be a real hard debate on whether this should exist or not. Such "imbalanced" item by nature should be considered twice before implementing

    getting drained 500 on turn 1 is just a killer

    For energy, they might want it. Because they can shake it off themselves. Consider it might as well be some of the truly useful items that help a energy mech stand out

    Spoiler

     

    two energy mech with assumed regen of 250 and max en of 700.

    emp used. 300/700 and 550/750.

    dual malice fired, ending with 456/700, 304/700

     

     

  16. If it have a reasonable amount of heat dmg (note how it's not the damage to hp; those are explosive instead) I will want it. In fact, I will probably want it.

    The reason it is hated (in using energy) is not because this item is bad but there's other (more "awesome") heat weapons (and drones) that don't use energy; for those energy free mechs it is apparent they don't want a energy-dependent drone but I would totally take it.

    It's light, and it offers lots of heat damage. Why not?

  17. Heatpoint is nerfed so bad. it need a little buff.

    I think damage wise it's okay (and it wouldn't bother if it hit a bit weaker, honestly), but the amount of heat damage is just too low. Waaay too low. Look at what Faceshocker have to offer in terms of energy -- plentiful drain.

    It's also because of heatpoint's nerf I now go use Nemo.

     

    But realistically, I think that heatpoint's nerf had allowed (or rather, forced) to explore the potential on other heat drones. And some of those are quite decent, too.

     

  18. 254BC60F-4357-4099-94BA-A33CE978284D.thumb.png.8cd25b46513efedd528389b3ef88aeef.png

    (fighting in arena)

    40532E48-5357-44FA-84FD-E2C86F218BE9.thumb.png.919f4d52084c2745b6a7657ab32e36e3.png

    (phys mech explodes)

    E25F5DB0-BEA4-42FD-A1F4-B5ECC7AF2606.thumb.png.8528a35758b363747b2cc01af54596ee.png

    (heat mech closing in)

    "Die?"

    (checks hammer's stats)

    Let's do this.

    FF8F683C-53C6-4D68-A958-5189D05057CB.thumb.png.21ac2be15c1676cc668cfb67835d6a16.png

    (slam!)

    ___
    7B96AFE5-33D4-40B3-8079-9DB205B04CE6.thumb.png.aa834f0fbcc8e0023dc9a85200c55865.png

    (mech teleports in)

    (player quits)

    ___
    I hate battery armor with a passion. I can't even tell a mythical one from a legendary one.

  19. Well, I am assuming that this thread is created to (hopefully) aid in the increasing popularity of "decent mechs" and perhaps direct the sloshing mass of people slugging out in the Arena

    Since I am (personal record) in the highest rank ever, and with a rather awful inventory (mostly because I'm bored), here's my entry.

    B204D690-4102-45F4-9B58-795FE87645B5.thumb.jpeg.bdf9ee00a86aec02c869e5bc8fb461c5.jpeg

    with basic teleport and electric hook.

     

    First mech is all about eng damage.

    And not the EMP-style all-out-or-none eng damage, sustained eng damage across most (if not all) ranges.

    Which means that initially, there is no hammer and sword. There was hungering beam (for eng damage) and crazed repeater (for combo)

    I still had these two in inventory, maxed epic state.

    But they only go epic, and they had no push, so I looked at possible alternatives.

    Hammer is great, but it only work at range 1. So grab a sword!

    That makes it.

    E2B50EAF-0134-4621-8305-F5CCF0BC15F3.thumb.jpeg.62a2cef5ea62a7ae9cfbb670c4192903.jpeg

     

    with nemo, flaming hook, and charge.

     

    Second mech is all about heat damage. Make my enemies overheat and shut them down.

    But heat, comes at a cost -- of the "heat cost" of the weapons. Hence flaminator.

    As with my first mech, it had headhunter and flamethrower, but I swapped it out for swords and hammer.

    I had a recoiler, but I feel like the hammer's hit on cooling could make it worse for the opponents, so I kept it this way.

    0DEB628D-3E1F-4007-9D70-F73C53A5B82A.thumb.jpeg.8b94fa366e30c8c463d94f39ef8fe9da.jpeg

    with charge, iron hook, and cosmos.

     

    My phys, howeverly unimpressive, is a object cobbled together from various parts with the highest damage (and res drain). Not frantic -- that one is too unreliable. And, in favor of damage, it also need to favor on survivability -- the mass amount of plating for the mass of hp needed to bring it down.

    Of course, it was quickly proven unsustainable -- against opponents with similar hitpoints the weapons will simply run out of uses.

    But hitpoint itself also have a limit -- and until I hit that, I will simply level up my weapons, and continue looking out for a nightfall (to replace sweetie).

    ___
    They are straightforward, or, perhaps even simple-minded, mechs. They can be led around running in circles (and die) if one will think twice before they switch their mechs (especially when you start first when the enemy appears in the wrong class). But this is my latest rendition, after struggles with hyperion (and fernir)-based "drainers" (with corrupt light in place of malice beam, and blue madness in place of hysteria) lifted me onto rank 15. But I don't think these mech will stop at rank 10, either, because right now I'm on the edge of 11.

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