Jump to content

iSwarky

Commanders
  • Posts

    545
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by iSwarky

  1. 5 hours ago, AftoKrator said:

    The only thing is that it's gota be a one time purchase. otherwise, it the item is good, people can buy a billion copies if they have the tokens. 

    ... this is starting to sound like the daily gacha packages from the various anime games i've played

    If you purchase that item its gonna disappear from the shop.

    6 hours ago, Spam said:

    Maybe just a shop for premium items each with prices based on their usefulness.

    Maybe the shop can give some exclusive items like idk the copy of monke torso maybe.

  2. 5 hours ago, OKI DOKI said:

    Guessing that you have limited gold reserves no need to change your leg. Keep using current so can be focus on modules. I can see you are doing a great job balancing modules and weapons on level up and that is the way I use. I do not max out one part instead I give steady power growth and by level 20 will be more powerful than to have one weapon maxed. Because the first 20 levels are easy to reach and cost is possible to be manage is bester in that way.

    Hmm, changes.....

    The Vandal it is a weapon used even at top rank. It can work but it is a range 4-5 and for your current set up is not the best. Sure starting the game can be positioned at range and shot then use space invader to jump forward. In that case the vandal shot it is  let say wasted because you want to use that one when is more overheated your opponent. 

    If you are at close range at start you will activate drone or use leg according what it is at front of you. In that case you can use side weapons but not space invader. At the moment you have opportunity for space invader you have to chose between space and vandal or use both. Vandal push back same as vandal giving you range for side weapons.  I get your point with parts limitations and few others options might use in the combo. Now, due to it is a low hp mech and not as best energy available and depend of energy to fight will put you in energy crises all the time against energy mech. Sure you can for get about it and skip  some of those players and just to be focus into maximize modules and weapons. 

    With limited gold and parts sometimes is best to stick in current design than to get crazy making changes. Knowing your mech will be R10-9 generally speaking you will know where to stand and then develop something else in the side when get other parts. If you want to improve just a bit knowing will stay almost the same then add some energy removing vandal. No have too. Remember, it is your mech and you feel your mech as you designed and know best on your play ways.  

    Without vandal weight it is 961. The space can be use it for more energy or heat or maybe a plating for more protection maybe a drainer or maybe another side weapon or a weapon that can be use more than one time. 

    image.thumb.png.1aeac7f68a68fc0865c45cd6090f3af1.png

    With extra energy module no vandal. It give you better chance to survive with 313 regen and 571 of energy.

    image.thumb.png.9ed55505fdf935ff1747e7f475304ba6.png

    Since the change without vandal allow you to add energy module no using premiums it give you an extra 14 in space and can use a drain weapon you might have as epic.

    image.thumb.png.9baf444a7b86af557646cb5de06cf8ff.png

    Maybe can change drone if have firefly and still have space. Firefly will damage a lot more and it is suitable for your mech design but will have to invest in another heat drone and will have to consider expenses. 

    image.thumb.png.3a7250a93b7dd3606ab636bc79ed6f2d.png

    Let say you removed vandal, added the extra energy module , change drone and change to lava leg it will give more space with another 24. Maybe can use a super charge if have one just as example. or change back to original drone and add another side weapon. 

    image.thumb.png.3f9f03583ff3c458d4fc97e454ce8335.png

    Changing the vandal for another plating can be ok even epic plating  at L30. THE ONE IN DISPLAY IT IS PREMIUM and add a lot of resist and it is good to use. All depend if you do not care to play close as a counter mech skipping many energy mechs and some to fight them. The regeneration is too low but against phys mech can hold a bit better. Just you have to decide the direction you want to go. Phys resistance or energy and regen in need against energy mechs. 

    Follow your intuition and heart as you want to play and feel cool for you. 

    image.thumb.png.f8f1f7cf0f75bf32c66dc487fbce3c87.png

    Just do not get crazy doing stuff with limited gold and parts. Stick to basic just to enhance a bit with little investment for now like removing vandal and adding energy module and maybe add the heat drain just for starting point or removing vandal adding resist. It won't improve on power but yes will give more stability till in the future can make changes and will fight normally to same ranks but you will know your gold average per week or per day and can plan better. 

    Below comment it is based in order that you have to think a bit when invest in a weapon for hard earned gold and parts to level up for today game environment but not the direction to go because every player is different and get different parts at different moment.  

    What weapons can be use as top player in today environment not meaning will be like that forever. Currently weapons like space invader it is in use often. The other weapons are less in use. The heat recoil it is the less recoil in use. Energy and phys recoil are use daily. The heat recoil do not affect a lot on heat generally speaking and I was user of the weapon. Flaminator it is not use all the time but still in use on top when they do not have the L-M version. Still a decent weapon in some ways and I was user. Corrupt light it is a weapon that normally I do not see in the top ranks. It is a decent weapon might say but do not fit that much at those levels but I have seen some using the weapon, I was user of that weapon. Nemo drone it is strange to see a weapon of low power been use on tops. It is not that uncommon to see it since they use the weapon due to weight issues in some cases. Dynamite Boots it is very strange to see one in the game unless lower rank or mid rank even so not a lot in use. I was user too. 

    Showing my old free to play mechs original mechs of my 2 accounts. Those mechs were R10-8 with no resist or plating modules never use it due to weight limitations and no resources so I had to compensate with mixed power and designed to play 2v2.  Yes, you see more rank on display but were balanced against counters because used all 3 kinds and helped me to go beyond real limit but when played against balanced mech showed the real power of R10-8 mechs and even less as single more like R10-R9. I do not use those weapons except night fall and the others maybe more in raid or titan. SO BE CAREFUL wasting money but in the beginning  you use what you have to progress. 

    image.thumb.png.a69c55ce847e6dd8c6b5b6a07c54e609.png

    image.thumb.png.1becabf17323a4c2023f6177a339ca70.png

    image.png.09118b815bdaf6f2eb96e698305a7293.png

    image.png.caad115639b30361b0488c538a0f479b.png

    image.png.e42f8cbb1db831292949bab82a004d04.png

    You do not have to follow others people comments. Play your game as you feel and according what you have as free player. To rate your mech not mean you have to change. Max out parts as they are if you feel fine with that. Now you know rank possibilities for the future using  combination parts showed. 

     

    Oki.

    This reply is like 3 posts by itself wtf

  3. Just now, JamAnime said:

    The first and third one are great for auto in OD6 insane.  They are also great for arena, depending on rank.

    Its been like 13 years since i played a arena match so im going with the campaign ones.

  4. Screenshot_2021-07-27-23-56-42.thumb.png.d132c4eaeeecde79745fa50e6f65b917.png

    Screenshot_2021-07-27-23-56-46.thumb.png.ad021d5e181dc4c1d18e4f2761e03b05.png

    Screenshot_2021-07-28-00-01-02.thumb.png.fec4da6c4186cfc0585ce04d8a08dea6.png

    Screenshot_2021-07-28-00-01-42.thumb.png.624a5b2d5f57a6103487f0245f1a78f3.png

    So i got these setups. One for campaign one for arena. But which one is better for which gamemode?

    I dont play arena that often so im going for a spesific lvl (2v2 Overlord's Den last mission) to auto-farm. Which one could auto farm with a better win chance?

    I would probably remove the drones as both of them are backfire drones.

     

  5. Just now, DarkeShade said:

    Okay, I gotcha. One last question: Are there any heat items that I should look out for that may go well with what I have?

    Maybe like a resistance drainer.

    Or repulser, if you are playing campaign. (repulser would be useful for pushing close ranged tanks/mechs)

  6. Just now, DarkeShade said:

    Ah, okay I like the way that you think! To summarise, my best course would be to switch to the Lava legs(only have a lvl 1 epic for them atm) and focus on my energy then heat modules?

     

    I've only divined one item on this account and that would the Zark I have there.

    Would it be a better idea to swap out my Vandal for the best plating I can get?

    Probably yes.

    A build like mine with a maxed frantic/nightfall can do serious damage to this build. Especially if its a 

    2V2. And lava legs is the most fitting for this build

  7. So in another game i play called rocket royale there is a system where there is daily items in a shop. 

    The items could be a common lvl with a low price, or it could be an epic item with a high price.

    So i thought why dont we get this in super mechs?

    The shop is gonna get new items daily. There is gonna be some days with 3 legendarys and 2 epics and there is gonna be days with 4 commons and 1 epics. (The shop cap could be 5 or more i couldnt decide) Of course, the price is gonna get higher as the rarity gets higher. (The original game uses a different currency for the very high tier items. In this case its tokens)

    I thought of making legendaries cost tokens and anything down below with coins. I couldnt think a good price so you can write it in the replies. And yes its gonna show the item you are buying.

    2 posts in a row. Poggers.

    The items on the shop is gonna get picked randomly btw.

  8. Everyone knows when you get 10 lvls in campaign you get an item. But is it chance based or does it give a spesific item for a spesific lvl?

    For example, when i reached lvl 100 i was expecting a legendary item but i got an epic one. But when i got to lvl 110 i got a legendary. So is there a chance to get a legendary or is it on a spesific lvl?

  9. As a guy who has 3.5 mil coins usually, i dont really need this much gold. I use it for crafting and upgrading but it just piles up.

    So i thought of this idea. I dont really need much gold i care about the experience more. 

    Buying fuel isnt gonna be a cycle btw. For example: (lets say you have a 70 fuel cap)

    Playing 7 matches of OD6 insane gives like 70k coins. So refueling the entire thing would cost more than 70k coins. Think of it as spending coins to get more exp.

    This might not relate to some people but this relates to me.

    Btw this is my first time making a poll so some things might not be correct.

  10. Just now, Obis said:

    the hugger could use terrorblade and put you in range 2. the guy I showed above is COMPLETELY hugger proof

    If they are hugging you, hug them back. Put a seraphblade/heron mark with a hammer.

    I think having a ranger and a hugger in 3v3 or 2v2 would be somewhat useful.

  11. 15 hours ago, AssClown said:

    Us players that use heat huggers aren't afraid of that. Don't believe me? Look at our replays and see what we go up against.

    We just want to give you warm hugs! 😉

     

    Brought to you by asshats to reelect AssClown to the Itty Bitty Titty Committee.

    Try not to shred my face in half when you are giving a "hug".

×
×
  • Create New...