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Coddiwomple

Experienced Pilots
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  1. Like
    Coddiwomple got a reaction from OKI DOKI in Best F2P Physical Build   
    The heat cap is a bit low, but it should suffice…

    Side note: this build might be heavy on backfire, in which case the res drainer can be swapped for a grappling hook
  2. Like
    Coddiwomple reacted to Ggsupermechs in Build helps   
    Ok 












  3. Like
    Coddiwomple got a reaction from OKI DOKI in Build helps   
    There’s a common phenomenon of inexperienced players looking for build help building out of their means, so we should get started with you showing your inventory so we know what we’re working with.
  4. Like
    Coddiwomple got a reaction from NeoPrism in Build helps   
    There’s a common phenomenon of inexperienced players looking for build help building out of their means, so we should get started with you showing your inventory so we know what we’re working with.
  5. Like
    Coddiwomple got a reaction from OKI DOKI in Can you grind crates in this portal?   
    👍👍👍
  6. Like
    Coddiwomple got a reaction from OKI DOKI in Buff Suggestion: Rolling Beasts   
    Rolling Beasts are quite possibly the worst legs in the game, but the reasons why will require a bit of explanation.
    Reason #1: Phys Meta Builds
    For pretty much all of the current phys builds (double shotty, jumper, scope, and Spartan/Frantic), Rolling Beasts either can't be used or actively work against you. In the former case, Rolling Beasts' lack of jumping locks out two powerful combo weapons - Ejection Blast and Distance Shredder. In the latter case, jumping gets you out of the very corner of the arena if your opponent is right in front of you. Stomp + Rock Recoiler deals more damage, but jumping behind them has its use cases (getting out of scope range, getting out of the corner if you somehow burn through the recoiler's uses, getting out of hugger range). Even suspending that, The Claw is more useful (mostly in lower ranks) for its greater HP and comparatively niche mobility drawback. 
    Reason #2: Little Need for Extra Mobility
    3 move space rarely comes into use, more so on phys than any other type.
    Reason #3: Outdated Stats
    This is a problem that plagues a lot of legs and doesn't need a lot of explanation, as every relevant aspect of these old legs is overshadowed by the Massive Feet series. 
    Reason #4: Fails as a Sidegrade to Sparked Runners
    Unlike Rolling Beasts, Sparked Runners actually do see some use in high ranks on en mechs, namely glass cannon drainers. They're light, drainers don't use jumping weapons, and they have a very niche use in allowing you to get to range 6 from range 9 in one turn. Those last two features are shared by Rolling Beasts, so wouldn't they make for a tankier option? No, not really. Beyond 5 kg of overload, Sparked Runners overtake Rolling Beasts in terms of HP, not to mention that at best you're only getting 87 extra HP. That could be useful, but you need a whopping 20 kg to max the bonus out and a minimum of 15 kg to get an impressive 3 extra HP. That extra weight would be much better used by a hook and/or res drainer.
    Proposed Buff: Lightweight and Efficient
    Bringing Rolling Beasts more in line with the design of Sparked Runners seems like the most straightforward solution. To put out numbers just for some degree of concreteness, something like 576 HP at 120 kg with res and res drain either being standardized or removed from the Massive Feet series could do (obligatory disclaimer that I'm just throwing about HP and weight stats and can't test it). Not only does the ability to use jumping weapons actually have a downside now, but it also has an HP efficiency second only to The Claw. Lowering the weight does have the potential to kill Sparked Runners, so just a straight HP buff could work so long as it maintains its efficiency. I can't really think of a rework that doesn't go this way, so if you're more creative than me, have at it.
     
  7. Haha
    Coddiwomple got a reaction from Ace Red Baron in Cursed SM Images thread   
  8. Like
    Coddiwomple got a reaction from Ace Red Baron in Buff Suggestion: Rolling Beasts   
    Rolling Beasts are quite possibly the worst legs in the game, but the reasons why will require a bit of explanation.
    Reason #1: Phys Meta Builds
    For pretty much all of the current phys builds (double shotty, jumper, scope, and Spartan/Frantic), Rolling Beasts either can't be used or actively work against you. In the former case, Rolling Beasts' lack of jumping locks out two powerful combo weapons - Ejection Blast and Distance Shredder. In the latter case, jumping gets you out of the very corner of the arena if your opponent is right in front of you. Stomp + Rock Recoiler deals more damage, but jumping behind them has its use cases (getting out of scope range, getting out of the corner if you somehow burn through the recoiler's uses, getting out of hugger range). Even suspending that, The Claw is more useful (mostly in lower ranks) for its greater HP and comparatively niche mobility drawback. 
    Reason #2: Little Need for Extra Mobility
    3 move space rarely comes into use, more so on phys than any other type.
    Reason #3: Outdated Stats
    This is a problem that plagues a lot of legs and doesn't need a lot of explanation, as every relevant aspect of these old legs is overshadowed by the Massive Feet series. 
    Reason #4: Fails as a Sidegrade to Sparked Runners
    Unlike Rolling Beasts, Sparked Runners actually do see some use in high ranks on en mechs, namely glass cannon drainers. They're light, drainers don't use jumping weapons, and they have a very niche use in allowing you to get to range 6 from range 9 in one turn. Those last two features are shared by Rolling Beasts, so wouldn't they make for a tankier option? No, not really. Beyond 5 kg of overload, Sparked Runners overtake Rolling Beasts in terms of HP, not to mention that at best you're only getting 87 extra HP. That could be useful, but you need a whopping 20 kg to max the bonus out and a minimum of 15 kg to get an impressive 3 extra HP. That extra weight would be much better used by a hook and/or res drainer.
    Proposed Buff: Lightweight and Efficient
    Bringing Rolling Beasts more in line with the design of Sparked Runners seems like the most straightforward solution. To put out numbers just for some degree of concreteness, something like 576 HP at 120 kg with res and res drain either being standardized or removed from the Massive Feet series could do (obligatory disclaimer that I'm just throwing about HP and weight stats and can't test it). Not only does the ability to use jumping weapons actually have a downside now, but it also has an HP efficiency second only to The Claw. Lowering the weight does have the potential to kill Sparked Runners, so just a straight HP buff could work so long as it maintains its efficiency. I can't really think of a rework that doesn't go this way, so if you're more creative than me, have at it.
     
  9. Like
    Coddiwomple got a reaction from hasn in Buff Suggestion: Rolling Beasts   
    Rolling Beasts are quite possibly the worst legs in the game, but the reasons why will require a bit of explanation.
    Reason #1: Phys Meta Builds
    For pretty much all of the current phys builds (double shotty, jumper, scope, and Spartan/Frantic), Rolling Beasts either can't be used or actively work against you. In the former case, Rolling Beasts' lack of jumping locks out two powerful combo weapons - Ejection Blast and Distance Shredder. In the latter case, jumping gets you out of the very corner of the arena if your opponent is right in front of you. Stomp + Rock Recoiler deals more damage, but jumping behind them has its use cases (getting out of scope range, getting out of the corner if you somehow burn through the recoiler's uses, getting out of hugger range). Even suspending that, The Claw is more useful (mostly in lower ranks) for its greater HP and comparatively niche mobility drawback. 
    Reason #2: Little Need for Extra Mobility
    3 move space rarely comes into use, more so on phys than any other type.
    Reason #3: Outdated Stats
    This is a problem that plagues a lot of legs and doesn't need a lot of explanation, as every relevant aspect of these old legs is overshadowed by the Massive Feet series. 
    Reason #4: Fails as a Sidegrade to Sparked Runners
    Unlike Rolling Beasts, Sparked Runners actually do see some use in high ranks on en mechs, namely glass cannon drainers. They're light, drainers don't use jumping weapons, and they have a very niche use in allowing you to get to range 6 from range 9 in one turn. Those last two features are shared by Rolling Beasts, so wouldn't they make for a tankier option? No, not really. Beyond 5 kg of overload, Sparked Runners overtake Rolling Beasts in terms of HP, not to mention that at best you're only getting 87 extra HP. That could be useful, but you need a whopping 20 kg to max the bonus out and a minimum of 15 kg to get an impressive 3 extra HP. That extra weight would be much better used by a hook and/or res drainer.
    Proposed Buff: Lightweight and Efficient
    Bringing Rolling Beasts more in line with the design of Sparked Runners seems like the most straightforward solution. To put out numbers just for some degree of concreteness, something like 576 HP at 120 kg with res and res drain either being standardized or removed from the Massive Feet series could do (obligatory disclaimer that I'm just throwing about HP and weight stats and can't test it). Not only does the ability to use jumping weapons actually have a downside now, but it also has an HP efficiency second only to The Claw. Lowering the weight does have the potential to kill Sparked Runners, so just a straight HP buff could work so long as it maintains its efficiency. I can't really think of a rework that doesn't go this way, so if you're more creative than me, have at it.
     
  10. Like
    Coddiwomple got a reaction from hasn in Is Electric Distance sniper still meta?   
    I occasionally use an en scope build in 1v1 / 2v2, and while it is eclipsed by phys scope mechs, its performance is fairly decent. As it’s the only scope build where a push drone is optimal, setting up scope combos and dealing with huggers is a bit easier (piercing fox is also a near direct upgrade over lightning recoiler for this reason). You also have the added bonus of an auto win against counters, which is nice.

  11. Like
    Coddiwomple got a reaction from Ace Red Baron in Is Electric Distance sniper still meta?   
    I occasionally use an en scope build in 1v1 / 2v2, and while it is eclipsed by phys scope mechs, its performance is fairly decent. As it’s the only scope build where a push drone is optimal, setting up scope combos and dealing with huggers is a bit easier (piercing fox is also a near direct upgrade over lightning recoiler for this reason). You also have the added bonus of an auto win against counters, which is nice.

  12. Like
    Coddiwomple got a reaction from OKI DOKI in Is Electric Distance sniper still meta?   
    I occasionally use an en scope build in 1v1 / 2v2, and while it is eclipsed by phys scope mechs, its performance is fairly decent. As it’s the only scope build where a push drone is optimal, setting up scope combos and dealing with huggers is a bit easier (piercing fox is also a near direct upgrade over lightning recoiler for this reason). You also have the added bonus of an auto win against counters, which is nice.

  13. Like
    Coddiwomple got a reaction from JRweeb in Is Electric Distance sniper still meta?   
    I occasionally use an en scope build in 1v1 / 2v2, and while it is eclipsed by phys scope mechs, its performance is fairly decent. As it’s the only scope build where a push drone is optimal, setting up scope combos and dealing with huggers is a bit easier (piercing fox is also a near direct upgrade over lightning recoiler for this reason). You also have the added bonus of an auto win against counters, which is nice.

  14. Like
    Coddiwomple reacted to bumbum in Art competition - legs edition! 🦵   
    "Chromosome Crusher" as @Riot said. Chromium Crusher redesign.

  15. Like
    Coddiwomple reacted to khan in Art competition - legs edition! 🦵   
    Here's my entry for the contest, 
    Redesigned one of my favorite sprites, Lightning Supporters.

  16. Haha
    Coddiwomple got a reaction from GORGONA in When is the next Christmas portal   
    Hey guys, do any of you know when the November 14th portal will start? Thanks.
  17. Haha
    Coddiwomple got a reaction from Raul in When is the next Christmas portal   
    Hey guys, do any of you know when the November 14th portal will start? Thanks.
  18. Thanks
    Coddiwomple reacted to khan in When is the next Christmas portal   
    It's in the name. 
    Christmas portal.
  19. Like
    Coddiwomple got a reaction from Ace Red Baron in Smurf admits to cheating   
    Do bear in mind that tokens are offered as win milestones in clans, so they aren’t cheating.
  20. Like
    Coddiwomple got a reaction from Shredder SM in Smurf admits to cheating   
    Do bear in mind that tokens are offered as win milestones in clans, so they aren’t cheating.
  21. Like
    Coddiwomple got a reaction from hasn in how do i get black paint   
    An item only turns black once it’s upgraded to level 50. There are no black paint kits.
  22. Like
    Coddiwomple got a reaction from hasn in Smurf admits to cheating   
    Do bear in mind that tokens are offered as win milestones in clans, so they aren’t cheating.
  23. Like
    Coddiwomple got a reaction from hasn in Recoiler   
    With lvl 18+ factories, you can craft guaranteed epic side and top weapons, but production is horribly inefficient (189k/card, 2d 5hr craft time w/ maxed arena shop. If you’re really desperate, you can use those, but I’d suggest saving up tokens for offers to get lots of packs and hopefully drop it.
  24. Like
    Coddiwomple got a reaction from Shredder SM in Recoiler   
    With lvl 18+ factories, you can craft guaranteed epic side and top weapons, but production is horribly inefficient (189k/card, 2d 5hr craft time w/ maxed arena shop. If you’re really desperate, you can use those, but I’d suggest saving up tokens for offers to get lots of packs and hopefully drop it.
  25. Haha
    Coddiwomple got a reaction from Shredder SM in Cursed SM Images thread   
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