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Alexander

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  1. Haha
    Alexander got a reaction from howwwwwto in Life after Death   
    A bit like this:

     
    I dont think, personally, that there is anything. And sometimes that scares me a bit. I do hope there is, but i'll live my life to the fullest. 😃
  2. Like
    Alexander got a reaction from WhySoS1r1os in What music are you listening to?   
    My musical taste isn’t my proudest aspect. But hey, the clip has terry crews?
  3. Thanks
    Alexander got a reaction from Eneg in White screen   
    You could also try https://flash.pm/browser/ and browse to supermechs.com. There's a chance it won't work though, since it's pretty much the exact same thing our desktop client is.
  4. Like
    Alexander got a reaction from MasterChief in White screen   
    You could also try https://flash.pm/browser/ and browse to supermechs.com. There's a chance it won't work though, since it's pretty much the exact same thing our desktop client is.
  5. Like
    Alexander got a reaction from NeoPrism in White screen   
    You could also try https://flash.pm/browser/ and browse to supermechs.com. There's a chance it won't work though, since it's pretty much the exact same thing our desktop client is.
  6. Like
    Alexander got a reaction from OKI DOKI in BANWAVE   
    We unbanned a handful (under 1%) of banned cheaters. There's been one or two cases where someone failed to follow our instructions and instead fused the items, meaning they were still auto-banned and I manually unbanned them after (and after taking the time to make sure it's just that). 
     
    The difference between you and them Jesper is that you lost hope and joined them for a bit, I feel sympathetic for you as I can tell you spent months trying to reach out to Sarah, I can even tell you wrote to Sarah a few weeks after discovering the cheat offering to tell her about a new cheat but it has a "catch" and then removed it. But that just about echoes everyones experience with Tacticsoft's "anti-cheat" - yet others refrained from cheating and once we took over, enthusiastically started telling us everything they knew, offering to test the methods for us and so on.
    Since you requested to solve this in private, i'll continue it there and I can open the topic back up if you want to continue here, but I hope you (and others) understand that while we greatly appreciate any help offered, we can't just give out free passes to everyone helpful in the past and we can't just discard the fact many people kept playing SM fair, no matter how hopeless it seemed. 

    If people really feel strongly that there should be an unban wave for accounts that did benefit from cheating, i'll consider it. But please people, ask yourself what'll happen next time there's a critical cheat and it takes us a while, when there's precedence we'll ultimately O.K. it. 
  7. Like
    Alexander got a reaction from OKI DOKI in BANWAVE   
    He’s free to bring it up here, really. 
     
    Banning policy on our end for better or worse is fairly simple:
    If we have evidence, we ban you. If it’s an error, we crawl for you. It’s rare but may happen one day (will, if we ban for long enough). 

    If it’s not an error, the calculation for me is simple: Did they benefit from cheating?

    If yes, it’ll probably stick permanently. I unban mostly people who just tested it, left the gains untouched and reported it. A small handful, less than 1% of the wave, got unbanned for that reason. 
     
    Ultimately I can’t tell the difference between people who were just testing and accidentally spent their gains and people who were cheating and using testing as an excuse - if I cant take it back, the ban will always stick.
    The people who contacted me immediately after cheating without delay, worked with me and followed my instructions concerning what to do are the ones who ended up unbanned. 
    The current banwave isn’t just based on players reporting each other, that’s misinformation and I already told you that ... The current one I assembled a list of playerID’s based on reports and then manually dug for evidence on each one. The evidence is there, just not as convenient as with the last wave. Hence the scale is much smaller. 🙂
    Last one was fully automatic, with manual unbans for those who didn’t benefit. The intent there is fear - people should understand and know they can lose years of progress for just minor cheats, otherwise it becomes a slippery slope where people cheat more and more until they can’t come back from it.
     
  8. Haha
    Alexander got a reaction from OKI DOKI in So, I am Alex and I sort of run this   
    Hi guys 🙂 
     
    Let me give the good example and introduce myself!
    My name is Alexander but everyone calls me Alex. I am 28 years old, I am into sailing, ski-ing, reading, writing, anime/LNs, games and cooking. I started playing a game called BattleDawn back in 2006 when I was 14 and was asked to help test SuperMechs by a BD Admin back before it was public and just kind of stuck around. I lead a team called NCR (New Corgi Revolution) in Battle Dawn with Josh (Malicewolf) and am a member of the Shiba Revolution in Super Mechs. 
    I studied Software Engineering, but frankly I find most things interesting.
    Some years ago I was hired by Ilona to be Community Manager (we talked a lot and she suggested I apply if I really want to improve BD/SM so much, so I did), she however didn't stick with the company after that so I had to kind of learn the job on the spot on my own. And take parts of her job (Product Manager) while at it. This went pretty well and I formed a pretty natural gear in the SM and BD teams, but when the SM Team grew it became harder and harder for me to feel like I was making a meaningful impact. I went to Michael (Tacticsoft CEO), told him to either give me something else to do or I'll have to walk away eventually. He asked me what I want to do then and I offered to take over Battle Dawn instead, which was orphaned without a manager and close to a shutdown.
    I took it over, it went pretty well, Battle Dawn didn't get shut down, grew a lot. We recruited Josh and Elcent who are awesome human beings and eventually Michael passed me onto a guy who was buying the rights to make a Battle Dawn sequel. We got along and after spending a lot of time discussing with each other, we decided to buy Battle Dawn itself as well. I re-recruited Ilona to the team (sadly she left a while ago again :P) and re-recruited Simmen, Gato Games was born. 

    We improved Battle Dawn's servers a lot, I got the title of CEO, we recruited Gaurav, Fluffeh and Kenny and eventually got a chance to buy Super Mechs... Which at the time we couldn't. Got another one and this time we could and did. 
    So yeah, here we are and here I am. Please be nice to me. 😛 
  9. Thanks
    Alexander got a reaction from SERIES7 in Just wana ask something   
    Search box -> More Options -> Members
    Browse -> Staff
     
    Or hover over my name or profile picture. 🙂
  10. Like
    Alexander got a reaction from Stelight in Concept of battle menu design (Unfinished)   
    What's really neat about this is that it reminds of the old official Main Menu, stylistically. Really cool, though square menus are a bit more practical space wise. 
     

  11. Like
    Alexander got a reaction from OKI DOKI in Concept of battle menu design (Unfinished)   
    What's really neat about this is that it reminds of the old official Main Menu, stylistically. Really cool, though square menus are a bit more practical space wise. 
     

  12. Thanks
    Alexander got a reaction from Shredderr in Concept of battle menu design (Unfinished)   
    What's really neat about this is that it reminds of the old official Main Menu, stylistically. Really cool, though square menus are a bit more practical space wise. 
     

  13. Like
    Alexander got a reaction from bestplayeroftheworld in Concept of battle menu design (Unfinished)   
    What's really neat about this is that it reminds of the old official Main Menu, stylistically. Really cool, though square menus are a bit more practical space wise. 
     

  14. Thanks
    Alexander got a reaction from SGVOID in Concept of battle menu design (Unfinished)   
    What's really neat about this is that it reminds of the old official Main Menu, stylistically. Really cool, though square menus are a bit more practical space wise. 
     

  15. Like
    Alexander got a reaction from Shredderr in WarrMachine's Edits   
    I really like the edit quality 😃
  16. Like
    Alexander got a reaction from Shredderr in Frantic Brute   
    As an example topic, the one, the only... The frantic brute. 🙂 


     
    Needs a buff? Needs a nerf? Good as it is? Place your opinion 🙂
  17. Like
    Alexander got a reaction from Ace Red Baron in Ultra Spade is the best item of all times.   
    Fight me.
  18. Like
    Alexander got a reaction from Ace Red Baron in Minor experiment   
    I want people who take a weekend off and come back to feel like theyve something to come back for, basically... Hope it works.
  19. Thanks
    Alexander got a reaction from Ace Red Baron in Gato Games?   
    Actually I just felt like replying, it's 3AM here. 😛
    If someone seems to be thinking with us and optimistic, it's enjoyable for me to give them a bit of insight, so I don't mind doing it in my own time then 😃
     
    It's different when someone asks for the umpteenth time where trading is!
     
    Hope you'll stay on this journey with us.
  20. Thanks
    Alexander got a reaction from Ace Red Baron in Gato Games?   
    What exactly does?
     
    Events are a fair bit of work but it used to be a part time job for a guy who made them about 6 months upfront. Honestly the majority of it lies in research for us - we can't just 1-2-3 change everything because the current event standards are actually not just random but based on extensive market research etc. 
    Main issue right now is honestly that we couldn't simply inherit skilled staff (SM was in maintenance mode when we bought it - they had other jobs already), so we've to figure everything out from scratch and hire as well, so a lot of "we" ends up being "me" trying to juggle maintenance previously done by 4 (3 of which part time, thankfully) people in addition to actual changes that haven't been done in years! 
    I am in the hiring process for some staff but having some difficulty choosing! Life sucks sometimes. 😛 On the community side specifically, as that's something I really _really_ don't have time for and it's starting to show >.> 
    Basically as I start understanding and fixing some backlaying stuff everything (including hiring - hiring people who have to learn everything on their own is ... difficult!) should become much much much easier. 
    E.g. we have to get backups in a much better place, there's a serious risk of losing months of data and having a week of downtime or more if disaster strikes and that's just totally not acceptable for a game like this. I'd like to automate infrastructure so it recovers nicely etc (have you noticed? I already did a fair bit of work on that, though the biggest steps are yet to come!), with this i'd like to make a proper pipeline of SM Dev -> SM RC (semi-public beta) -> SM Live so updates get less risky (there's a pipeline of sorts now, but it honestly has some crucial issues, including that the only real test version doesn't run the game the same way as the live version....). We can streamline support by probably up to 90% by offering simple instructions to disable your own base and reach forget password and making clear what we can/cant help with... There's so much we've planned that will make SM more reliable in the long run or free more of our time for stuff more beneficial to the players.... 
    Events are part of that - once we've a bit of experience we can probably automate parts (does a human REALLY need to decide what days you get some random bonus? :P), assuming the small parts actually are fun and make sense, and free up time for actual humans planning larger scaled, more interesting events that don't feel like generic drivel. 
    Right now the goal of the upcoming event schedule is just for us to duke out what does/doesn't work and play around a bit. Top priority right now is picking up the pieces Tacticsoft couldn't work on as they had a huge need to show results quickly (which we really don't, we're fine spending a few months making the next 5 years easier). But once we've some experience, as with all things, it'll get better 😃
  21. Like
    Alexander got a reaction from Monke King in Emoji Preference   
    I feel betrayed, bamboozled... but, twitter here we come.
  22. Like
    Alexander got a reaction from Scarlet Lorv in Emoji Preference   
    We we have two sets of emojis we can use on these forums, the "Native" and the "Twitter" set. Discourse uses the Twitter set but I honestly prefer the native. 
     
    I'll leave it up to you folks though. 🙂
     

  23. Like
    Alexander got a reaction from Monke King in oh boy, I sure can't wait for the first trading topic   
    Ironically, you just created the first trading topic.
  24. Like
    Alexander got a reaction from s1ngul4r in StormWeaver's here   
    Hope you'll have good memories here!
  25. Like
    Alexander got a reaction from OKI DOKI in You all already know me so...   
    Beginning is spelt a little differently, but I hope you'll love it here. I miss the vibing cat a little though!
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