I have not much to add.
Just ensure to understand the part functionality. Regardless limitations, build for damage as best can.
For example, savagery weapon you are asking
As MYTH L50, max attack is 252. It damages heat cap 106 that helps overheat opponent losing some cap. Now, just work at range 4-8 and will heat up your mech a bit and need energy to work. It does not damage the shield. If the shield of opponent is 100, no matter how many times you attack with the weapon, will remain 100 as shield. You affect more diminishing the energy cap.
The range 4-8 it will require proper use mech for it because players will exploit the range against you. Sure, it is a decent weapon to some ranks and or well-designed mechs with the weapon in mind and not many use the weapon.
When you develop a mech, you normally develop with a specific damage to inflict the opponent and weapons are set as combo for it.
There are massive stone feet (phys)
and there's massive shocker feet.
They both start at epic which means you might not get them very easily during fortune boxes grinding, but they do have alternative.
Dynamic stompers has the same weight as MSF but less HP. Mostly because it starts at rare.
Iron boots, basically the most common item is an alternative to our phys MSF (same name, huh). Its slightly heavier, which means you might not want to use this compared to grave diggers since they weight less, but gravediggers gives almost no HP at all.
Why are MSF(s) good? Since they also offer resistance up to 14 with arena buff all maxed out.
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TheAnhPuoy
How to change supermechs account password?
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