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All hacking and cheating in Supermechs is known and endorsed by Tacticsoft
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Question
SM player
The developers have the progression history of any player. That way they can easily detect any hacker, anyone who gets too much or develops too quickly.
They also have the playing time logs, the joining/exiting clans, etc. In conclusion, they collect all game data, operate a simple game which does not consume much servers, and there exist the analytics tools so they can generate aggregates and detect any abnormality.
So, why are there hackers and cheaters, lots of them by all accounts? There are exploits in the game mechanics, some unsavory tactics also; but those are not properly hacking or cheating. I mean:
- Why do they allow hackers to get infinite items if with their logs they can instantly know who gets too much of them too soon?
- Why do they allow smurfing if they can detect the patterns in the ranking changes of any player and so detect smurfers?
- Why do they allow boosting and multi accounts if by IP, and even without IP, you can detect the regularity in arena matches between those accounts?
- Lagging software to crash an arena match, bullying in the texts, etc, etc.; can all be so easily detected and erradicated by pattern recognition
The answers to all these questions goes to the genesis and purpose of the game. It is a great well detailed and well tuned game designed to make money for the company by microtransactions and pay to win. So to induce 1/1000 players to spend money the game is designed to an slow progression, but you will see that any and all of the cheating and hacking strategies benefits the pay to win induction in normal players.
Like politics, it is not only they are working at other games, or that they do not care, or they think the improvements are difficult or costly (which we have seen are really easy with today cheap automated data analysis technologies); it is INTENTIONALLY DESIGNED.
So we players must be realistic in our expectatives and enjoyment of this game. We adapt to the strategies required to neutralize, diminish the effect, of those who hack/cheat. We enjoy the farming and campaign and perhaps not the arena. We set ourselves a rank X goal, perhaps 1-3 rank definitively not as we do not hack/cheat/pay to win. etc, etc.
In my case, I enjoy this game not any less when denouncing it. With realism we adopt the style, goals and strategies we conceive.
This post is a profound critic to realize the truth of this game and the better possibilities of it. As one knows the 'metagame', one must also know the 'real game' or the real foundations of the game since it is bigger and determines large part of the 'metagame'.
In short words, in this game hacking/cheating/pay to win is the real metagame, so we must play it accordingly, which is not doing the same but reaching realistic, functional, effective compromises aligned to our goals and ethics.
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