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Portal Boss Ideas

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The Idea

This was just a random idea that came into my head that I felt like doing since I've got nothing better to do. All I want to say is that the designs that I made for this (in Workshop Unlimited) are limited due to the weight restrictions, so they're not accurate when comparing them to in-game bosses.

As for the bosses themselves, I made 3 of them: Missile Major, Stasis Shocker, and Tungsten Halberd. Each boss has a dedicated theme to them and are obviously composed of a single element.


The Mecha Concepts (Color Coded for Maximum Elemental Obviousness)

Missile Major - Brutality

- Missile-Based
- Heat
- Effective in close-mid range combat
- Semi-Energy Free

Stasis Shocker - Naga

- Laser-Based
- Energy
- Effective in close-mid range combat
- Energy-reliant

Tungsten Halberd - Avenger

- Conventional Armament-Based
- Physical
- Effective in close-range combat
- Energy-reliant


The Closing

If you want me to make more boss ideas or if you just want to voice your opinion, use the comment section below because that's why it exists.

Thank you for tuning into my SM brainstorming session.


The Mecha Schematics (In Order of List Above)

Screenshot 2021-01-18 at 11.41.34 PM.png

Screenshot 2021-01-18 at 11.45.04 PM.png

Screenshot 2021-01-18 at 11.47.52 PM.png

Edited by W.H.I.T.E.O.U.T (see edit history)

If you fail and don't succeed at something, you simply haven't failed enough. Through failures, one can pave a path to eventual success. 

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