Jump to content

trophy345OBLITERATED

Experienced Pilots
  • Posts

    157
  • Joined

  • Last visited

Posts posted by trophy345OBLITERATED

  1. 6 hours ago, Hamarius said:

    I think some of you know that the "randomnes" of brute is (seems to be) based on timed intervals, so are all other "random" hits. So if you time it right you get a consistent high hit value. That's the reason so many experienced players get consistent high hits from brute.

    Nerf it or get rid of it i say, makes things boring and pointless in arena. or make it legend maybe.

    One idea was to make it a "Random" backfire wep, so despite what dmg it makes it can make "Random" self dmg up the same dmg it can to others, double the danger of using it. (at least that would be fun to watch 🙂 )

    Making it a one shooter would make a difference to.

     

     

     

     

     

     

    this would indicate a fixed clocking seed which is a rookie mistake for some programmer

  2. image.thumb.png.69bff10c02c7b650bd68dfcda5e61df1.png

    So awhile ago, I created a topic that calls for the nerfing of these 2 modules. Now, I wanna add to the list basically every module that has been released since then because some of the reasons above still apply. The list now includes the Fortresses.

  3. Platform: iOS

    So this has been happening for awhile. I play SM for about an hour (doing campaign, arena, or whatever) and at a certain point in time, the framerate goes from 50 to 1 and eventually crashes the app. The only way to remedy this is to just force-close and restart the app, but obviously this is annoying and just breaks the vibe.

    I learned to anticipate the drop when I see a minor frame lag (hard to describe, but it's a half-second lag before it turns back to normal), but this shouldn't be the normal way to play... right?

×
×
  • Create New...