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Tebrisart

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    Tebrisart reacted to Stelight in Idea of module : Arieal propulsor & Protective propulsor | Electro & Tebrisart   
    Welcome in this topic, I had a idea of new category of module with new module but this time i didn't do it alone, @Tebrisart also helped me especially for sprites and some modifications and thank him for his help .
     
    The new category of module will be "Propulsor" and will replace the shield place unused , it can be used only if you have a legs with movement ( basicaly only claw can't use this module, so with this module normal legs you gain more move and with roller you can pass above the opponent ). It can be activate like the drone. activated , With the propulsor you can "fly" ; it allow you to move 1 - 3 area and you can pass above the opponent, but of course it have a cost and is not a little, a lot of enrgy can be used if you want use the propulsor .
     
    Precision : if you use a weapon with "retreat" or "advanced" effect like seraph blade, distance shredder or ejection blast during the module is activate you use normally the weapon ( by involving the effect of retreat and advanced) but it automatically desactivate the propulsor .

    ( important : the item you see are not the same but in different rarety but is totally 2 differents items like charge and superb charge )
     
    Aerial propulsor 
    The normal propulsor, it was E - E because it have not upgradable stats .

    Stats at Epic ( the buff and levels not changes the stats ) :
    Weight : 24
    Move ( activate ) : 1 - 3 + can pass above opponent
    Energy cost ( if it is activate at the end of your turn ) : 78
     
    Protective propulsor 
    The premium version of arieal propulsor, it was L - M and if it always activate at the end of you turn you gain some resist but is heavier and cost more energy .

    Stats at divin with buff :
    Weights : 30
    Move ( activate ) : 1 - 3 + can pass above opponent
    Energy cost ( if it is activate at the end of your turn ) : 105
    Resist gain : 8 - 6 - 6
     
    Some modification :
     
    Art :
    Before | by Electro

    After | by Tebrisart 

    ( he also does the sprite of the protective propulsor )
     
    Stats : Before is supposed to be have a heat cost ( 65 ) but Tebrisart and me thinked it have so many item without energy cost but so low item without heat cost so we decide to modified .
     
    Also tebrisart does a icon of propulsor :

  2. Like
    Tebrisart got a reaction from Identical in Idea of new modules ( 2 )   
    On forum, i did'nt really find many ideas ideas of new mods classified in the grappling hook / teleporter or charge categories so here are my mod ideas ( I wasn't at home so much i did not have all my stools to draw )
    The art ( i haven't finished them all but i update overtime as its advance ) :

    The first art ( Charge ) : Propulsion charge 
    the propulsion charge is a lighter electrical charge but can only be used at long range .
     
    Stats at divins without arena buff :
    Weight : 15
    Electric damage : 122 - 161 
    Energy drain : 51
    Range : 6 - 9
    Energy cost : 35
    Use : 1
     
    With arena buff :
    Weight : 15
    Electric damage : 146 - 193
    Energy drain : 61
    Range : 6 - 9
    Energy cost : 35 
    Use : 1
     
    Art 2 ( Teleporter ) ( Unfinished ) : Modified teleporter 
    The modified teleporter is a classic teleporter but with one restriction, it can be only used at least 4 spaces from the initial location and have 2 uses .
     
    Stats at divin without arena buff :
    Weight : 16
    Electric damage : 102 - 137
    Energy drain : 48
    Range : 4 - 9
    Energy cost : 42
    Use : 2
     
    Witt arena buff :
    Weight : 16
    Electric damage : 122 - 163
    Energy drain : 57
    Range : 4 - 9
    Energy cost : 42
    Use : 2
     
    Art 3 ( Glappling hook ) ( unfinished ) : Defective grappling hook
    The defective grappling hook will be able bring the ennemy closer like the classic grapping but a its name indicate it does not work correctly ( No is not a backfire grappling ) , this grappling catches the ennemy ( normal ) but pull it a little to strong is therefore the ennemy bumps into you which push you 2 areas .
     
    Stats at divin without arena buff :
    Weight : 13
    Electric damage : 115 - 144
    Energy drain : 62
    Recoil : 2 ( After pulling the opponent )
    Range : 2 - 9 
    Energy cost : 21
    Use : 1
     
    With arena buff :
    Weight : 13
    Electric damage : 138 - 170
    Energy drain : 74 
    Recoil : 2 ( after pulling the ennemy )
    Range : 2 - 9
    Energy cost : 21
    Use : 1
  3. Like
    Tebrisart got a reaction from White Star in Idea of new modules ( 2 )   
    On forum, i did'nt really find many ideas ideas of new mods classified in the grappling hook / teleporter or charge categories so here are my mod ideas ( I wasn't at home so much i did not have all my stools to draw )
    The art ( i haven't finished them all but i update overtime as its advance ) :

    The first art ( Charge ) : Propulsion charge 
    the propulsion charge is a lighter electrical charge but can only be used at long range .
     
    Stats at divins without arena buff :
    Weight : 15
    Electric damage : 122 - 161 
    Energy drain : 51
    Range : 6 - 9
    Energy cost : 35
    Use : 1
     
    With arena buff :
    Weight : 15
    Electric damage : 146 - 193
    Energy drain : 61
    Range : 6 - 9
    Energy cost : 35 
    Use : 1
     
    Art 2 ( Teleporter ) ( Unfinished ) : Modified teleporter 
    The modified teleporter is a classic teleporter but with one restriction, it can be only used at least 4 spaces from the initial location and have 2 uses .
     
    Stats at divin without arena buff :
    Weight : 16
    Electric damage : 102 - 137
    Energy drain : 48
    Range : 4 - 9
    Energy cost : 42
    Use : 2
     
    Witt arena buff :
    Weight : 16
    Electric damage : 122 - 163
    Energy drain : 57
    Range : 4 - 9
    Energy cost : 42
    Use : 2
     
    Art 3 ( Glappling hook ) ( unfinished ) : Defective grappling hook
    The defective grappling hook will be able bring the ennemy closer like the classic grapping but a its name indicate it does not work correctly ( No is not a backfire grappling ) , this grappling catches the ennemy ( normal ) but pull it a little to strong is therefore the ennemy bumps into you which push you 2 areas .
     
    Stats at divin without arena buff :
    Weight : 13
    Electric damage : 115 - 144
    Energy drain : 62
    Recoil : 2 ( After pulling the opponent )
    Range : 2 - 9 
    Energy cost : 21
    Use : 1
     
    With arena buff :
    Weight : 13
    Electric damage : 138 - 170
    Energy drain : 74 
    Recoil : 2 ( after pulling the ennemy )
    Range : 2 - 9
    Energy cost : 21
    Use : 1
  4. Like
    Tebrisart reacted to Clan Red in Mass Duel Boosters   
    Hello,
    New item Suggestion ,

    Booster ,would it be natural to have duel energy booster or duel heat booster.
    Please share  your opinion 👎 or  👍.
    Thanks You !
     
    It seem am not first one to imagine duel booster 
    Found this created art work and sharing to all …
    Please see below sign by the artist …

  5. Like
    Tebrisart reacted to Spam in Mass Duel Boosters   
    This has already been made by the artist, the link is here
     
  6. Like
    Tebrisart got a reaction from Jajcyn420 in Idea of new modules .   
    Since the arrival of the forteress, practically everyone use them and i find it a shame to always make the same combination of module, which is why i suggest 2 modules : the plated heat engine and the plated energy engine (temporary name )

     
    The plated heat engine give explosif resist, heat capacity and cooling 
    Stats at Divin without arena boost :

    Stats with arena boost :

     
    The plated energy engine is the same as the heat version but in energy :
    Stats at Divin without arena boost : 

    Stats with arena boost :

  7. Like
    Tebrisart got a reaction from White Star in Idea of new modules .   
    Since the arrival of the forteress, practically everyone use them and i find it a shame to always make the same combination of module, which is why i suggest 2 modules : the plated heat engine and the plated energy engine (temporary name )

     
    The plated heat engine give explosif resist, heat capacity and cooling 
    Stats at Divin without arena boost :

    Stats with arena boost :

     
    The plated energy engine is the same as the heat version but in energy :
    Stats at Divin without arena boost : 

    Stats with arena boost :

  8. Like
    Tebrisart got a reaction from White Star in Introduction of an artist .   
    Oops i think i put the wrong link of the image

  9. Like
    Tebrisart got a reaction from Spam in Introduction of an artist .   
    Oops i think i put the wrong link of the image

  10. Like
    Tebrisart got a reaction from Spam in Introduction of an artist .   
    Like that ?

  11. Like
    Tebrisart got a reaction from Spam in Introduction of an artist .   
    Thank for the advice ^^
    I modified it ,is that better ?

    I use ibis paint .
  12. Like
    Tebrisart got a reaction from OKI DOKI in Introduction of an artist .   
    Hello and welcome to all, i am Tebrisart and i am young artist .
    I had started playing super mechs since 2019 but i did'nt dare introduce myself ^^' .
    Here is an example of art i made :

    Any question ? I would answer you gladly .
  13. Like
    Tebrisart got a reaction from Spam in Introduction of an artist .   
    Hello and welcome to all, i am Tebrisart and i am young artist .
    I had started playing super mechs since 2019 but i did'nt dare introduce myself ^^' .
    Here is an example of art i made :

    Any question ? I would answer you gladly .
  14. Like
    Tebrisart got a reaction from S_k in Introduction of an artist .   
    Hello and welcome to all, i am Tebrisart and i am young artist .
    I had started playing super mechs since 2019 but i did'nt dare introduce myself ^^' .
    Here is an example of art i made :

    Any question ? I would answer you gladly .
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