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Tebrisart

Pilots
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Everything posted by Tebrisart

  1. I add also if you not have effecient energy for use the module it is automatically desactivate like shield in legacy . Also i tryed to do a mounting just for see what it is will look in game : ( the mech you see is not my real mech, is just build that for fun . ) Okay that sure the divin item with epic item that not the better example but i have not better Otherwize i find this not too shocking or strange in my opinion .
  2. On forum, i did'nt really find many ideas ideas of new mods classified in the grappling hook / teleporter or charge categories so here are my mod ideas ( I wasn't at home so much i did not have all my stools to draw ) The art ( i haven't finished them all but i update overtime as its advance ) : The first art ( Charge ) : Propulsion charge the propulsion charge is a lighter electrical charge but can only be used at long range . Stats at divins without arena buff : Weight : 15 Electric damage : 122 - 161 Energy drain : 51 Range : 6 - 9 Energy cost : 35 Use : 1 With arena buff : Weight : 15 Electric damage : 146 - 193 Energy drain : 61 Range : 6 - 9 Energy cost : 35 Use : 1 Art 2 ( Teleporter ) ( Unfinished ) : Modified teleporter The modified teleporter is a classic teleporter but with one restriction, it can be only used at least 4 spaces from the initial location and have 2 uses . Stats at divin without arena buff : Weight : 16 Electric damage : 102 - 137 Energy drain : 48 Range : 4 - 9 Energy cost : 42 Use : 2 Witt arena buff : Weight : 16 Electric damage : 122 - 163 Energy drain : 57 Range : 4 - 9 Energy cost : 42 Use : 2 Art 3 ( Glappling hook ) ( unfinished ) : Defective grappling hook The defective grappling hook will be able bring the ennemy closer like the classic grapping but a its name indicate it does not work correctly ( No is not a backfire grappling ) , this grappling catches the ennemy ( normal ) but pull it a little to strong is therefore the ennemy bumps into you which push you 2 areas . Stats at divin without arena buff : Weight : 13 Electric damage : 115 - 144 Energy drain : 62 Recoil : 2 ( After pulling the opponent ) Range : 2 - 9 Energy cost : 21 Use : 1 With arena buff : Weight : 13 Electric damage : 138 - 170 Energy drain : 74 Recoil : 2 ( after pulling the ennemy ) Range : 2 - 9 Energy cost : 21 Use : 1
  3. Since the arrival of the forteress, practically everyone use them and i find it a shame to always make the same combination of module, which is why i suggest 2 modules : the plated heat engine and the plated energy engine (temporary name ) The plated heat engine give explosif resist, heat capacity and cooling Stats at Divin without arena boost : Stats with arena boost : The plated energy engine is the same as the heat version but in energy : Stats at Divin without arena boost : Stats with arena boost :
  4. I have a question when we make a new topic of idea for a new item, we apply it in Fanart or suggestion ?
  5. Oops i think i put the wrong link of the image
  6. Thank for the advice ^^ I modified it ,is that better ? I use ibis paint .
  7. Thanks ^^ I did not understand this party, could you be more precise if you please ?
  8. Hello and welcome to all, i am Tebrisart and i am young artist . I had started playing super mechs since 2019 but i did'nt dare introduce myself ^^' . Here is an example of art i made : Any question ? I would answer you gladly .
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