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Posts posted by AftoKrator
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On 3/24/2021 at 5:56 AM, SawzAll said:
wow, an energy vandal.... looks pretty cool ngl
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Since the Massive Stone, Lava, and Shocker Feet do add resistance to the mech, why doesn't it just say so in it's stats??
- bestplayeroftheworld and rc
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This has been happening a few times now. Sometimes in arena, when the opponent pulls out their non-backfire drone, they loose some hp.
Like just then, I was in rank 10 arena... someone pulled out their maxed Tonto and lost 60 hp.
I used to think it was just a glitch like sometimes when you die from an energy drain attack and the next mech's energy looks like it's missing a chunk, but that doesn't seem to be the case here since the numbers don't add up.
And... here is the video. I block off the names for privacy, but just know that the one with the divine tonto is me. and the video goes pretty quick.
Glitch happens on 00:13.
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well, you can always edit out the reload/re-login process for recordings and stuff
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that bug's been there for quite a while... just log out and log back in and it should work again
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you know, instead of buffing the hp, i think we should do something special with it... i mean, it is an L-M and most L-Ms have their own special thing.
I'm suggesting that we can give a little hp buff, like 100-150, but buff the cooling and regen by a lot, like 100 for each.... maybe that too much, but hey, it'll be the first regen/cooling heavy torso.
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good for sniper builds
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scopes huh.... maybe there should also be a high backfire for this weapons.......maybe 180 per shot for 2 uses
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On 3/4/2021 at 6:45 AM, SawzAll said:
I tend to think that the "family" of items
hmm, As a "family", i dont think the resistance of HPV should be shifted at all... in fact, it should keep its high energy resistance to compensate for currently being the worst one in the "family". Imo, i think it should be increased to the same values as the other 2 vests, respectively, with 22 phy resistance, 31 exp resistance, and 77 ene resistance (w/ arena buff).
Also, if you look at the "family" of monkeys, the hollow monkey have less hp because its generally less useful as a pure physical torso, and so maybe it was right for the HPV to have less hp. Tho it does seem that its hp is a little low. I'd probably raise it to 1138 (100 less than other vests w/ arena buffs) or maybe just 1153 like what you said.
Also, i do believe (like what you wrote on your post) that the energy/heat stats should be about even. Tho i would probably change the regen/cooling to 96 (to compensate for low hp and being the underdog).
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So you basically wanted a energy version of a Vandal, but with higher damage, 2 knockbacks, and a much bigger range, not to mention that you did state anything about uses, i'll just assume that it have infinite uses.
hmm, honestly, i think it might be pretty good.... maybe a little OP, so i'd probably cut some of the regen damage, and energy damage, and maybe cut the electric damage by 50 or so.
And maybe, on top of that, if it still seems a little op, maybe cut it to 2 uses and make it L-M.
In general, its a bit too op and probably a bad idea......
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So now that we've all talked about the cost, maybe we should think about the waiting time....
I think we should have something like 5 days for chance of legendary other stuff (legs, torso, mods, weapons) and maybe a week for the transform relics and special items.
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13 hours ago, Tirreggregars said:
Epic/legendary Torso/Legs: 400k
Epic/legendary Specials: 400k
Epic/legendary Side Weapons: 400k
Epic/legendary Top Weapons: 400k
Epic/legendary Transform Relics (food relics, not ascension): 150 k
hmmm.... 400k for epics is alot of gold, but if we can somehow put transform relics... that would be awesome.
but then there would also have to be epic transform relics... which isn't a thing yet (and i doubt it will ever be)
either way, i fully support the transform relic option, but maybe not on the other 4
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just like what Tirreggregars said.... maybe a little more damage, but i personlly if we add more damage to war hammer, its gona be too op... near 600 damage thats basically like a 1 range, multiple use, physical bunkershell/magmablast
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All you need to do is:
- Farm a lot........
- save up tokens for premium packs (not premium boxes)
- don't waste tokens on paint
- pray that you'll get good drops (tho it never really works.....)
- do as much titan as you can (especially weak titans) for titan rewards
- try to farm power kits for upgrades
I did all this and my legacy account is now doing fine after about 2 month of hard work
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flash... wdym flash.... flash is dead
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oh, btw, did anyone try the floating mech thing with other rollers, cuz i'm pretty sure the float phenomenon is only visible when Sizzling Rollers are used.
or maybe its just because sizzling rollers are smaller than all the other rollers
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2 minutes ago, Rogue said:
Honestly, it seems like they put more effort in this blog page, than they do in the game itself
yeah.... thats kinda true actually.......
Just now, WarrMachine said:If you can't go a few hours without SuperMechs you need to rethink your priorities.
well, yeah... ofc since this is a game, but a few hours can mean a lot.... especially on a +50% gold day
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Just now, Rogue said:
compensation
no way
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and.... its still down
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its never a bad thing to have more free items.... is it?
Buff Hot Flash: reduce weight to 50
in Balance Changes
Posted
I get your point here SawzAll, but if you look at the stats for mortalbullet... its 10 kg less than sorrow. so if you can afford using the hybrid cannons, then you can probably afford using mortalbullet on the energy version of your heat meta.
Of course, hot flash and hybrid energy are a little over weight so 50 kg is pretty good.