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NAME_NOT_FOUND

Experienced Pilots
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Everything posted by NAME_NOT_FOUND

  1. Today is doomsday for the non-main site people. Going to be a lot of openings in the top 5 for people to claw into now. *Cheers*
  2. Definitely not top tier. Barely second tier these days. Its functional, but don't waste Div relics on it.
  3. Yes, but in my case, I have 2 Div Zark (best I had at the time.. don't be hatin') I would love to smash those into Div Relics for use on torsos I am using today.
  4. Well, it would never be a perfect 1in 1out exchange. If it took 5 Ascend Relics, you might only get 2 back. Transform relics are a little trickier because it would have to be limited to myth smashing only. You couldn't smash a divine apart, because it might not have been created by transforming. But again, smash a myth apart and get 2 Transform relics back, that would be ok. The concept is not to allow free-swapping, its going to be painful, but its better than having a bunch of Divines you aren't using anymore just taking up inventory.
  5. The clan ladder has devolved into feeder clans that just prop up others at the last minute, and it is not indicative of a clan's actual weekly performance. Kicked or leave, a 24 hour cooldown before joining a clan would help discourage this practice.
  6. Would be nice if we could scrap old Divines and get maybe 2 of the 5 relics back from them for use on other items.
  7. Rarity tiers = $ for the developer. Quite simply, you have to pay to get the best items. If all the items were available to everyone, the whales wouldn't bother because they wouldn't have an advantage anymore. Such is the nature of business. The dev needs money coming in to pay staff and keeping the servers going, so the tiering exists. Sucks, but its reality.
  8. I demand reparations for not being a big spender, so my grind time is very important to me. Yeah, I can't even take myself seriously saying that. Things go down, sometimes for random reasons out side the control of proprietor of game. Roll with it.
  9. 7 day: Prem box 14 day: Epic/Legend (chance) PUK 21 day: Prem Pack
  10. I'd rather get a more energy so I have a chance at FB drops. Or if I want to farm more gold, farm more gold.
  11. EMP stops being effective when it doesn't energy break and with all the new modules, and energy free builds in the upper tiers, it isn't nearly as terrifying. In the lower ranks, where regens aren't 300+ and energy levels aren't 800+.. yeah it has teeth. But up top, its so very very rare to see because it just isnt worth it.
  12. That is the whole point of this thread: how to re-balance the game. The niche effects and abilities have gone away in favor of just massive damage (ie. Phys), especially on drones. If we want to balance things again, those niche effects need to be able to shine. You can't get to shutdowns and perma energy breaks quickly these days, so burst damage wins a disproportional number of times.
  13. I am R3 (sometimes R2) so I see plenty of the top Meta out there. And its mostly burst damage and high damage drones. Drones used to be low damage but with a niche effect (-Heat, -Res, etc...) Now they are carrying high damage, acting like a third damage shot instead of niche effect. This breaks down how the game was structured (and yeah, been here since the start as well). Hell, I remember when melee weapons had limited uses as well. Right now, for unlimited use weapons in play, its Unrepaired X, Sorrow, and melee weapons..... and drones. (all L+) Flaminator , Hot Flash, Malice, Corrupt..... very very low use above R4.
  14. If you want the easy answer to rebalance, cut all drone damage by 1/2 or 2/3rds, and I am not kidding. Right now, because of high damage drones, you can load up with 1 or 2 shot weapons because you dont care about sustaining, this applies to PvE as well since everything reloads for free between battles. Remember when you had to balance brining ammo with or using no-ammo weapons..... that was a good thing. With drones able to carry the damage, the high burst damage weapons become more palatable in 2v2 and 3v3 since you don't have to burn the uses(ammo) on them just to get a kill, the drone lets you not shoot them as often and still get the kill with uses left to use on the next target. When Face Shocker and its high damage showed up, it at least had limited uses, but now, there are better L+ drones with inf uses, so they can just sit up there and dish out a lot each round, breaking down the balance that used to exist with lower damage inf use weapons and high damage limited use weapons paradigm.
  15. Hmmmm, lets see... the game already suffers from a terrible tiering system in which 4000hp mechs run around mostly laughing at those under 3000hp because they bought the L+ modules.... so lets being back something which will make that tier gap even worse. #HowAboutNo
  16. I have found hammers are good for keeping space, proving you aren't pushing them against a wall. Also, no-energy balistics can cut apart through those Creepy Joe mechs that want to keep you ..... close. Its just PvE so this isnt great for PvP, but take advantage of poor AI to make space with TPs so you can hammer them away when they want to sniff your mech again.
  17. Stop playing because your account is stuck on Kong and you have no desire to start over.
  18. This game hit the wall. Everything it releases is either meta and the whales spend big to get it, or its ignored, and no money is spent... so they make new meta items, and the power creep runs away. Twas a good run, but the game is in its twilight years.
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