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Jipy

Experienced Pilots
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  1. Like
    Jipy reacted to Shoultz262 in Nerf Physical   
    That's mainly for energy free physical, and you can't tell me that superb charge is balanced. I also said only some physical items, mainly rock polisher, damaged armor annihilator and superb charge since they are one of the reasons energy free physical mechs are so broken. Dual modules are a different thing.
  2. Like
    Jipy reacted to Shoultz262 in Nerf Physical   
    Wep, for rounded physical, I was talking mainly about energy/heat modules. As for energy free physical, I was talking about the new res modules since I don't think most people put energy modules on a energy free physical mech. And I agree that the new res modules can make a difference, we'll have to see about the max prot module since we don't know its stats yet, and everyone mostly uses physical and heat res only anyway. I don't think that your solutions are good, because as you said, buffing heat would hurt energy, and adding energy cost to some energy free weapon would basically ruin them, since that's their main point. I support being able to build a viable energy free physical, what I don't support is how broken it is compared to other builds. So I think that a nerfing of some physical items is good, mainly rock polisher, damaged armor annihilator, and superb charge. A nerf to dual modules would also be good, especially the energy/heat modules since they basically made energy mechs dead in top ranks, especially at a competitive level.
  3. Like
    Jipy reacted to Ad1tya in Tips for Arena (add your own)   
    If you see a no en no heat 4k dual frantic

    say *counter kunt* and quit
    Ok jokes apart

    1v1 is a hit or miss season, I recommend you to farm as much as you can within the first 5 days of the season since everyone starts pushing rank and AP in the end and its really hard to collect wins
    I got 500 wins last season and according to my observations

    7/10 physical mechs are counters...they sacrifice their heat/en stats for high hp
    Heat mechs are fine...Low number of boilers in arena...most mechs are either damage based or are terror blade builds
    dont forget heat res

    Energy is well energy....Loads of EMP and Valiant bois...

    Long story short...Run a rounded mech with resistance or run a hybrid if you wanna hunt all the counters down


    if you dont have 3 maxed mechs dont enter 3v3..de rank yourself...you'll struggle a lot farming wins and its really hard to win matches, not to forget each and every match is time consuming


    I dont have nay tips for 2v2 since its really random...some people run counters..some rounded..some run the same element..some run different elements..its weird and unpredictable

    PS: These are my observations and I am a certified n00b 
  4. Like
    Jipy reacted to Androphonia in Tips for Arena (add your own)   
    Try to go for maximum efficiency in lower ranks, try to use weapons that have maximum damage per cost, I've seen people kill themselves because they emp'd at the wrong moment XD
     
    Other than that, push mechs to rank 2, people in lower ranks, especially rank 15-9, sometimes lack range 2 pusher weapons, which you can take advantage of.
  5. Like
    Jipy reacted to Lord Gorgon in Tips for Arena (add your own)   
    Tip:
    avoid loosing, attempt le win.
    Youre welcome.
    👍
  6. Like
    Jipy reacted to Alex in Tips for Arena (add your own)   
    If you want to win you must not lose. 
  7. Like
    Jipy reacted to SawzAll in Nerf Physical   
    Please pardon me for disagreeing with you then.  There are literally NO energy mech meta that rise above rank 5 (this per the pro players I have spoken with) and there are very few if any in the top 10 players' inventory.  You can also go into Workshop Unlimited and test your theory out.  Even against the computer, you end up losing to mockups of CleverName's physical mech, the heat hugger meta, and many others even if you are dual Valiant Sniper + Rail Gun + Malice Beam.  And you end up losing by 500 hp at least.  And that's with massive legs on all mechs: try it with a physical mech that has The Claw and the difference in health is likely much higher.
    Sure, I'm arena rank 11.  I'm a bit new.  But I have yet (on the previous forum or this one) to meet anyone who plays an energy mech in arena rank 5 or higher.  Sure, maybe they exist.  But I have yet to find them.
    I would really appreciate, however, if @CleverName and others who are actually ranks 1-5 would weigh in on this.
  8. Like
    Jipy reacted to SawzAll in Nerf Physical   
    This is a difficult thing to vote on and so I voted the best I could. but the problem I think is much more comprehensive than simple solutions that were provided here.
    I think ultimately what needs to happen is there needs to be a secret SuperMechs testing app and server that only a very select few people are given access to.
     
    This server would allow people to test adjustments to the entire game in the arena and in campaign.
    Because the amount of work that is going to be needed to make the elements (energy, heat, physical) equal is going to be much more than just what I voted on here. if the game is going to be balanced each element should be able to achieve ranks one through five and each element should be able to beat the campaign levels.
    Therefore there is going to be a very big adjustment needed to make this happen.
    There is going to need to be a very concerted effort and complex evaluation of every item torso and module so that the highest meta of each element are indistinguishable at rank 1 when played by the top 10 arena players for instance.
    So that heat hugger configuration that people like clever name have used needs to be equal to clever names physical jump meta and needs to be equal to the dual valiant sniper meta.
    The game will be balanced when the deciding factor is the person piloting the mech, not money or equipment.
    This can be done while still making SuperMechs a viable business. It's balanced when three people with $100, for instance, end up equal in the arena if they started with a brand new account.
    It's equal when the shop mechs are also essentially equal.
  9. Like
    Jipy got a reaction from SawzAll in Tips for Arena (add your own)   
    i would never quit because of well everything you said it is just a bad idea  
  10. Like
    Jipy reacted to SawzAll in Tips for Arena (add your own)   
    You do you.
    My advice, and my rule in my clan, however, is we don't quit.
    I think that's something newbies do far too quickly: they quit out when they think they will not win.
    In my opinion, it's far more useful to stand and fight.
    Learn your opponent's weaknesses.  Hammer meta for instance: are they weak at range 2? Move into their range 2 then.
    There's someone at my rank (arena 11) that I beat energy vs energy, not by being better.  They are weak to energy at range 1-2.  They have I think a lightning recoiler that's not high in level, and their regen is low.  I usually get drained by my 3rd turn, but then I jump into their range 1-2 and end turn there, and their resulting drain isn't enough to keep me shut down because my regen is higher.  So then I end up with 100 energy on my 3rd turn at range 3, and I drain them.
    Then they can't drain me back fast enough because I don't have the range 1-2 vulnerability they have, and I end up winning.
    I have won matches using stomp as well, believe it or not.  With my heat mech, I once stomped an energy mech until I won.  I cornered them and stomped maybe twice, and by the 2nd time they couldn't keep my energy drained, so I used my hammer and stomp by the 3rd turn.
    Not saying that I'm some awesome player.  I'm saying you never know for 100% certain that you will lose.  Therefore you should give every fight your 100%.  Even people that seem more powerful than you.  Fight everyone.
  11. Like
    Jipy reacted to Jahy Sama in Tips for Arena (add your own)   
    Mute button exists for the little snowflakes that try to throw insults and spam hashtags,its unlimited use and easy to find!
  12. Like
    Jipy reacted to NeoPrism in What to do when the flash stops working (for pc's)   
    omg thx
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