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Spam

Commanders
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Everything posted by Spam

  1. How would this work on, plat plate, spartan carnage, torsos other than vests and sith interceptor and nightmare, claw, devouring paws, and other items that have no counter part in a different element?
  2. I don't think offers are daily
  3. After actually looking at Jeff(autoplay) play it seems as if it prefers to use weapons that it hasn't already used which can be good but is usually bad, so I think that adding a place in game where you could change what Jeff/autoplay goes after first and what weapon Jeff/autoplay uses most. Also making it aware of its heat would be nice. And teaching it how to teleport, although that might mean it would have to go to pilot school again...
  4. ads also how are you going to restart the mission? I think calling it an AI is a stretch, mostly because it's a program that doesn't learn or improve itself at least that I know of.
  5. The time limit is to keep players from using the feature for to long, what it does is it stops the missions from being run after a certain amount of time(this can be adjusted, but not increased passed a certain amount time, like 1 hour).
  6. The auto-play feature is currently only good for grinding in campian, so why not make it easier to do that? When you decide to farm some coins or xp most people use the auto-play feature(I call it Jeff) but, the it has its pros and cons the main bad thing about it is that it has to be checked on every 2 or so minutes, and the ads. It would make farming levels easier if there was an option to set a certain amount of time to farm a certain level for sometime(there would be a time limit to prevent people from farming to long). Also whenever I farm levels with Jeff(auto-play) I have noticed that when it has no weapons in range other than repulser it fire repulser which make sense but isn't helpful so if that could be fixed that would be nice. I know that currently Gato Games is focused on the SM sever right now, and I don't mind if this doesn't get implemented(which it probably won't) but this mostly just a suggestion, feel free to criticise or give suggestions on this.
  7. What does it mean? Also I have one topic and it my first in this forum.
  8. Then Sorrow would be overpowered (a while ago in this thread I said that if Hot Flash and Hybrid Energy Cannon are buffed then so should Sorrow). This topic has been out for only 3 hours yet it's so big XD (compared to others). RIP this topic is no longer hot
  9. I meant in weight. Otherwise I would have just contradicted myself This is better than the 50 kg but I think that making it 60 kg is best, because it lowers the weight but not enough to be too good, at least in my opinion
  10. Flaminator is a good weapon but nobody uses it because it is out classed by its L-M counterpart (Hybrid Heat Cannon). So in order to make Flaminator better I think it could use a buff, Flaminator Add more heat damage or Heat cap damage than Hybrid Heat Cannon so it would look like this or this
  11. They'll get to it eventually, Gato Games is probably busy fixing everything that Tactisoft has done also I think they are fixing the servers and making them better right now so you might have to wait for awhile.
  12. Mortal bullet has less range, which can be good or bad but mostly bad in the case of that build.
  13. If energy weapons where equal to heat weapons (In weight) then they would be overpowered. Like I said before my rank 10 heat build can do 250 or so heat pers turn (If I have the energy) but a energy mech at that rank can do around 326 or so energy drain per turn and that excluding vailient... with vailient it make the drain 418 which is around how much energy capacity most mech have.
  14. Am I the only one who thinks this kinda funny?
  15. No, but if if Hot Flash and Hybrid Heat Cannon get their weight reduced then so should Sorrow. So in a way yes
  16. No not really, I have a rank 10 heat build that on average does 250 or so heat damage per turn combine that with the average energy players heat cap. (400-500) then it is completely balanced, not to mention energy free heat builds and phys mech. If they come across a phys mech and overheat themselves then they lose a turn and take a lot of damage plus most phy mechs are energy free or have low energy cost weapons.
  17. Thats energy capacity damage Hybrid Energy Cannon and Hot Flash take heat when they are used so the users of these weapons will either, overheat/shut down themselves, get shut down by heat builds or die to phys mechs
  18. -Also hot flash is energy free, has unlimited uses, and no backfire and all other weapons like this also weigh around this this literally is the only weapon I could find.
  19. I would suggest making the res 43 phys, 43 ele, 44 heat, or something like that p.s the combined res of the other vests is 130 so i went off of that
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