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Androphonia

Experienced Pilots
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Posts posted by Androphonia

  1. 15 hours ago, Sparks said:

    IF NIGHTMARE GOT BUFFED, SITH MUST GET BUFFED TOO!

    If sith gets buff then buff interceptor

    If interceptor gets buffed then buff archimonde

    the list goes on

    14 hours ago, SawzAll said:

    Completely untrue.  The game is working fine as it is right now, there's no "must" or "need" about this.  You're free to express your opinion and disagree with me, but I'm against any more except possibly hollow spectral armor.

    And even then, I'm tempted to (on my OWN thread about HSA) say nevermind.

    EDIT: like it or not, there is a premium tier.  It makes no sense to buff any non-premium torso to premium levels.  That's not to say we're punishing F2P people for being poor or something.  If they work hard and save their tokens, they can get premium packs, too.  But since there is a premium tier, I don't think any non-premium item should get buffed to premium levels.  That's just me.  HSA is already premium so buffing it a tiny bit is fair because it's always lagged behind the other monkey torsos, so it's more about keeping the game philosophically congruent.

    Bro

    why

    what about archimonde? You say that you care about the value of p2w items, but if do you, then your top priority should be buffing the desperately bad archimonde, and not fussing over HSA.

     

    HSA can wait. Archimonde needs to be buffed, its about as good as zark right now, and like you say, "p2w needs to be better than f2p"

  2. On 1/2/2021 at 9:27 PM, epicspeedster said:

    Build A

    1948662876_supermechs356.JPG.625f64f658bd8c57de66e828c518bf4b.JPG

    pros:

    has tele charge and hook

    pretty tanky

    good heat stats

    energy free

    cons:

    range weakness from 5-9

    Build B

    1423145583_supermechs357.JPG.80c15d7bff661dcaf0aea9254ce58ad1.JPG

    pros:

    actually has a range 4-8 weapon

    energy free

    good heat stats

    cons:

    only tele and hook

    a bit less hp

    only one weapon for ranges 4-8

    I know you're not asking for help, but you don't need hammer if you have recoiler

    both are ok, but both also have big blindspots at range 2 and 3 once you use the magma and the res breakers. Also use windigo

  3. 9 minutes ago, MasterChief said:

    uhh i have an energy build that has worked PERFECTLY for me. however, i do not have all of these mythed. also, the shotgun is an epic shotgun, not a L-M, because its pretty dang rare. the zark and valiant are mythed for me.

    Screenshot 2021-01-07 at 10.04.02 AM.png

    really bad tbh, has very low energy cap, very low hp, bad drone, bad weapons

     

    overall a rank 11-9 mech

  4. On 12/18/2020 at 8:34 AM, Elcent said:

    The Valliant Sniper is probably one of the most powerful energy weapons in the game however I fear it actually does its job too well leading to players stacking too much energy to play against it or avoiding energy mechs completely. 

     

    I would like to propose that the valiant sniper has its energy damage nerfed and regeneration damage increased. This would result in delaying the 0 energy hit making it more viable to play against the valiant without making the valiant too weak. 

     

    • Nerf Energy damage 240 -> 210
    • Buff Regeneration damage 13 -> 25
    • Buff electrical damage  160 - 232 -> 220 - 320 

     

    unknown.png

    thats basically making it more op, so wouldn't it have the opposite effect?

  5. On 1/1/2021 at 11:28 PM, BossParody said:

    Okay, so I want honest opinions on this. Not opinions on if you like it, but honest opinions on if this could help make rebalancing the game easier. Okay, here we go:

    1. Heat and energy mods could be nerfed

    before you immediately disagree, please read through my reasoning. I see lots of people coming at phys and saying that individual items need a nerf, which is true in some cases. However, a simpler solution to finding exactly how much to nerf/buff every item in the game, what if we just increased the effectiveness of heat and energy mechs to a state where they can also be competitive at r1?

     

    2. Make phys armour breakers require energy

    I find that phys mechs in general rip right through most energy mechs, specifically the current 4.2k meta that runs at least 1 (often times 2) armour breaker. Against en mechs which usually have lower hp, it’s quite hard to compete. 
     

    3. Make skill and time more important, not just money spent.

    I believe that an easy way to do this would be to increase the amount of buff gained from divining an item. For extremely p2w players, they are able to obtain op items much more easily, and quickly implement them in their own builds and easily outclass players that have played for years, within sometimes a short few months. Fortunately, the greatest difference between these players lies in their divine items. If the divine tier upgrade was boosted to a point where it was more helpful, it would give experienced players an edge, and make it harder for p2w players to compete at top ranks immediately. 
     

    4. Buff E+ items

    This change would mean that those items you worked hard to upgrade in the early days would no longer be useless. The biggest benefit to this is that we would be able to see much more variation in arena, and make the game more interesting! 
     

     

    Okay, I may have oversimplified some of the issues that I roughly addressed here, but I’d love to hear everyone’s opinions on each of these points if possible! The goal isn’t necessarily for my ideas to all be implemented, more to discuss possible solutions to help improve this game that we all love. 
     

    Cheers! 🙂

    Alex aka BossParody

    I don't agree with nerfing modules, sure that will balance top ranks, but what about low ranks? Do you expect new players to live with less than 100 heat cap? They don't have as many resources, and this depends on how much you nerf modules, but this will put new players at a serious disadvantage against heat and energy mechs

  6. hmm, oh I don't know, physical mechs are so op, they aren't dominating the arena rn, let's get something to "turn the tables" a bit for energy and heat mechs, no no phys mechs suck rn shields would put them on par with the other types

     

    #HowAboutNo

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