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Posts posted by Androphonia
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hmm
max the backfire cannon thingy with 3 uses
the not sacc cannon one
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Gold rewards are ok tbh its feels good to spend them
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no res, and what if all the other builds you made suck lol
don't judge im just joking
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1 minute ago, Darkweaver said:
Do you believe this will happen to us
No, but we have to or else downtimes will continue
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15 hours ago, Sparks said:
IF NIGHTMARE GOT BUFFED, SITH MUST GET BUFFED TOO!
If sith gets buff then buff interceptor
If interceptor gets buffed then buff archimonde
the list goes on
14 hours ago, SawzAll said:Completely untrue. The game is working fine as it is right now, there's no "must" or "need" about this. You're free to express your opinion and disagree with me, but I'm against any more except possibly hollow spectral armor.
And even then, I'm tempted to (on my OWN thread about HSA) say nevermind.
EDIT: like it or not, there is a premium tier. It makes no sense to buff any non-premium torso to premium levels. That's not to say we're punishing F2P people for being poor or something. If they work hard and save their tokens, they can get premium packs, too. But since there is a premium tier, I don't think any non-premium item should get buffed to premium levels. That's just me. HSA is already premium so buffing it a tiny bit is fair because it's always lagged behind the other monkey torsos, so it's more about keeping the game philosophically congruent.
Bro
why
what about archimonde? You say that you care about the value of p2w items, but if do you, then your top priority should be buffing the desperately bad archimonde, and not fussing over HSA.
HSA can wait. Archimonde needs to be buffed, its about as good as zark right now, and like you say, "p2w needs to be better than f2p"
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On 1/2/2021 at 9:27 PM, epicspeedster said:
Build A
pros:
has tele charge and hook
pretty tanky
good heat stats
energy free
cons:
range weakness from 5-9
Build B
pros:
actually has a range 4-8 weapon
energy free
good heat stats
cons:
only tele and hook
a bit less hp
only one weapon for ranges 4-8
I know you're not asking for help, but you don't need hammer if you have recoiler
both are ok, but both also have big blindspots at range 2 and 3 once you use the magma and the res breakers. Also use windigo
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9 minutes ago, MasterChief said:
really bad tbh, has very low energy cap, very low hp, bad drone, bad weapons
overall a rank 11-9 mech
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It's been 3 days in a row that we've had downtimes, and even though I get that the devs need to update things sometimes, having that much downtime is simply not ok, and I would like to suggest that we get compensation for this.
[Written on the behalf of Chaotic_Shadow]
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That's been fixed, I've cracked down on all pages that are useless/porn/spam dw
Its always good to hear stuff about the wiki
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On 12/18/2020 at 8:34 AM, Elcent said:
The Valliant Sniper is probably one of the most powerful energy weapons in the game however I fear it actually does its job too well leading to players stacking too much energy to play against it or avoiding energy mechs completely.
I would like to propose that the valiant sniper has its energy damage nerfed and regeneration damage increased. This would result in delaying the 0 energy hit making it more viable to play against the valiant without making the valiant too weak.
- Nerf Energy damage 240 -> 210
- Buff Regeneration damage 13 -> 25
- Buff electrical damage 160 - 232 -> 220 - 320
thats basically making it more op, so wouldn't it have the opposite effect?
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16 hours ago, DELTA 7 said:
Yeah legacy XD
Yeah legacy XD
nice
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even though radela keeps saying that "hollow is underpowered now" the real up l-m is archimonde. It desperately needs a buff, but no one even mentions it, as if it didn't exist. Granted its pretty good, but its pretty good at Zark level and not at the "pretty good" that l-ms deserve.
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On 1/4/2021 at 5:45 PM, MasterChief said:
what about school-managed chromebooks?
so far flash is still working for me, but i dont know how long it will last
unless you LIVE at school you just have to live with not playing at school.
wait you people play sm at school lol
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On 1/1/2021 at 11:28 PM, BossParody said:
Okay, so I want honest opinions on this. Not opinions on if you like it, but honest opinions on if this could help make rebalancing the game easier. Okay, here we go:
1. Heat and energy mods could be nerfed
before you immediately disagree, please read through my reasoning. I see lots of people coming at phys and saying that individual items need a nerf, which is true in some cases. However, a simpler solution to finding exactly how much to nerf/buff every item in the game, what if we just increased the effectiveness of heat and energy mechs to a state where they can also be competitive at r1?
2. Make phys armour breakers require energy
I find that phys mechs in general rip right through most energy mechs, specifically the current 4.2k meta that runs at least 1 (often times 2) armour breaker. Against en mechs which usually have lower hp, it’s quite hard to compete.
3. Make skill and time more important, not just money spent.
I believe that an easy way to do this would be to increase the amount of buff gained from divining an item. For extremely p2w players, they are able to obtain op items much more easily, and quickly implement them in their own builds and easily outclass players that have played for years, within sometimes a short few months. Fortunately, the greatest difference between these players lies in their divine items. If the divine tier upgrade was boosted to a point where it was more helpful, it would give experienced players an edge, and make it harder for p2w players to compete at top ranks immediately.
4. Buff E+ items
This change would mean that those items you worked hard to upgrade in the early days would no longer be useless. The biggest benefit to this is that we would be able to see much more variation in arena, and make the game more interesting!
Okay, I may have oversimplified some of the issues that I roughly addressed here, but I’d love to hear everyone’s opinions on each of these points if possible! The goal isn’t necessarily for my ideas to all be implemented, more to discuss possible solutions to help improve this game that we all love.
Cheers!
Alex aka BossParody
I don't agree with nerfing modules, sure that will balance top ranks, but what about low ranks? Do you expect new players to live with less than 100 heat cap? They don't have as many resources, and this depends on how much you nerf modules, but this will put new players at a serious disadvantage against heat and energy mechs
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damn its s o good
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On 1/4/2021 at 10:46 PM, SawzAll said:
No more buffs please.
why not?
because you're scared hollow will become useless but no one mentions archimonde?
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1 hour ago, nightmarefreddy said:
ummm ye, don't need massive shocker feet bc da claw is myth and if u use it, just like nope
ahem scope mechs cough cough mobility
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Some servers are still running, but most are deep fried
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hmm, oh I don't know, physical mechs are so op, they aren't dominating the arena rn, let's get something to "turn the tables" a bit for energy and heat mechs, no no phys mechs suck rn shields would put them on par with the other types
#HowAboutNo
i am building a heat mech what parts and mods should i use and is this parts are good?
in Building - Heat Mech
Posted
you couldve slapped smth like a dawnblaze on