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Senko

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Posts posted by Senko

  1. 45 minutes ago, Big.neymar said:

    I don't think it works because when an account is stolen, the email, User, Password etc. is changed. But can you recover the acc with previous emails?

    Well, the truth is not because there are 2 accounts with the same name, in my case A friend of mine wanted to change the account and I ended up being scammed.

    A Question Senko any administrator or moderator of the game I can not do something like for example Ban my account at least that?

    It is a very annoying way to steal, all they need is your login and less than one minute. And after this, you lost your account. Unfortunately supermechs administration can't help you because, as you gave your username and password, you didn't respect the terms of service of supermechs. 

  2. 4 minutes ago, SawzAll said:

    Should a new person who has no epic (much less premium) modules and no decent weapons save for deals?

    I experienced it when i had to make a new account, hmmmmmm nope, except if you will just everyday watch 30 ads and do quests then leave supermechs until you have good items from the offers, i don't know why i have a really bad luck with this new account in packs and boxes though.

    But at least it gives me some epics

  3. 3 minutes ago, W.H.I.T.E.O.U.T said:

    I've been thinking about the idea and well... Ultrabright is already better than Dawnblaze and shouldn't really be buffed.

    Before you think I'm just here to insult you, you have to consider that energy weapons have an edge of "damage stacking" over heat weapons. Dawnblaze may have 9 resist drain and higher damage output, but Ultrabright can increase its damage by that 116 drain when against a drained opponent, making it hit up to 444 damage, which is more than something that Dawnblaze can do without the help of armor breakers.

    But if I were to suggest something to help energy, it would be the removal of energy-free physical items. Why? It's because physical is the main center in between energy and heat, where items require energy and generate heat when used. However, energy-free physical items like Distance Shredder and Rock Polisher have ruined this idea by bringing us a META where physical builds can negate energy use requirements and still shred their opposition.

    Yes, physical does have energy-free weapons like Mercy and Annihilation but they're held back by their heavy weight, something that the newer energy-free physical weapons lack.

    If that doesn't appeal to everyone, I would also suggest lowering the effectiveness of dual modules because come on... These new METAs are literally orbiting these new modules and are completely dependent on Fortresses and Quad Core Boosters to protect them from boilers and drainers alike. In my opinion, I just don't think it's right to shut boilers and drainers out while giving damage builds the right to reign.

    Otherwise, what's the point of being able to use weapons like Corrupt Light or Hysteria if they're just gonna be shunted by builds with 300+ cooling and regen?

    About the energy free weapons, i completely agreee. My first mech was an energy mech, and everything was doing fine, then i stopped playing for some months, and when i came back i got rekt by energy free distance shredders and now armors annihilators. maybe not remove these weapons completely, but at least nerf them

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