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Build help ?


Bokisa

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  • 2 weeks later...

1- First, do not use that torso. The reason it is base in the property of the torsos. The properties are based in the grant of better attributes against the current type. For example, in this case the shields are a big effect. 

2- The game is based more in shields use specially the recent last 3 years. Sure, always was a bit like that but with the new shiels and a buff to few parts around, it is very important phys resist to be at max. It is better for you to not use that torso at all and use the heat or energy version according to your modules available. 

3- In this case people use more heat but can be energy to enhance energy cap been a phys mech. Just preferences depending on modules availability. 

Screenshot_2.png

image.thumb.png.28063da27ad7517a4b173c1cebb3ceb4.png

image.thumb.png.8dae3b312e5b9cb4d9db807bd7802053.png

image.thumb.png.d831529bf9bd09ecf23ac5676e862806.png

The problem that you face right now is the lack of a decent phys shield creating a big limitation for the defence. In this case you can still improve a bit. 

You can use this but that does not mean it is the right thing to use but can help a bit. It will still have limitations to stay in mid rank R10-R8 but that area is full of smurf's powerful mechs belong to higher grounds. 

It is not great but will improve a bit as it is and what I can see. Sure, at lower ranks energy mechs are around in bunch so can suffer often against them. For heat mechs, can be average not a super duper-trooper but can manage a bit. For phys encounters will be base more in luck and smart play. The shiels won't be the best but can play around at higher spot.  

image.thumb.png.e978cc337124e5ecbd73e92b8b393142.png

You can modify a lot. Focus on your primary. What you utilize best options for the mech, then remaining resources can be used for a second mech and can then figure out what can be best altering your primary to have average fights or else. 

This can be an option 

image.thumb.png.600954be4579a6c09eea395a9df9ae4b.png

or "no modules changes"

image.thumb.png.4fca961b757e3e60174568e5325ef21c.png

or "no modules changed. 

image.thumb.png.7f4443deef201a4faeff26444d6de989.png

or dual tele " no modules changed

image.thumb.png.1d6880b43f9e0b4e1c9d089f3108730c.png

or 

image.thumb.png.7723c8601d0cb62a612f38e0d5875dbe.png

image.thumb.png.5d74e0609d5a2554b5918e182a0d5757.png

Namy options around. you can use any you preffer as ideas come. Do not limit to this. Remeber, you need to use parts for a second mech but can be modified. like 

image.thumb.png.324140c5f02dad3afc0c051d4f6efe7f.png

image.thumb.png.a0ee95d483efdd25195d215cb500b415.png

image.thumb.png.e93c2ab9612d79f0fb1a33844c96df9d.png

.hope this help a bit for a primary. You can make others primary with what you have around. 

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19 hours ago, OKI DOKI said:

1- First, do not use that torso. The reason it is base in the property of the torsos. The properties are based in the grant of better attributes against the current type. For example, in this case the shields are a big effect. 

2- The game is based more in shields use specially the recent last 3 years. Sure, always was a bit like that but with the new shiels and a buff to few parts around, it is very important phys resist to be at max. It is better for you to not use that torso at all and use the heat or energy version according to your modules available. 

3- In this case people use more heat but can be energy to enhance energy cap been a phys mech. Just preferences depending on modules availability. 

Screenshot_2.png

image.thumb.png.28063da27ad7517a4b173c1cebb3ceb4.png

image.thumb.png.8dae3b312e5b9cb4d9db807bd7802053.png

image.thumb.png.d831529bf9bd09ecf23ac5676e862806.png

The problem that you face right now is the lack of a decent phys shield creating a big limitation for the defence. In this case you can still improve a bit. 

You can use this but that does not mean it is the right thing to use but can help a bit. It will still have limitations to stay in mid rank R10-R8 but that area is full of smurf's powerful mechs belong to higher grounds. 

It is not great but will improve a bit as it is and what I can see. Sure, at lower ranks energy mechs are around in bunch so can suffer often against them. For heat mechs, can be average not a super duper-trooper but can manage a bit. For phys encounters will be base more in luck and smart play. The shiels won't be the best but can play around at higher spot.  

image.thumb.png.e978cc337124e5ecbd73e92b8b393142.png

You can modify a lot. Focus on your primary. What you utilize best options for the mech, then remaining resources can be used for a second mech and can then figure out what can be best altering your primary to have average fights or else. 

This can be an option 

image.thumb.png.600954be4579a6c09eea395a9df9ae4b.png

or "no modules changes"

image.thumb.png.4fca961b757e3e60174568e5325ef21c.png

or "no modules changed. 

image.thumb.png.7f4443deef201a4faeff26444d6de989.png

or dual tele " no modules changed

image.thumb.png.1d6880b43f9e0b4e1c9d089f3108730c.png

or 

image.thumb.png.7723c8601d0cb62a612f38e0d5875dbe.png

image.thumb.png.5d74e0609d5a2554b5918e182a0d5757.png

Namy options around. you can use any you preffer as ideas come. Do not limit to this. Remeber, you need to use parts for a second mech but can be modified. like 

image.thumb.png.324140c5f02dad3afc0c051d4f6efe7f.png

image.thumb.png.a0ee95d483efdd25195d215cb500b415.png

image.thumb.png.e93c2ab9612d79f0fb1a33844c96df9d.png

.hope this help a bit for a primary. You can make others primary with what you have around. 

15 days later I managed to make 2 builds. I managed to get mercy and distance shredder and with that I put together both heat and physical builds

Screenshot_3.png

Screenshot_4.png

Edited by Bokisa (see edit history)
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