Thank you for your input here is what I got:
Start with building up the heat mech with dual desolation
Upgrade a backfire drone (heat).
Stock up on tokens for larger deals.
Try get better modules and such.
Thanks for the tips!
electrolyte is better than face shocker sry
but still it's heavily restricted to ranges as it's 2-4(imagine scope lovers)
For overall energy drone the backfire one is better but I don't see you have one.
On talking heat/electric, u got a heat monkey(that looks like gorilla torso), it's very tanky and useful when u are lacking modules (heavy weight with nice stats means lesser modules needed), and the nightmare is a contrary to it which is very light but needs several advanced modules to apply for max potential. ------Upgrade heat first (Dual desolation helps you counter energy mechanics since they are energy free.)
For now your mission is easy:stock up tokens, wait for 3k/4k token offer, try get more energy/heat engine module, and other basic weapons that start from epic
For starter on talking drones the backfire one is always the best as they deal decent damage and are no't restricted to range/turns.
Keep that nightmare, you will need it in later ranks.
Also keep the spark runners and Viking hammer they may be useful someday (who knows lmao)
damn thank you, is the face shocker better for the energy than my current legendary energy?
and
which build should I go for first? the energy or heat for progression?
does the nightmare need good modules to be viable?
also thanks for your input stormrider. Ill try these out
yes. it does work just a bit as old fashion. The issue is lack of drain and gamble weapons. Sacrifice cannon work normally better when resistance is drained a bit. Also eat HP in the single shot plus a drone that its hp. Players will keep jumping. At the time you use sacrifice, you might get into single shot.
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Roniel Oliveira Neco
is there a way to disable base in super mechs?
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