Jump to content

Deimos

Commanders
  • Posts

    520
  • Joined

  • Last visited

  • Days Won

    11

Everything posted by Deimos

  1. Not even close, that damage output is abysmal, drain as well + you have no cooling so it's an instant loss against any heat.
  2. The first pack I opened made the offer worth it. Rest was meh but the platinum vest will at least come in handy for raid/portal/titan.
  3. Yes, hard and insane have increased drop chance. I vaguely remember reading a general grinding post on the old forum and it said something about fortune boxes having worse rewards in the earlier boss levels.
  4. I'm not even trying, the game just gives me nothing but heat stuff. I'm missing like 8 heat weapons at this point.
  5. Same. Didn't get to collect all the things I wanted in time so I'm just participating for fun.
  6. Fortune boxes should only be farmed in boss missions, aka the mission that's the last one in every act since the drop rate in normal missions is like 1/1000. Personally I farm the very final mission in the 1v1 campaign on insane but you can do an easier one if your mech isn't strong enough to win on autoplay.
  7. Good tips except the last two, the order should be torso, modules, weapons and then legs since they provide the smallest difference unless it's the claw. The focus on equally upgrading your mods should only happen after you max the torso outside of some basic epics leveling.
  8. Up to you, they are useful for huggers though so if you ever wanna make one I'd suggest you keep them due to their unique ability.
  9. Do you have an OP mech or are you just confident for no reason?
  10. In terms of leveling, max out the torso asap. It'll greatly increase your health, heat and energy stats + resistances. Then another thing you should focus on is making all of your weapons one element, either physical/heat/energy since they will synergize much better resulting in bigger damage and more drains/shutdowns.
  11. Gotta grind those boss levels, end of season arena chests and portals. It's the most efficient way, packs usually only have E-M's even if they yield a legendary. With fortune boxes it's the opposite I've noticed, though maybe I'm just lucky.
  12. Fortune boxes are quite generous this week. Don't really have a build I could integrate this into but it makes me one step closer to owning all the heat weapons the game has to offer lmao
  13. Lies. Here's the list of energy weapons weaker in terms of damage than their heat counterparts: Frantic brute, BigDaddy, Ultrabright and Viking hammer. Rest is equal or straight up better and not to mention all of the items I mentioned still have better energy damage stats than the heat has heat damage. As to the previous statement, duh. Shutting down an enemy mech is not always useful, they can easily get rid of the heat by a single shutdown and kick kick your ass. Once you drain someone it's much harder for them to regain their energy than it is to cool down.
  14. Grinding what? Gold? XP? Fortune boxes? Titan tickets? There's a different answer for each one.
  15. There should be a Christmas hat portal in a couple of days like every year
  16. Energy mechs be like: Gives you a cockpit piercer dysfunction Problem?
  17. Yes, sadly the build variety you can use with it is limited due to most energy weapons being drain-based. The best weapons it goes with are bunker shells.
  18. Bruh, I could use this on my phys mech. I'm so unlucky with the guardians, still got 0 of them.
  19. Backfire is just another balancing factor like weight or heat/energy cost. It does look scary but some weapons are worth the backfire, especially if you have enough HP to facilitate it, you can go all out with the damage output. Says you, some like the windforge have been completely useless and outdated for years now so unless you are collecting them for personal enjoyment you can just food them.
  20. Windforge has never been good, use it for food and max that bad boy instead.
  21. Wrong. Energy was never about disabling the opponent, that's what heat is for. Energy excells at insanely high burst damage with weapons such as UPC/Bunker/Valiant or at least that used to be the case until the dual mods got released, now you can have it all from max electric resist to high regen as well alongside high HP which rendered 99% of energy builds obsolete because their weapons are too heavy to be able to then also equip high health and cooling + regen. Also let's completely ignore the fact many energy weapons are better than their heat counterparts why don't you
  22. There should be some changes, mainly maxing some amount of mythical items should lock you out of lower ranks.
  23. Could offer you a few if trading was a thing lmao
  24. More like maximum backfire, that'll be noticeable now that the meta has shifted towards less health.
  25. You need another armor annihilator. People in top ranks have near 180 phys resist, one won't bring it down a lot and most of your weapons are finite.
×
×
  • Create New...