noㅤ
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noㅤ reacted to OKI DOKI in Any tips on what to improve on my mech?
you are using a rock recoiler and mercy at the same time. one of them have to go. For the set up might say remove mercy and add another nightfall if have one around and shield remover or something like that. limited info from your inventory. provide full inventory and players can help you out better. Also, the torso it is not the best for that mech type. You need more resistance, and that torso is set more for energy resistance instead of physical.
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noㅤ got a reaction from OKI DOKI in The Daevite Covenant Recruitment Thread
Wow! Congrats on your amazingly fast progress! Didn't expect to see you guys so high with a rank 7 requirement. Great job!
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noㅤ reacted to JamAnime in Unrelenting Force - Misty's lastest mecha ~ ♡
Well, your using Claw, with 3 close moves. I would make you use them. I would also make you use Valiant Sniper. Then you have that RANGE 3 and range 7-9.. You are using Valiant Sniper. If I played you I stay away from range 1-2 and plan out how to do it, if I had the right amount of energy. I probably use range 7-9. It all determines on your opponent, and how well they know the game. A lot of High ranks are Jump backs now and Non-Energy weapons. It also helps what you will use more. Valiant sniper or If you plan to use the Unstable power cell. It all plays out on Energy, regeneration, and Hit-points of your opponent.
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noㅤ got a reaction from OKI DOKI in Unrelenting Force - Misty's lastest mecha ~ ♡
Why would that mech need pushback? Seems like the design aims to close the gap to flame and slash. Again, never played this type of build so genuinely curious as to why you'd need to push.
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noㅤ got a reaction from OKI DOKI in Unrelenting Force - Misty's lastest mecha ~ ♡
Cool build but do you need the double teleport? Your top weapons and drone seem enough to maintain energy drain from afar until they're close enough to flame and chop. I've never tried this build so I could be wrong but at first glance it seems like using a regular teleport is a free extra hundred HP with no downside. Your regular teleporter can do chip damage and you could also add a premium armor drainer too. More HP, more drain, and more damage all in one.
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noㅤ reacted to JamAnime in Unrelenting Force - Misty's lastest mecha ~ ♡
Depends if she has a push back weapon. like lightning recoiler, last word, or piercing fox. If not, then she might meed it. Also, a special item charge can help too.
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noㅤ reacted to LORD CHAOS in I hate these type of players
This guy was lowering his rank just to kill me using META BUILD
This has got to be one of the most unoriginal pranks ever
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noㅤ reacted to heller in Excuse me ? What ?!
I am not sure if this is a bug or not but if it isn't then This is outrageous !, the top 10 players here are cheating which not only is not fair but it decreases the rewards that the other players will get
If these players are cheating, does that mean that there is really no way to solve this ?
To make things more clear,the max points that you get in the first(tier) day are 1300 and the game shows that they are at tier one (aka the first round)
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noㅤ reacted to Scarlet Lorv in when is the game update?
The developers announced the release of the update on 06/05/24. We are waiting for the update, tomorrow there will be global changes in the game, they will add many functions to the game, fix bugs and change the multiplayer beyond recognition
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noㅤ reacted to Misty in Unrelenting Force - Misty's lastest mecha ~ ♡
Hiii ;3 today I've almost finished my newest build in my line up of meowful mechas ~ My mech isn't focused about being meta but more about being unique and still capable.
I call it unrelenting force, it's quite the little power house. It's held it's ground fairly well against the little meta builds around r6-r4 but I still felt like it was short of something, either sheer damage or drain power.
I'll be glad to incorporate any ideas and suggestions for Unrelenting Force. Chee!rs~♡
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noㅤ got a reaction from WhySoS1r1os in Legendary item crafting part 2... chances got worse... much worse
So my first crafting run had a 23.5% chance of getting legendary items. Original post linked below.
My second run got 5 legendries out of 41 crafted items, in other words, a 12.2% chance of getting legendary items. The chances of getting legendary were cut by over 10% since the last time I tried two months ago.
THE BEST USE OF A BASE: Craft Power Kits/Fast and Cheap to max out your existing items to get legendary items from higher arena tier rewards. Only craft legendries using your base once you don't need any upgrade food whatsoever. I did one more run for science just to see if chances get lowered again but I won't do any more after this one.
Bases are wonderful if you use them correctly.
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noㅤ reacted to OKI DOKI in Legendary item crafting part 2... chances got worse... much worse
it is ok. The cost to get legendary parts it is very heavy and just possibility very low.
maybe can craft modules for energy and heat caps basic but if you are advanced, then power kits and balance budget with mix boxes farmed.
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noㅤ reacted to WhySoS1r1os in Legendary item crafting part 2... chances got worse... much worse
I have terrible luck also I have only gotten a few legendary items from base so I started to craft power kits instead
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noㅤ got a reaction from WhySoS1r1os in Legendary item crafting part 2... chances got worse... much worse
That's the thing, it's not. It's better to get them from arena rewards. This post explains why.