Fordekash
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Posts posted by Fordekash
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Do the raid ever week.
Make it a priority to complete campaign.
get five arena wins daily.
don’t upgrade any items that don’t go to mythical.
upgrade base as quick as possible. Prioritize gold factory’s
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The exchange is an awesome I dead man!
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I think premium packs are the better value for tokens. I always assumed drop rates were the same?
congrats on the new items as well! That’s a great score.
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- Tirreggregars, MasterChief, rc and 3 others
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- 5
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- MasterChief and OKI DOKI
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Great post. Thank you very much!! I was thinking this week about posting my builds but you are muuuuuxh better!
I’ll see if I can use this to beat more than just the 1v1 tier 6.
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Shields use to be mandatory. I’d like if they brought them back
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Nice work!
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Awesome idea! Heck I’d pay an extra zero on the prices you listed!
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Clevername. Thanks for sharing the stats sir!
do you see a place for it in your builds?
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Sorry buddy but move on as quickly as you can and start a new account.
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Clever,
sorry if this a repeat but how many inventory slots do you have?
also does the cost go up for more slots or is the price always 125 tokens for five slots?
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looks fun as is should get you past level 10?
I think you will get drained by fighting any electrical build. If you want to try and keep balance drop the resistance drainer and trade the top weapons out with the energy free rockets.
Or just commit to fighting fire or physical with it. Trade that energy cannon to malice beam and swap the electric mods for fire or plates.
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What do you want to use the build for? Arena?
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I can totally hear it. What does that thing shoot? BBs, paintballs, pellets?
Sounds fun
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I would first be mad that I don’t have a fourth good build for area or campaign.
but I would then enjoy doing the campaign and making new builds!! I vote yes!
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Pretty mean looking! I wouldn’t want to mess with it.
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suggestions that aren't buffing this or nerfing that?
in Game Discussions
Posted
No disrespect to the Wiki effort. A big thanks to everyone working on it.
I think the Wiki team could greatly benefit from some inputs from developers on some of the mysteries in the game.
exactly how does the raid point system work?
confirmed drop rates from campaign missions and chances of legacy in base and from boxes.
odds of getting specific items. .001% can w of iron plate from boxes.
the algorithm that drives damage from weapons.
there is a great body of work as produced by the players but with out confirmation from developers the data sets are isolated and statistically unsubstantiated.