Since this is the new Forum i may as well drop this here with an updated variant of my old posts
Frantic Brutes
Positives :
- Nearly zero energy consumption , that 10 energy will be the game changer with Frantic's critical hit capabilities
- Super damage capacity , meaning that it cares little if you got super resistance or not [779 max on devine , yikes]
- Flexible range , all you need is a reliable knockback opener
- Little counter play in lower ranks [ High HP or prepped with resist , crits don't care about that ] Negatives :
- Mirror it's own upside , it has little to none minimum damage , chances of it doing single digit damage is just as high as it's chances of blowing your head off with a sneeze
- Top weapon , only 2 on a single mech .
- Unstable and unreliable DPS , unlike it's more chad brother spartan , if you use Frantic Brute , it's all in or notthing
- Meta shifts , top ranks meta has shifted to the point that even if you got all 4 critical hits , you won't get anywhere far due to the stats/meta inflation
- Frantics thrives in quantity over quality , people with solid mechs take 10 battles to get to their desired rank , Frantics costs you 50+ games instead , 3 digits games if your luck is horrible , arguably the worst choice as a competetive weapon
- Frantics can't fit with other physical items , if you want to use Frantics , you must build strategy around it for the maximum damage efficicency , like mentioned above , it's double or notthing.
Frantic Brute is only OP because it anniliate everyone in lower ranks who can't afford for prenium stats items , Frantic itself isn't even OP to begin with , it's already falling out of use slowly from the new meta backfire arsenal ,any decent mech with a decent stat can beat a frantic built like a breeze 95% of the time , 5% due to FB's dumb luck mechanic , nerfing it is pointless, you want people to have proper stats and not the desperate maxed HP/resist epic modules