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đź’‰Little Experimentđź’‰


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Well Recently, while farming titan tickets, I noticed an interesting pattern. It manifested itself in a change in the opponent's health, directly proportional to the health of your mech.



If your mech has 3500< HP, your campaign opponent will have maxad HP.

In the future, having found the optimal ratio, you can use this for your own purposes to complete missions such as 3 on 3, where every unit of health counts.

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[nit] If it were directly proportional AND based on HP, your enemy would have 11.7k HP.

There's obviously correlation, but afaik it's not based on HP.

I did some testing a while ago and to my knowledge enemies' stats scale off the amount of mythicals on your mech. Also it doesn't affect every mission.

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