Jump to content

OOSNSOO

Pilots
  • Posts

    34
  • Joined

  • Last visited

Posts posted by OOSNSOO

  1. 12 minutes ago, Sparks said:

    1. You do not need Flaming Scope.
    Replace sorrow with another DBA.
    It's not really big necessary to have all module slots, and double teleporter.
    All modules are wrong.
    2. Just replace LRV with Ejection Blast.
    All modules are wrong.

    What is DBA?

  2. 2 minutes ago, GeometricalTaco said:

    It has only average damage, it doesnt drain the most energy, and it is only range 3-6, so if you end your turn and they are somehow in range 1 or 2, it wont fire

    Agreed, but the energy drain has a difference of less than 10, plus more cost of energy, less resistance drainage, and backfire, too ..

  3. 1 minute ago, GeometricalTaco said:

    It cannot even fire what?

    And sorry i made a mistake I thought it didnt use up energy to fire. But still it is not a very good drone in comparison to others available

    Why? It's the most energy damaging one... Plus, no backfire, and given the swords I use, it will always be in range

    Please explain...

  4. 24 minutes ago, GeometricalTaco said:

    No, pretty much bad in every area. Sounds harsh but its true, nice try though

    1) Very low health

    2) Very low cooling and regen

    3) Not a very good drone, its made for energy free builds

    4) The ultrabright is not a very good weapon, there are much better alternatives

    5) sword + hammer isn't that good of a combo, but can work if you have no range 2 weapons apart from the sword

    Try to upgrade them, but one question: how is rail gun built for energy free mechs? It cannot even fire...

  5. What is a META build?

    18 hours ago, CleverName said:

    Maxed inventory, scouting arena, and understanding how arena works (when to go in, when not to go in, know if someone is hunting you, etc.). Luck helps too =P 

    Why would someone who is hunting for you matter? (As you always remain in the top 1...)

  6. Whatever the war of words Is going on, and given my arena rank is far less than you two (12, to be exact), I would say only one thing: In this case, savior resistance is definitely better, especially with EFA as the rounded resistance becomes 89. Whereas using independent gives you 130. But What you can add is another max plate.. So, Using savior resistance with another maxed plate giving you 371 HP is definitely worth more than excessively increasing your resistance.

    13 hours ago, Tirreggregars said:

    While I might agree for a max Plat Plate, at your rank saviour res is better than iron, since dissolvers are rare, and doing the maths it equates to more hp than an iron plate.

     

    Back tot he original post, if you wish to run any energy dependent weapons at all, I recommend MPV, since with EFA you have to equip one energy module at least if you want to run those, without any energy dependent weapons efa is better since it allows for better modules and more weapons. Overall, I recommend playing a sorrow, and otherwise I recommend using Windigo since it is now very very strong and easy to get. Right now you can't really go wrong with any of those torsos so it's up to you.

     

    13 hours ago, SawzAll said:

    That's not how it plays out in the arena at my rank, as well as not how it plays out in WU.  But I'm not here to say that you're "wrong" so much as my experience and testing say otherwise.

    Absolutely agree here.  I make it a point to select my energy mech when someone has an EFA build that's not completely energy free, because usually I beat them.  EFA is one of those things that, in my opinion, is "go all the way or go home."

     

    13 hours ago, Tirreggregars said:

    I am at a similar rank (7) and saviour resistance has worked perfectly for me. I believe it is mathematically impossible to disprove my claim (taking into account the fact that little to no dissolvers are used at my rank)

    EFA is generally weak to energy, since 240 valiant drain is superior to the 120 or so res you get with an efa.

     

    12 hours ago, SawzAll said:

    Nah, rank 10 and rank 7 aren't similar, at least in my opinion.  (I say that only to say you're at a significantly higher rank than me, but whatever.)

    I would say it's possible to mathematically test it.  You'd need to record your resistance values when either any of your mechs is destroyed and/or you win.  That tells you how much resistance damage, on average, those at your rank do to you.

    Then from there more calculations are done on averages.

    It would just probably be too cumbersome and involved for most people to want to do it.

    Maybe that will be my next research project.

    I totally recommend savior resistance (or specialized resistance modules)  in the campaigns though, to be fair.  That's because I did test that part of the theory, and found that resistance is more valuable in the campaigns because it resets per enemy.

     

  7. Can't agree but can't disagree.

    It depends all on what torso he is using.

    Using MPV: use some heat weapon which draws energy...(you already know the examples).

    Using EFA: use some heat weapon which doesn't use energy ...

    That's all

    But EFA is better, given the weapons you already have and the stats.

  8. 10 hours ago, SawzAll said:

    I would say EFA is better for what you seem to want to do.  But I am not rank 1, and so I would say we'd have to ask a rank 1 person to try both configurations out and see which they think is best.  And/or test this in WU.

    Why not set up WU so that you pilot both mechs when you fight against the computer, and then build both of them and fight them against each other?  That's what I would do.

    I'm partial to EFA because I own one, and I prefer more hit points in this situation.  But I recognize MPV has more resistance.

    In my opinion, the extra weight is for another basalt dissolver....

    Actually, I am with EFA too...As @Tirreggregars said, a sorrow is one solid combination of a weapon while using EFA... And if you change to savior resistance, supreme cannon or another sorrow can do the trick.

    But I DO DISAGREE with another bassalt dissolver... You won't even get the real opportunity to use those, and even if you do, those are one time weapons only... Mind it... Technically then you could fire three turns without much damage.... But by that time, a physical mech using only one Armor dissolver can kill you....I strictly disagree with the idea of 4 one-time weapon use.

    Using another bassalt dissolver will just not cope with your intention of being a heat mech..(as the heat isn't going to rise that much and with someone having 400+ heat and 150+ cooling, and being a physical mech, you would definitely lose)...

    You should atleast have two weapons whose ranges coincide so atleast you don't have any spare turn...

    Plus, if I were you, and I if my second mech was heat one too, I would have preferred to use one bassalt dissolver against one mech...

    I would like to say one more thing, if you use energy free weapons, you will have another great advantage... You heat goes above 500, you HP goes 300+, and your cooling, even using an heat engine is more.

    Now it's your mech @pinkpony24, do what you want to do and try out every single combination. You will find out yourself.

  9. 46 minutes ago, Bluz said:

    Good day everyone! 

     

    So I've just thought of a way to potentially stop people from running hard counters, particularly the ones that completely disregard their energy stats despite having four to five items in their mech (drones included) that consume energy. 

    If your build has more than three items (drones included, but energy consuming utilities are not) that need energy to fire, the game would request the player to have a minimum of 600 energy capacity and 200 regeneration before being able to enter arena (these values would be based on the rank of a player, lower rank = lower minimum requirements. The aforementioned are applied for top ranks). This way, people are more encouraged to actually have rounded stats instead of just hoping to get the right opponents for their counters.

     

    Thoughts?

     

     

     

     

     

     

    Extremely bad idea....

    The players who do this, will eventually go down arena rank whatever the stars that they have managed to collect. Its just like locking the freedom up. Plus, it will be really hard to play opponents because of their rounded stats. It becomes difficult for everyone. Those players will learn their mistakes. Plus, in all the battles, with such counters, I have NEVER LOST A GAME...JUST HAVE ONE ENERGY MECH AND BOOYAH!

    SO I Definitely discourage this.

  10. 1 hour ago, pinkpony24 said:

    Hello again😅 I need some help on what torso would be better for my current build. My last build help post wasn't very helpful, I hope you guys give me some feedback with this one. Anyways, I have two lvl1 mythical torsos ready to go, MPV and EFA. I am trying to make one of the builds below, I want to know what torso would be better for my build. I also have enough room on these builds for another weapon, what do you guys think would be an effective weapon to use?

    MPV.PNG

    EFA.PNG

    Well, I am not a Pro level player. But by what I have gathered and known by playing, I would like to share my opinion.

    1. The mech build is strong in both cases, but its downside is two many blindspots and no weapons to fire after certain time. You see, in both builds (especially using EFA) you have more than 2500 HP. That means in 50% of your battles, you will face second mech after defeating the first one. And you don't have enough weapons, too...just using stomp isnt a good option.

    So, you need at least one extra weapon, most likely corrupt light or abomination or savagery or supreme cannon if you use MPV and Burning shower or Desolation if you use EFA.

    2. Over excessive resistance might not really help you...(as in the case of MPV, where pys is 165 but HP reduces around 300+)... So better option becomes EFA.

    3. Right now, all of your weapons do not use energy at all. So EFA becomes better option.

    Final conclusion: you can use both depending on the extra weapon you are going to add.

    If you use MPV, use corrupt light or savagery or abomination or supreme cannon.

    If you use EFA, use desolation or burning shower. (I won't recommend heat bomb because its one time use).

    Another thing is that resistance of above hundred is really not required when you can reach around 90 resistance by using savior resistance. That would allow you to add 2 extra modules plus one weapon or two extra weapons and one extra module.

    I hope it helps...(I tried my best).

  11. 15 hours ago, SawzAll said:

    If you don't mind me asking, do you know of any items that are common that are worth pushing to divine?

    (Anyone can answer that if they want to.)

    Because for the life of me, I can't think of any item that starts as common that is worth upgrading all the way to divine.

    For those who still have iron boots, charged walkers, and scorching feet, it might be still useful (especially iron boots). It still has a place.

    So, that means Iron Boots cant be upgraded to divine by using ascension relics of rare level (I am one of those who have mythical Iron Boots and not much epic and legendary relics)?

    (The question is open for all)

  12. What's the difference between ascension relics of different levels?

    Like difference between Legendary and epic ascension relic?

    I checked again and again, but found nothing. Even it's boost power is the same, 7400 power...

  13. On 12/18/2020 at 10:01 AM, Alexander said:

    Hi guys 🙂 

     

    Let me give the good example and introduce myself!

    My name is Alexander but everyone calls me Alex. I am 28 years old, I am into sailing, ski-ing, reading, writing, anime/LNs, games and cooking. I started playing a game called BattleDawn back in 2006 when I was 14 and was asked to help test SuperMechs by a BD Admin back before it was public and just kind of stuck around. I lead a team called NCR (New Corgi Revolution) in Battle Dawn with Josh (Malicewolf) and am a member of the Shiba Revolution in Super Mechs. 

    I studied Software Engineering, but frankly I find most things interesting.

    Some years ago I was hired by Ilona to be Community Manager (we talked a lot and she suggested I apply if I really want to improve BD/SM so much, so I did), she however didn't stick with the company after that so I had to kind of learn the job on the spot on my own. And take parts of her job (Product Manager) while at it. This went pretty well and I formed a pretty natural gear in the SM and BD teams, but when the SM Team grew it became harder and harder for me to feel like I was making a meaningful impact. I went to Michael (Tacticsoft CEO), told him to either give me something else to do or I'll have to walk away eventually. He asked me what I want to do then and I offered to take over Battle Dawn instead, which was orphaned without a manager and close to a shutdown.

    I took it over, it went pretty well, Battle Dawn didn't get shut down, grew a lot. We recruited Josh and Elcent who are awesome human beings and eventually Michael passed me onto a guy who was buying the rights to make a Battle Dawn sequel. We got along and after spending a lot of time discussing with each other, we decided to buy Battle Dawn itself as well. I re-recruited Ilona to the team (sadly she left a while ago again :P) and re-recruited Simmen, Gato Games was born. 


    We improved Battle Dawn's servers a lot, I got the title of CEO, we recruited Gaurav, Fluffeh and Kenny and eventually got a chance to buy Super Mechs... Which at the time we couldn't. Got another one and this time we could and did. 

    So yeah, here we are and here I am. Please be nice to me. 😛 

    Well, hallo @Alexander! I am a real fan of this game and a regular player.

    I would definitelylike to ask: will you please allow an option to turn off the base update to all those who did?

    I mean, it was really nice back then when we could buy any number of silver boxes we wanted with SM Coins...and heavily upgrade our mechs.....but now, everything sees doomed...

    I request you to please change this system back to silver boxes...atleast give an one way option to go back to silverboxes and quit base again...

    Or, do something extraordinary to bewilder us.

    I am honoured to talk to you. And I hope you consider this.

    OOSNSOO,

    A 73-XP-Level Player.

     

×
×
  • Create New...