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Posts posted by Tebrisart
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On forum, i did'nt really find many ideas ideas of new mods classified in the grappling hook / teleporter or charge categories so here are my mod ideas ( I wasn't at home so much i did not have all my stools to draw )
The art ( i haven't finished them all but i update overtime as its advance ) :
The first art ( Charge ) : Propulsion charge
the propulsion charge is a lighter electrical charge but can only be used at long range .
Stats at divins without arena buff :
Weight : 15
Electric damage : 122 - 161
Energy drain : 51
Range : 6 - 9
Energy cost : 35
Use : 1
With arena buff :
Weight : 15
Electric damage : 146 - 193
Energy drain : 61
Range : 6 - 9
Energy cost : 35
Use : 1
Art 2 ( Teleporter ) ( Unfinished ) : Modified teleporter
The modified teleporter is a classic teleporter but with one restriction, it can be only used at least 4 spaces from the initial location and have 2 uses .
Stats at divin without arena buff :
Weight : 16
Electric damage : 102 - 137
Energy drain : 48
Range : 4 - 9
Energy cost : 42
Use : 2
Witt arena buff :
Weight : 16
Electric damage : 122 - 163
Energy drain : 57
Range : 4 - 9
Energy cost : 42
Use : 2
Art 3 ( Glappling hook ) ( unfinished ) : Defective grappling hook
The defective grappling hook will be able bring the ennemy closer like the classic grapping but a its name indicate it does not work correctly ( No is not a backfire grappling ) , this grappling catches the ennemy ( normal ) but pull it a little to strong is therefore the ennemy bumps into you which push you 2 areas .
Stats at divin without arena buff :
Weight : 13
Electric damage : 115 - 144
Energy drain : 62
Recoil : 2 ( After pulling the opponent )
Range : 2 - 9
Energy cost : 21
Use : 1
With arena buff :
Weight : 13
Electric damage : 138 - 170
Energy drain : 74
Recoil : 2 ( after pulling the ennemy )
Range : 2 - 9
Energy cost : 21
Use : 1
- Identical and White Star
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Since the arrival of the forteress, practically everyone use them and i find it a shame to always make the same combination of module, which is why i suggest 2 modules : the plated heat engine and the plated energy engine (temporary name )
The plated heat engine give explosif resist, heat capacity and cooling
Stats at Divin without arena boost :
Stats with arena boost :
The plated energy engine is the same as the heat version but in energy :
Stats at Divin without arena boost :
Stats with arena boost :
- White Star and Jajcyn420
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I have a question when we make a new topic of idea for a new item, we apply it in Fanart or suggestion ?
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- White Star and Spam
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1 hour ago, AftoKrator_ said:
id say, add more complexity. more likes, and definitely darker grey shades. also, use the red and blue swatch from the game.
4 hours ago, Spam said:if you changed the outside to a darker grey, used black outline, and maybe gradients it would be better.
Thank for the advice ^^
I modified it ,is that better ?
1 hour ago, AftoKrator_ said:is that google drawing or some other software
I use ibis paint .
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12 minutes ago, Medikit20 said:
not bad
Thanks ^^
13 minutes ago, Medikit20 said:could be better if you ask me.
I did not understand this party, could you be more precise if you please ?
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Idea of module : Arieal propulsor & Protective propulsor | Electro & Tebrisart
in Suggestions
Posted
I add also if you not have effecient energy for use the module it is automatically desactivate like shield in legacy .
Also i tryed to do a mounting just for see what it is will look in game :
( the mech you see is not my real mech, is just build that for fun . )
Okay that sure the divin item with epic item that not the better example but i have not better
Otherwize i find this not too shocking or strange in my opinion .