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Bland

Pilots
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Posts posted by Bland

  1. This could just be implemented into the regular box shop and the premium 1.2kT box could just be another box.

    Currently, the game doesn't really need this, but instead needs optimizing and progression improvements.

    Obvious roadblocks aside, item groups can just be "featured" each day on the premium box/pack. 

    The box can have E-Ms, and premium pack can have legendary E-Ms.

    Featured items can just be items that have a drastically improved drop rate during the time that they are "featured".

    The L-M box is an incredible idea, only problem is that offers are much more attractive, and would need a "spotlight calendar" to show you which L-Ms would be featured up to 30 days in advance. This is the only way I see it being more useful than token offers, as players will be able to save their tokens for a specific item spotlight and get what they want then.

    I also think that there needs to be an E-M item shop where you can buy certain items for a designated price of around 100K-500K (remember that this is you getting the exact weapon you need/want, the price is to prevent it from being broken) with around 10 random items daily.

    I also think that there should be "Gold" boxes which give you either a legendary, or a maxed (legendary) powerkit. This could go for 350k/500k and could be useful for maxing items/ when base is too slow. 

    (These are just thoughts that I believe have some value, don't take them seriously if you don't value them, as they aren't completely thought-out)

  2. 24 minutes ago, Stefix5000 said:

    just for a point of reference, how many divine items do you have?

    Probably ten.

    The stated prices were made in mind with Divining prices as well.

    I know that divining L-Ms cost 1 mil, but this entire system is unnecessary and only serves as a late-game activity for those who have already reached the game's larger milestones. 

  3. Recently, someone asked me for my thoughts on Relic Fusion, so here's my proposal:

    Requirements:

    Level 120

    At least one Max Mythical item

    Features of overhaul:

    Shattering

    Combining

    Selling

    Feeding

    Dyeing

    First of all, there would be a UI change to relics. This only appears once you have reached Level 120.

    For Relics, when inspected in the upgrading area, there would be a hammer icon in the spot of the red arrow.

    When clicked on, any item currently being upgraded is removed and replaced with the selected Relic.

    From here, you will have 4 options:

    1.Shattering converts the desired amount of Relics (from that category, using a - or + thingy) into Divine Dust.

    Divine Dust cannot be reverted and cannot be combined with other Relics or used as a Ascending Relic.

    2.Combining is pretty self-explanatory

    Legendary: 5 Epic Relics (costs 1,000,000G to combine)

    Epic:3 Rare Relics(500,000G to combine)

    Rare:5 Common Relics (200,000G to combine)

    Common:N/A

    Legendary Relic is equal to 75 Commons

    3.Selling is also self-explanatory

    Prices:

    Legendary: 750,000G

    Epic: 350,000G

    Rare: 150,000G

    Common: 5,000G

     

    4.In order to feed a Relic you have to have at least one Power Kit, as you can only feed them to power kits.

    if the Relic you're feeding to the power kit is at the same rarity as the kit, it will automatically make it the highest level. Keep this in mind.

    Otherwise, the Relic Power Values are as follows:

    Legendary: 250,000P

    Epic: 125,000P

    Rare: 65,000P

    Common: 10,000P

     

    5.Dyeing is only available to items that are already Divine.

    It changes the glow of the item when used to match the color of the Divine Dust that you used.

    Additionally, you can expand your options by "upgrading" Divine Dust with a Color kit.

    This only works for base colors, not designs of any kind.

     

    I believe that if there are any changes to the Relic System, it's going to have to be an overhaul.

    *Some number are probably too large/small, this is just the general idea so take it with a grain of salt.

     

  4. 33 minutes ago, Electro said:

    That what i said but maybe i misphrase the topic ? I'm not very good at making well-formulated sentences..

    Thanks ^^, we too we have not really imagine that in game but we have tried some sketch of idea .

    same that not exactly what i thinked but after reflection this can be very interesting, especially for perimeter protector 👍 .

    So it will not have the energy cost ? Or for a reduce price ?

    that wouldn't make them op ? the only weakness was that he risked during the fight that the opponent of an opportunity to wear out your utilities and thus become just an iron pebble and can't do nothing.

    but with 3 time they can move of 3 movement maybe to correct this fault . Also i can have wrong, i have not already tested in Wu .

    There would be a heat cost and energy cost, I'm just not the most focused person right now so I thought it best to leave it out for now.

    Immediately stating item stats is a great way for a good idea to get rejected simply because people don't agree with the stats.

  5. I think that shields should be be brought back to the game, so this shouldn't be a shield replacement.

    (Before anyone says anything about the above, I am aware of shield balancing issues and the difficulty of getting them to work with the current meta, just saying it's a feasible opportunity in the future)

    I really like the concept, I just can't imagine this being in the game right now.

    Instead of allowing you to "fly" or bypass your opponent when using rolling legs, it should extend your travel distance by a space, so you can jump 3 tiles instead of 2.

    I love the idea of being able to use retreat/advance weapons without moving though.

    Here's a rework for it:

    It can be activated like the drone, but won't do anything on it's own.

    While active, you can perform any of the actions below 3 times before that propulsor is exhausted for the duration of the match on that mech:

    Jump an extra tile/ over your opponent.

    Roll an extra tile on Rolling beasts/ treads

    Negate a weapon's ability that forces you to move your mech. (advance/retreat)

    CLAW SPECIAL:

    Allow your mech (that uses the claw) to move up to 3 tiles in either direction.

    You can't move past your opponent, so they can block some of your options.

    This item should be one-of-a-kind, so no variants with different transformation ranges.

    It should be E-M

    Epic: 1 use

    Legendary: 2 use

    Mythical: 3 use

  6. I'm actually a regular that comes and goes all the time. I'm just using an alt account would like to refresh my image in the community as someone with sense and reasoning.

    3 minutes ago, Tigergeezer said:

    Real food for thought there, Bland.  Not on topic, but since you have a bit of a knack for analysis, what's your view on introducing a way of fusing transformation relics, so, just for example, you fuse them to make the rank above in the same ratio as fusing items.  So two commons to a rare, three rares to make an epic, four epics to make a legendary.  Worth consideration, or just not a runner?  Having a zillion common and rare relics sitting doing nothing bugs me a little, but maybe it's just something to shrug and live with.

    Um, that's something that a lot of people have considered in past times. I'll give you my opinion on it tomorrow as a new thread. It's incredibly complicated.

  7. I'm looking to create a WU pack that only consists of legacy items.

    Is there a legacy item list that anyone has access to that I could use?

    If anyone has any legacy items or legacy accounts I would love it if someone could show me their stats.

    Max lvl or lvl 1 preferably.

  8. It's honestly kind of entertaining how no one can talk about trading without getting worked up.

    Short opinion: No

    Long opinion: Meh

    Trading is a good idea, but it's overshadowed by many alternatives. I'm not even gonna try to cover those, but this game has too many issues and not enough depth to consider something so useful.

    Supermechs is a grind game, trading reduces grind by as much as multiple years.

    I have yet to figure out the psychology of Supermechs, and how anyone, (including me) gets entertainment out of letting a bot automatically run the same mission over and over again. I have a few working theories, but I'll save those for the future.

    Trading can be balanced, no matter how broken it may seem, but in order to even consider it, there would have to be numerous improvements to the game, added depth, better progression, etc. Once the game is polished up and everyone genuinely enjoys hopping on to watch ads and grind for visible progression, THEN, AND ONLY THEN can the community as a whole have the chance to take a look at the entire SM economy and say "eh, why trade? we have a bunch of other options".

    It would take at least a year, with a full-time working balance team with clear and accurate communication with the community to figure out how to balance trading.  Right now, Alexander is the only dev, and trying to figure out how to add such an unnecessary feature would take his entire life and probably destroy his relationship with the community. 

    In short, trading is a decent but silly idea that all low-level players ask at some point during their playthrough in order to get something they want because they're too impatient to waste precious hours of their life  letting a bot run the game for them.

    The game, and the community, has mainly been in shambles for the past few years, and in order to fix that, we have to stop making silly posts like this, and help SM grow. I would like everyone who has commented in this thread to think about something that needs to be fixed, changed, or improved and make a post about that instead of arguing over something so daunting that it will never get accomplished anyway.

  9. 8 minutes ago, Electro said:

    I think it would be better to trust the player r1 only, he generally has much more experience to arrive r1 while r3 for example since he is not r1 and well that probably means that his experiences do not are not really refined in any case not enough to arrive in the top ranks, r9 is very early (I am r13 with only 5 months of play in ftp)

    I pretty much agree with that, I think purifier only needs unlimited use (as a reminder; purifiers has average damage almost identical to sweetie but sweetie weighs 17 kg more and have a heat cost )

    However ..

    mathematically it is not possible, if the opponent have -60 phy res you can get 365 damage max, if you want does 580 damage with a purifier the opponent should have -175 res .

    7w42.png

    I meant 580 damage total based off of my use history with Purifier as a max myth weapon, but overall, you're correct.

  10. Generally speaking, I think that your opinion shouldn't count unless you are R9 or higher, or actually have a Purifier that you use.

    I don't think even a fourth of this thread's commentators actually own a Purifier, and probably haven't  even played against one. I would like you all to bear in mind that Purifier is a light, energy-free weapon WITH NO HEAT COST. It's lack of disadvantages are what makes it a premium weapon.

    But just because it has few cons doesn't mean it is a strong item, you could, at most, get MAYBE 580 damage with it if your opponent had like -60 phys res. I would love to see a Purifier meta for the sole reason that it is fun to use. I think the only change needed is unlimited uses. It's meant to be annoying and hard to deal with, not a high-DPT item. 

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