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Stelight

Commanders
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Everything posted by Stelight

  1. For my double scope mech (Edit : i have forgot that the next message will be my 1000th on the forum,) Edit : soon, the electrocuter cockpit will be the only scope of the first mech, the lightning scope will be used on the second. (Because i can't really use 2 scope in a same battle because i haven t have double teleporter)
  2. I made the lights, especially the interior of the 2 guns, it will remain after doing some retouch. Merg : Not yet finished*
  3. thanks you very much for support I also made good progress on adding color, here it is for the moment what it looks like : otherwise yes indeed I will soon have reach the 1000 messages (normally the 998 including this one) '\_(^^)_/'
  4. this drone I had imagined it easy 2 months ago, however I had dropped it in oblivion until I found its paper form, I made the lines and it will be missing more than the color. Even if it does not prevent me from modifying parts. otherwise I have no idea of a name but I think I can find one.. on the other hand the possible stats uh it will be later..
  5. having used a legendary level 40 power kit on that , it's not that a bad torso but besides, I had that .
  6. back to the main topic bro, where is naga on your mech
  7. Too bad, you miss an opportunity to see mechanical monstrosities created just to take revenge for the topic you created(or maybe not)
  8. otherwise I can always invent 6,8,10 scope mechs concept if you want.
  9. My ability is that terrifying? so maybe I should give it a name: editing
  10. are you sure you don't want to fight my mech with my 4 scopes ?
  11. For the explosive construction, you should later try to have nemo, as to energy construction, I saw no electric drone so I put the one that would suit the best. I think that a damage inflict version is better than an energy drain version for the simple reason that with the 2nd version you must almost be able to use at least 1 malice beam / hot flash accompanied by another weapon each turn (+drone) under penalty of the opponent regaining more energy than you cause him to lose. in the absence of lightning recoiler which could have made the combo: recoiler + malice, and therefore without that, the opponent can just advance, the dgt version is then preferable, and I added a repulser because it's better to put that than nothing to put to cover the 2nd range. then the best and to take into account several opinions/advice mainly from those who know the best, I am only rank 11 so I do not consider myself really "gifted" to advise.
  12. overall changing torsos for windigo/nightmare or Naga these are the best torsos apart from lpv and mpv which are premium and upgrade the module, it will become really important. 1st mech : make sure your mech can attack at any distance between the weapon with the longest range and the shortest. here you couldn't attack at 3rd range. 2nd mech :lack of usable weapon at the 1st and 2nd range, even if the emp and the drunk lightning can attack at the second range, it is only once each and after that you definitely have nothing left to prevent the opponent from approaching .That's why replacing drunk lightning with lightning recoiler is a good idea (and remove hysteria, no need to have 3 long-range unlimited use weapons) 3rd mech : Same than 2nd mech, no weapon with ranges of 1 and 2 in the long term so replace broken devourer with magma recoiler or a flaming hammer m, and always remove these 2 savagery and replace the fractured basalt annihilator with flaminator or corrupt light, "armor destroyers" are not used much in this construction archetype. I had seen that you have a fractured basalt annihilator, you have to save it, it's a premium item (rare) which is op, despite these stats which at first glance may seem low, it weighs only 8 kg and destroys 60 armor to the opponent at mythical/divine.
  13. Nice one, if i have the token, i would have bought but.. but it won't be today..
  14. All of these double module.. when i know that i have actually 1 premium module. I'm jealous.
  15. being in lack of precision about the "rework" I will consider the questioning on the implementation of the shield as we have known. personally I am mixed or even negative opinion on this subject, of course it opened a new "way" and longer prioritize energy or heat stats for resistance but there is already a problem: those who have double modules, this which allowed to enlarge the stat limits possible are even more advantageous than ever, if the shield started to be meta because the double modules offer much more stats for the weight, and even because they are heavier and give this advantage , this increases the difference even more since there is a limited number of modules. Noted that the shield is like the teleporter grappling hook, charge.. is universal to all mechs: any mech can be equipped with one if there's space left, but so the fact that this item is universal makes the importance of its exponential balancing, if it turns out that the stats are broken, everyone would start playing this item in the arena and for sure most of the enemies will have it, maybe even on their 3 robots. and the nerf directly would probably make it a drama because the players will have maxed an item, in ftp it's not so easy to upgrade until max level items so see one of own item be nerf.. i don't think the players who are most affected still calm. Moreover compared to the thing mentioned before, it is difficult to balance this kind of item, indeed, no other item exists with a system of % dgt reduction which makes it so special. moreover not implimentable in the campaign because I do not know if you have noticed it but the shields deactivate on their own if: energy version: reaches 0 energy heat version: exceeds the limit at which you will be forced to do a cooldown. and one could easily imagine that if you overheat a bot with a heat shield the enemy action will be: --> 1st action: (used by cooldown) --> 2nd action: reactivate shield and you reheat it which creates a loop until the enemy is destroyed (except if new i.a is creat but if even not any new item come so why change that..?).. so if new players don't fight against it, it may go unnoticed. then implementing the energy version only seems like not the worst idea, it highlights the energy mechs that will have a tool to survive longer (even if it leads to sacrificing weight when it's the type of mech that uses the most heavy weapons) and he can cancel this resistance to their enemy if he manages to drain it in addition that I had not spoken about it since now but the shields have a cost, that of energies.. energy of course even All of this leads to taking into account all that I have said previously.
  16. To make the poll relevant, be sure to explain in detail the "rework" about the energy shield.
  17. beautiful premium pack. Unstable power cell is decent, especially with another upc or brightroar, on my side I also have it but I have nothing to accompany it, at least with 2 scope ..? otherwise yes the broken blizzard dissolver is surely an excellent item to own . Golem..Myth food,it is always useful for that.
  18. On my side, i used play store, search "puffin" on search bar, I downloaded it.
  19. Yes, if you want to get the free box on mobile you have to use puffin.
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