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Shredder SM

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Posts posted by Shredder SM

  1. If an item starting from common can reach  Divine ( for example: Iron Boots, Nightmare etc.), you have to use Common Ascension Relics to get it to Divine, and for items starting from Rare rarity you have to use Rare Ascension Relics to get it to Divine ( for example: Malice Beam and Corrupt Light).

    Same thing goes for Epic to Divine ( for example: Windigo, Zarkares, Nightfall etc.) you have to use Epic Ascension Relics. And same goes for Legendary (using Legendary Ascension Relics). (for example: Valiant Sniper, Magma Blast, etc.)

    Also you can't use, for example, Rare Ascension Relics for items that start from Common ( like Nightmare). Same stuff for other rarities.

     

    Hope this helps!

  2. 14 hours ago, Mdhafiz05 said:

    Well, "other" like legendary item dropped in mix box, and I think it "might" drop legendary item, but I respectfully your opinion

    I think it may drop lagendary, I guess (?)

    If it dropped legendary, it would become overpowered...

    Yes, it could have a very small chance, but it would make Premium Boxes useless. So, I disagree with the idea of Mix Boxes dropping Legendaries.

    As for the idea of the Common items dropping less frequently from Mix Boxes, I agree.

  3. I agree with Lord Gorgon. Desolation needs an upgrade. It is one of the few energy free heat weapons that doesn't do knockback.

    You don't want to have to get to like 8 or 9 range to use others (like Flaming Scope, Cockpit Burner etc.) and most other energy free heat weapons only have 1 use. It is also very useful because you don't want the opponent to be able to use their weapons and want to keep them out of their weapon's range.

     

    This is my proposal:

    Exp Dmg:

    + 5-10%

    Heat Cost:

    Remain same or decrease by 10

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