Swoop is half weight. Also helps in resistance damage and heat damage it is higher. Sure, the drone it is good for the hugger. There are few others mechs set that swoop works ok but that does not mean it is good for others. It does fit properly to any set, but the damage effect won't amplify like the hugger. Nemo, it is the epic version in the sense as option because help in max heat damage another effect against heat cap. Sadly, the weight it is not the best for the damage. Maybe should be in the 32 or so on weight reason I added heat protector drone because help on shield damage, but backfire will affect in a mele combat.
Maybe your first mech can risk a bit and can pay off vs energy even it is a gamble. I do test as gamble. I do not like much in the case that will drain some HP when heat vs heat huggers take you down but can work with others.
You can use energy hook not developed just as common part L1 for the function and a common L1 tele. I played like that before as testing things. Your current mech it is the epic version to be use but damage is low. Sure, good choice to be use.
Also, I can see you have some phys parts that can be developed. You can make some mechs around having some parts already developed and can yield R7 steady like this basic mech. Sure, you can use eject weapon or dual frantic, but I can see you are not dual frantic guy. Just focus on those basic changes you have in mine. You can be R3 in 1V1 and go for the money R5 in 2V2 if having time
As you know, it is hard to figure out without full current set up.
Now, you are currently balancing a bit the use of primary modules to make a fight looking for an R7.
Let's say this, the game at R7 has become a battle of powerful guys that we can say are becoming tops plus real tops around semi-retired playing just few but are in full power and hard to win them.
Knowing that, you need to consolidate a bit power to the best mech you want to be the best friend.
You have a basic R7-R5 account pretty decent.
I will split separating not considering a second mech.
Let's say you go for huger. The huger it is confronting huggers, dual recoils, energy mechs, frantic with spartan or dual spartan, mercy mechs and reckoning mechs between others.
Knowing this, some energy mechs with drain you and will be hard to recover even with basic divined meta hugger which with the current basic at lower ranks will be a bit sometimes hard to come up regardless of it is a good player. So, you need to be basically set to be at full or close to full basic meta.
I do not know if you have Swoop. I will assume you do have one for that hugger. I do not know if the MTV it is divined. If the torso it is not divined, you should divine the torso and weapons. In the case you do not have the relics, it is ok for now but get focus to make stronger mech.
The numbers below are related to have divined parts and full max account. The hugger can be loke this looking at your parts.
I will add few items now. This will give you a better stand. Not the best but some players are good and can go against full body mechs with disadvantage. One example was me not having the divined items fighting at R1 with disadvantages vs the real top players and wining against them. So, yes, you can make a fight back for the R7 and can go for the 2V2 and go for an R3 on 1v1 as shown.
Sometimes it is best to have the charge. It is about strategy and preferences according to the partner mech as combo attack. Maybe can use the charge because players as snipers with jumpers will push you to the corner and they like to use the charge to make their move and make you lose a shot and at the same time to get double hit.
So, you can go like this too
If you do not want to use charge and if you do have a dual tele, go then for dual tele.
There are few others changes that can be use but this will be just basic.
You can have a 1v1 R3 in this way. Remember, my modules are divined that gives the possibility to give a little more of change to move up.
In this case, your second mech will be affected because module limitation but you need to ensure one can be optimal related to your current arsenal.
Making a second mech pre-designed by you, it will be weaker but can help as combo to possible sustain an R7 combo mechs.
Again, I do not know your drone in use, but I will use basic then can modify because even drones can be replaced without issue been close on weight, you might have other weapons that can use for now in the mech until get full premiums parts with the remaining eight space.
This is an example having the first mech as I showed and remaining parts around that I can see. Sure, not the drone because I am assuming that one just as example.
The energy won't be optimal but maybe can do a basic fight against energy mech due to the drone. You can even add a basic extra drainer that will be in line for the mech. Using the matrix module with Nightmare, it won't be the best on shield but ok for now. The heat will be decent and cooling to close to minimal basic in need. Divining the nightmare will help a bit more.
Both can be temporary combo for possible R7 depending on match maker with powerful guys.
Hope this gives just an idea to make changes if you want. Just analyze according to your preference way of play. Remember this is just an idea but many others can change and there is not a full account shown.
NOTE: If hugger does not work there, then go with the recoil mech as the stronger and weaker hugger. 🫡
unfortunately, I don't have a swoop yet, but one of the MPV is divined
I tried to provoke all the force on the first robot, but I ran into a problem: I didn't have enough space to insert an Overload Preventer
My 2nd mech:
In this case, the second fur feels quite comfortable, but has little resistance. When playing in the arena, this is the biggest problem for me. I can destroy anyone, but I just don't have time, because I either have little hp or little resistance.