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Posts posted by Char
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Make energy match heat so you have to regen energy manually and if you have no energy then you have to waste a turn getting some then attacking or some status effect that just stops you from moving sometimes. parallelized?
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LIke the idea but it has to be balanced not like 400 healing or something. maybe 120 at max? and make it cost 25 heat 30 energy
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save up your tokens. you get 10 each day so every week is 70. also in Sundays and Saturdays events happen to get 100 tokens from a limited achievement so 170 is a lot for each week. in two weeks you can get a premium pack witch usually give legendary or have bad luck like me and only give epics. about 5 cards in those chests. and raid exists too so that gives tokens too. its grindy but it works
fortune boxes legendary are rare too not consistent but yes I've gotten legendary that way.
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On 2/10/2021 at 8:36 AM, SawzAll said:
BLUF: To make Viking Hammer more or less on equal footing to Flaming Hammer, I believe we should buff Viking Hammer only a little by making some of its stats equal to heat:
- Reduce weight to 60 (-3)
- Increase damage to 236-395 (+19)
- Increase regen damage to 20 (+3)
LONG STORY: Due to the way energy works, it suffers from a systemic disadvantage. While one loses turns to cooling their mech, or can make a voluntary shut down, energy gets regenerated automatically at every turn without costing a turn. As such, if for example the average META mech has about 295 in regen, the energy player must do this much energy damage or higher every turn. This requires high-drain configurations like dual malice beam, at least one valiant sniper, etc. And energy drained foes can still stomp you, fire energy-free weapons, grapple, and charge.
I believe therefore that bringing energy weapons to at least equal footing with heat will help level the playing field and make energy more viable. I'm not requesting for stats that are higher than heat because I don't want to accidentally over-buff any items. Truth be told, energy should have roughly 25% higher stats, but this request is for more or less equal stats.
I do not want to nerf any items because that's both unpopular and harmful to the game.
I'm suggesting only equal stats in the areas I mentioned to hopefully prevent an over-buff. But feel free to disagree with me.
Please reply to this thread.
yeah they should buff energy. should add a status to it when you energy break someone like a palatalization that stays for a bit and could waste one of your turns you could have used on stomping or using a weapon. that would make energy more viable in higher ranks. and yes viking hammer should get buffed to be more equal to the flaming hammer
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imagine sniper damage and you have -100 resist
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i got another obsolete energy cannon. I have ash creator but it doesn't fix my range problem do I swap them when I max out the obsolete energy cannon?
My rage problem is that I need to go range 4 to use my weapons at its max and the ash creator kinda helps with that but the energy cannon can take me to range 4.
btw thank you for saying kits are gotten at base lvl 15. im at 12
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Torsos Tier List
in Game Discussions
Posted
I wish grim reaper was better in the heat side. just better sith but with more weight and that thing has one of the highest energy regen' s in the game so why not buff cooling to 77?