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Lord Gorgon

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  1. Like
    Lord Gorgon got a reaction from Kurt in Backfire items and elemental considerations   
    Hello people,
    İn the following thread, İ will suggest adjustments on back fire weaponry. 
    Abstract: as observed, most backfire items have/will be released in all 3 elementals. For a given item, each elemental version has its own raw damage output, its own elemental damage output, its own weight, but the backfire values are the same. İs it correct? İ believe it is not.
    Arena reality: From a high rank perspective, here under the analyze İ propose for each elemental (study based on rounded builds):
    Physical: Nowadays meta articulates around very high HP (spans from 3.500 to 4.200hp), very high damage output for all weapons (~400+dmg) and very short battles. İmpact of backfire on viability: low (very high HP and very short battles) İmpact of backfire on efficiency: very favorable (all ranges items, energy free items, large raw damage output, low consumption (against non BF counterparts)) İmpact on building capability: very favorable (light weight, translates positively against weaponry ranges of action) Electric: Nowadays meta articulates around low to mid HP (spans from 2.500 to 3.000hp), high/continuous energy drain capability and middle length battles. İmpact of backfire on viability: High (low HP and longer battles gameplay) İmpact of backfire on efficiency: favorable (all ranges items, energy free items, large drain capabilities, high raw damage outputs) İmpact on building capability: High (not significant advantages toward weight, translates positively against weaponry ranges of action (against non BF counterparts)) Heat: Nowadays meta articulates around mid HP (spans from 2.900 to 3.500hp), mixture of heating and raw damage capabilities, and middle to long length battles. İmpact of backfire on viability: High (medium HP and longer battles gameplay) İmpact of backfire on efficiency: not favorable (all ranges items, energy free items, low heating capabilities, low raw damage output (against non BF counterparts)) İmpact on building capability: low (not significant advantages toward weight, does not translates positively against weaponry ranges of action) Going through the here above analyses, we can understand that the latest BF weapon additions provided a large advantage to physical type, some slight advantages to electric type and close to no advantages to heat type.
    Possible ways of balancing (leaving aside nerf on physical type backfire weapons):
    İncrease raw damage outputs of heat and electric BF weapons (with different ratios) İncrease elemental damage outputs of heat and electric BF weapons (with different ratios) Decrease weight of heat and electrical BF weapons (with different ratios) Decrease backfire values of heat and electrical BF weapons (with different ratios) A mixture of all the above Please feel free to express your point of views in both the poll and possible posts.
     
    👍
  2. Like
    Lord Gorgon got a reaction from Mechzilla in Backfire items and elemental considerations   
    Hello people,
    İn the following thread, İ will suggest adjustments on back fire weaponry. 
    Abstract: as observed, most backfire items have/will be released in all 3 elementals. For a given item, each elemental version has its own raw damage output, its own elemental damage output, its own weight, but the backfire values are the same. İs it correct? İ believe it is not.
    Arena reality: From a high rank perspective, here under the analyze İ propose for each elemental (study based on rounded builds):
    Physical: Nowadays meta articulates around very high HP (spans from 3.500 to 4.200hp), very high damage output for all weapons (~400+dmg) and very short battles. İmpact of backfire on viability: low (very high HP and very short battles) İmpact of backfire on efficiency: very favorable (all ranges items, energy free items, large raw damage output, low consumption (against non BF counterparts)) İmpact on building capability: very favorable (light weight, translates positively against weaponry ranges of action) Electric: Nowadays meta articulates around low to mid HP (spans from 2.500 to 3.000hp), high/continuous energy drain capability and middle length battles. İmpact of backfire on viability: High (low HP and longer battles gameplay) İmpact of backfire on efficiency: favorable (all ranges items, energy free items, large drain capabilities, high raw damage outputs) İmpact on building capability: High (not significant advantages toward weight, translates positively against weaponry ranges of action (against non BF counterparts)) Heat: Nowadays meta articulates around mid HP (spans from 2.900 to 3.500hp), mixture of heating and raw damage capabilities, and middle to long length battles. İmpact of backfire on viability: High (medium HP and longer battles gameplay) İmpact of backfire on efficiency: not favorable (all ranges items, energy free items, low heating capabilities, low raw damage output (against non BF counterparts)) İmpact on building capability: low (not significant advantages toward weight, does not translates positively against weaponry ranges of action) Going through the here above analyses, we can understand that the latest BF weapon additions provided a large advantage to physical type, some slight advantages to electric type and close to no advantages to heat type.
    Possible ways of balancing (leaving aside nerf on physical type backfire weapons):
    İncrease raw damage outputs of heat and electric BF weapons (with different ratios) İncrease elemental damage outputs of heat and electric BF weapons (with different ratios) Decrease weight of heat and electrical BF weapons (with different ratios) Decrease backfire values of heat and electrical BF weapons (with different ratios) A mixture of all the above Please feel free to express your point of views in both the poll and possible posts.
     
    👍
  3. Like
    Lord Gorgon got a reaction from Supernova SM in Change Suggestion: Valiant Sniper   
    I disagree, it is the best (1 of) item of a dying type. Nerfing it would just throe elec type to oblivion.
     
    👍
  4. Like
    Lord Gorgon got a reaction from Shredder SM in Frantic Brute   
    Needs rework, neither buff or nerf.
     
    👍
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