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Xzyckon

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  1. Like
    Xzyckon reacted to Swag in Fanart thread   
    I named this Torso Catharsis
  2. Like
    Xzyckon reacted to Alexander in Emoji Preference   
    I feel betrayed, bamboozled... but, twitter here we come.
  3. Like
    Xzyckon reacted to Elcent in Adobe Animate Sprite Guide   
    Hello and welcome to this Sprite making guide in Adobe Animate (/Flash) .
    Here you should be able to find all the information required to make your very own sprite. If you need any further help please feel free to leave a reply at the bottom of the thread.
     
    The Setup (Elcent)
    Firstly you will need to acquire a copy of Adobe Animate (older versions are called Adobe Flash)
    If you are unsure how to get it give it a quick google.
    If you wish to have a look at other peoples work and perhaps make remixes of them please feel free to down load the files from the Sandbox Thread. LINK HERE However these aren’t needed to make your own from scratch.
    Once you have opened Adobe Flash you will want to create a new AIR for Desktop file with the rough size of 550x400 pixels. This size doesn’t matter too much but allows you space to create your drawing nicely.
    image.png831×512 17.7 KB     Line Defaults (KilliN)
    HEX Color: #000000
    Alpha: 30%
    Height: 0.10

     
    Colouring examples (Zarkares)
     
    Part1.png766×416 9.41 KB Part1.png766×416 17.4 KB Part1.png766×416 18 KB  
    Gradients (Killin)

    Gradients.png526×512 76.4 KB  
    Perspectives (Zarkares)
    Part1.png766×416 11.2 KB Part1.png766×416 5.57 KB Part1.png766×416 15.7 KB Part1.png766×416 12.6 KB Part1.png766×416 26.5 KB Part1.png766×416 14.7 KB Part1.png766×416 12 KB Part1.png1487×807 49.6 KB Part1.png1487×807 23.1 KB Part1.png1487×807 17.9 KB  
    Library Feature (Xzyckon)
     
    What
    The library is where all of the symbols, movie clips and other assets are stored within the fla file.
    How
    To use the library you need to convert something into a symbol. This is very straight forward; highlight the sprite you want to convert in it’s entirety, right click and select “Convert to Symbol…”, you can alternatively press the F8 key to achieve this. After that a window should pop up like this…

    You want to make sure it is set to ‘Graphic’, this will allow you to edit the sprite after it has been converted. Once that’s out of the way enter a desired name for your asset and hit ‘OK’.
    You will notice that your asset is now selected with a cyan hitbox that you can only manipulate as if you were using the Free Transform Tool. This is because the line work and fills are now stored within the new symbol you have created. You can drag and drop symbols into the scene as you wish, to edit the line work and such of the sprite itself simply right click on the symbol in the library and then click ‘Edit’.
    Why
    Generally speaking, the reason why you want to use the library is to organise your assets. If you just use the scene canvas to make and store your sprites you will soon find out that it becomes a memory hog, slowing the program down until it becomes unusable or maybe even unstable.
     
    A big thank you to Killin, Zarkares and Xzyckon for contributing to this guide. 
  4. Like
    Xzyckon reacted to Zarkares in Hi   
    Hello my real name is Bao, getting used to this format is gonna take a while
  5. Like
    Xzyckon reacted to Alexander in So, I am Alex and I sort of run this   
    Hi guys 🙂 
     
    Let me give the good example and introduce myself!
    My name is Alexander but everyone calls me Alex. I am 28 years old, I am into sailing, ski-ing, reading, writing, anime/LNs, games and cooking. I started playing a game called BattleDawn back in 2006 when I was 14 and was asked to help test SuperMechs by a BD Admin back before it was public and just kind of stuck around. I lead a team called NCR (New Corgi Revolution) in Battle Dawn with Josh (Malicewolf) and am a member of the Shiba Revolution in Super Mechs. 
    I studied Software Engineering, but frankly I find most things interesting.
    Some years ago I was hired by Ilona to be Community Manager (we talked a lot and she suggested I apply if I really want to improve BD/SM so much, so I did), she however didn't stick with the company after that so I had to kind of learn the job on the spot on my own. And take parts of her job (Product Manager) while at it. This went pretty well and I formed a pretty natural gear in the SM and BD teams, but when the SM Team grew it became harder and harder for me to feel like I was making a meaningful impact. I went to Michael (Tacticsoft CEO), told him to either give me something else to do or I'll have to walk away eventually. He asked me what I want to do then and I offered to take over Battle Dawn instead, which was orphaned without a manager and close to a shutdown.
    I took it over, it went pretty well, Battle Dawn didn't get shut down, grew a lot. We recruited Josh and Elcent who are awesome human beings and eventually Michael passed me onto a guy who was buying the rights to make a Battle Dawn sequel. We got along and after spending a lot of time discussing with each other, we decided to buy Battle Dawn itself as well. I re-recruited Ilona to the team (sadly she left a while ago again :P) and re-recruited Simmen, Gato Games was born. 

    We improved Battle Dawn's servers a lot, I got the title of CEO, we recruited Gaurav, Fluffeh and Kenny and eventually got a chance to buy Super Mechs... Which at the time we couldn't. Got another one and this time we could and did. 
    So yeah, here we are and here I am. Please be nice to me. 😛 
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