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Bring live your dreams 2.0

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Posts posted by Bring live your dreams 2.0

  1. Well, hello everybody again, i think i gonna return to make the weapon or idea blogs
    Only 1 damage day idea

    that day the weapons these have only 1 damage probability, they only do the max possible damage they can do, like the legacy weapons that only have only damage stat. Meaning of these is that the weapons become full broken for just one day. The rules are simple for this day

    + Only one weapon that does over 600 in damage in case of physical weapons

    + In case of energy/heat weapons, only one that does over 450 in damage

    + No use of resistances drainers in any type of mech


     Now a question, it's still this drone good in damage for ranked?
    image.png.462bd569ee1aad3cb0cae1e2d2007c5f.png

    because i have a heat mech and the only heat drone for these things is this

    image.png.b39c9c68f2b72d6aad7a9dd062d0b293.png

    I know he can drain 20 of heat, but it doesn't help very much with the start of the double modules. Well my question is now, I stay with the nemo or better upgrade a fire fly?

     

  2. 2 hours ago, OKI DOKI said:

    Claw it is a good leg. In the past was able to move but changed to no move. It has been like that since I play the game.

    It is a premium part and it does require, hook, charge and teleportation modules. The basic will be like this. 

    image.png.e03d8a98a80f9e5fa5dc12af5f77b5e1.png

    Do not eat the part. Save the part for when you are able to use it. It might take long time to get one back. Watch videos using them and will understand better. At some point, those were the top legs for top players preferences. 

     

    Wait what, the claw used to move? I only knowed that it maked a high damage, never that it can move

  3. Well, for the second one. Like the first one. A shotgun repulser to not get stuck 

    Change the drone in the second one, like the first one

    Get more cooling for those hybrid weapons or you gonna overheat yourself

    If it's possible, get the same legs of the first one to the second one

  4. 5 hours ago, ARTY said:

    download.png.46cb41ebdb4f93e55d08f1d16e7c8c63.png

    What modules should I use for this mech?

    Energy modules, a shield module and atleast two heat modules in case you want to use that hybrid weapon, I said this like this cause I can't send you a image because the UW don't works for me (For a reason) 

  5. well, it sounds like legacy times... and well, there is now a reloaded version of the game with new stats, it's possible if you start from 0 because your weapons your are talking about are legacy weapons and you can't fight with those in this version because it's gonna be so hard for you

  6. 3 minutes ago, Rin said:

    like this?

    sad.jpg

    sim, então, muito bom

    No caso do machado, eu trocaria por um martelo, o martelo empurra seu oponente 4 espaços, deixando-o pronto para usar com as armas traseiras, poupando assim o uso de espingarda desnecessariamente caso você tenha usado o machado
     

    yes, so, very good

    In the case of the axe, I would change it to a hammer, the hammer pushes your opponent 4 spaces, making them ready to use with the back weapons, thus saving the use of shotgun unnecessarily in case you used the axe

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