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GoodModeReloaded

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  1. Haha
    GoodModeReloaded reacted to Sensei in 🦾 Art competition - physical weapon edition! 🦾   
    I don't have much time to draw, but I thought, why not win 3,000 tokens? Well, I tried to make sure that the drawing was not as redrawn as the rest of the participants.
  2. Like
    GoodModeReloaded got a reaction from OKI DOKI in 🦾 Art competition - physical weapon edition! 🦾   
    Bro cooked the coldest weapons but didn't give us blankets 🥶🥶🥶🥶🥶
  3. Like
    GoodModeReloaded reacted to Sensei in 🦾 Art competition - physical weapon edition! 🦾   
    I hope that I will take the first place!

  4. Like
    GoodModeReloaded got a reaction from Rarmaster in 🦾 Art competition - physical weapon edition! 🦾   
    Bro cooked the coldest weapons but didn't give us blankets 🥶🥶🥶🥶🥶
  5. Like
    GoodModeReloaded reacted to lol7890 in 🦾 Art competition - physical weapon edition! 🦾   
    extremely cool and epic rusty spoon

    blinding cannon

    Egocentric Saboteur

  6. Like
    GoodModeReloaded got a reaction from Rarmaster in 🦾 Art competition - physical weapon edition! 🦾   
    I redesigned the Rocket Launcher!
    It now scales up to Divine Tier (which is the drawing I made).
    Comparing with the common one currently in the game:
    The maxed out Rocket Launcher has
    3 uses instead of 2 Deals heavy, consistent damage Has 1 unit knock back Consumes no energy but generates more heat Damages opponent's power regen and cooling slightly (similar to phys hammers) Looks badass Overall, the new rocket launcher serves as a solid heavy weapon for all ranks. Being found as a common item, it is easy to upgrade and fit into most phys builds. It provides consistent damage, knock back for utility, and some cooling damage as flavour text. Don't forget, it is now energy free, meaning it could counter electric builds; however it still generates plenty of heat so the player needs to heat manage properly.


  7. Confused
    GoodModeReloaded got a reaction from Darkoo in 🦾 Art competition - physical weapon edition! 🦾   
    I redesigned the Rocket Launcher!
    It now scales up to Divine Tier (which is the drawing I made).
    Comparing with the common one currently in the game:
    The maxed out Rocket Launcher has
    3 uses instead of 2 Deals heavy, consistent damage Has 1 unit knock back Consumes no energy but generates more heat Damages opponent's power regen and cooling slightly (similar to phys hammers) Looks badass Overall, the new rocket launcher serves as a solid heavy weapon for all ranks. Being found as a common item, it is easy to upgrade and fit into most phys builds. It provides consistent damage, knock back for utility, and some cooling damage as flavour text. Don't forget, it is now energy free, meaning it could counter electric builds; however it still generates plenty of heat so the player needs to heat manage properly.


  8. Like
    GoodModeReloaded got a reaction from OKI DOKI in 🦾 Art competition - physical weapon edition! 🦾   
    I really like this design. It fits well with the SM art style.
  9. Like
    GoodModeReloaded reacted to Spartanerwer in 🦾 Art competition - physical weapon edition! 🦾   
    Spaiton Blaster,
    The blaster of a arbiter, from the cosmic realm of judgement.
    Second image is the original


  10. Like
    GoodModeReloaded reacted to bumbum in 🦾 Art competition - physical weapon edition! 🦾   
    Here is my entry for the competition.
    Note : I personally wanted to remake nightfall to make it better. But i struggle upon it for being to small or too short. I tried to mix some other sprites too, to make it longer. I also want to make it look good so I think using Hybrid Cannon would change things and I was surprised it actually look exactly what I was expecting. Then I design the barrel into looking a proper physical weapon. It was looking similar to Hybrid Cannon first and i decided to aligned the barrel to make it a turret-like weapon.

  11. Confused
    GoodModeReloaded got a reaction from Sparatus in 🦾 Art competition - physical weapon edition! 🦾   
    I redesigned the Rocket Launcher!
    It now scales up to Divine Tier (which is the drawing I made).
    Comparing with the common one currently in the game:
    The maxed out Rocket Launcher has
    3 uses instead of 2 Deals heavy, consistent damage Has 1 unit knock back Consumes no energy but generates more heat Damages opponent's power regen and cooling slightly (similar to phys hammers) Looks badass Overall, the new rocket launcher serves as a solid heavy weapon for all ranks. Being found as a common item, it is easy to upgrade and fit into most phys builds. It provides consistent damage, knock back for utility, and some cooling damage as flavour text. Don't forget, it is now energy free, meaning it could counter electric builds; however it still generates plenty of heat so the player needs to heat manage properly.


  12. Like
    GoodModeReloaded got a reaction from WhySoS1r1os in 🦾 Art competition - physical weapon edition! 🦾   
    I redesigned the Rocket Launcher!
    It now scales up to Divine Tier (which is the drawing I made).
    Comparing with the common one currently in the game:
    The maxed out Rocket Launcher has
    3 uses instead of 2 Deals heavy, consistent damage Has 1 unit knock back Consumes no energy but generates more heat Damages opponent's power regen and cooling slightly (similar to phys hammers) Looks badass Overall, the new rocket launcher serves as a solid heavy weapon for all ranks. Being found as a common item, it is easy to upgrade and fit into most phys builds. It provides consistent damage, knock back for utility, and some cooling damage as flavour text. Don't forget, it is now energy free, meaning it could counter electric builds; however it still generates plenty of heat so the player needs to heat manage properly.


  13. Like
    GoodModeReloaded reacted to Zho. in 🦾 Art competition - physical weapon edition! 🦾   
    Okay, so for this Art Competition i've decided to rework Purifier.
    Since it's identical to Sorrow (The Heat counterpart), unlike MortalBullet. (The Energy counterpart)

    Had to think of something unique, yet logical to let it fit in with its counterparts.
    So i just went for 3 barrels, since MortalBullet has 2 and Sorrow 1.
    Had to make sure it wouldn't look like Sweetie though lol

    There we go, seems unique* enough to me.
    Hopefully to y'all as well. 😁

    *PS: Here is the Mythical version of it, since a certain someone called it Epic rarity, we settled on it being Legendary instead.
  14. Like
    GoodModeReloaded got a reaction from Yuki_20 in 🦾 Art competition - physical weapon edition! 🦾   
    I redesigned the Rocket Launcher!
    It now scales up to Divine Tier (which is the drawing I made).
    Comparing with the common one currently in the game:
    The maxed out Rocket Launcher has
    3 uses instead of 2 Deals heavy, consistent damage Has 1 unit knock back Consumes no energy but generates more heat Damages opponent's power regen and cooling slightly (similar to phys hammers) Looks badass Overall, the new rocket launcher serves as a solid heavy weapon for all ranks. Being found as a common item, it is easy to upgrade and fit into most phys builds. It provides consistent damage, knock back for utility, and some cooling damage as flavour text. Don't forget, it is now energy free, meaning it could counter electric builds; however it still generates plenty of heat so the player needs to heat manage properly.


  15. Like
    GoodModeReloaded got a reaction from Burn Baby Burn in 🦾 Art competition - physical weapon edition! 🦾   
    I redesigned the Rocket Launcher!
    It now scales up to Divine Tier (which is the drawing I made).
    Comparing with the common one currently in the game:
    The maxed out Rocket Launcher has
    3 uses instead of 2 Deals heavy, consistent damage Has 1 unit knock back Consumes no energy but generates more heat Damages opponent's power regen and cooling slightly (similar to phys hammers) Looks badass Overall, the new rocket launcher serves as a solid heavy weapon for all ranks. Being found as a common item, it is easy to upgrade and fit into most phys builds. It provides consistent damage, knock back for utility, and some cooling damage as flavour text. Don't forget, it is now energy free, meaning it could counter electric builds; however it still generates plenty of heat so the player needs to heat manage properly.


  16. Sad
    GoodModeReloaded reacted to Revcx in 🦾 Art competition - physical weapon edition! 🦾   
    Good art, you have the competition won haha  
  17. Confused
    GoodModeReloaded got a reaction from Revcx in 🦾 Art competition - physical weapon edition! 🦾   
    I redesigned the Rocket Launcher!
    It now scales up to Divine Tier (which is the drawing I made).
    Comparing with the common one currently in the game:
    The maxed out Rocket Launcher has
    3 uses instead of 2 Deals heavy, consistent damage Has 1 unit knock back Consumes no energy but generates more heat Damages opponent's power regen and cooling slightly (similar to phys hammers) Looks badass Overall, the new rocket launcher serves as a solid heavy weapon for all ranks. Being found as a common item, it is easy to upgrade and fit into most phys builds. It provides consistent damage, knock back for utility, and some cooling damage as flavour text. Don't forget, it is now energy free, meaning it could counter electric builds; however it still generates plenty of heat so the player needs to heat manage properly.


  18. Thanks
    GoodModeReloaded reacted to Marija in 🦾 Art competition - physical weapon edition! 🦾   
    Its competition time! Get your physical weapons ready! 🦾
    I am once again asking you to pick any physical weapon of any kind and improve it the way you think suits it the best. Im, of course, giving you the full artistic freedom to do with the weapon what you like, be it redesign, decoration, color or any kind of change you'd like to see on it. You can use any program that works the best for you, even hand drawing, but remember not the AI! 
     
    Please dont post old sprites and dont take someone else's work. Participating is as always, posting the art in this thread. You have 2 weeks starting from today! (Until 1st of June)   
    The rewards: 
    1st place – 3000 tokens and a forum badge
    2nd place – 2000 tokens 
    3rd place – 1000 tokens
     
    I wish you all best of luck and I cant wait to see the art you come up with! Cheers! 🦾
  19. Like
  20. Haha
    GoodModeReloaded reacted to Foxx in 🦾 Art competition - physical weapon edition! 🦾   
    First of all, good morning, and good luck to the other contestants, this is my first time participating in an arts tournament, I'm not good at editing, but I had a lot of fun making these three combinations of physical weapons:
     
    *Canon Sacrifice
    *Damage Armor Anhilator 
    *Nighfall (I only added small details of this weapon)
     
    Once again I wish good luck to all participants, let your creativity fly and show your potential, and the most important thing is to have fun! 🙂
    PD: For this edition use Workshop and the "PicsArt" application (It was difficult for me to make this edition, I hope you like it :D)

  21. Like
    GoodModeReloaded got a reaction from bumbum in 🦾 Art competition - physical weapon edition! 🦾   
    I redesigned the Rocket Launcher!
    It now scales up to Divine Tier (which is the drawing I made).
    Comparing with the common one currently in the game:
    The maxed out Rocket Launcher has
    3 uses instead of 2 Deals heavy, consistent damage Has 1 unit knock back Consumes no energy but generates more heat Damages opponent's power regen and cooling slightly (similar to phys hammers) Looks badass Overall, the new rocket launcher serves as a solid heavy weapon for all ranks. Being found as a common item, it is easy to upgrade and fit into most phys builds. It provides consistent damage, knock back for utility, and some cooling damage as flavour text. Don't forget, it is now energy free, meaning it could counter electric builds; however it still generates plenty of heat so the player needs to heat manage properly.


  22. Like
    GoodModeReloaded reacted to Rarmaster in 🦾 Art competition - physical weapon edition! 🦾   
    I decided to give Rapid Destruction a redesign for a mythic/divine version that does not actually exist yet. Would be great to have another rare to divine weapon, as this hidden gem is underused because of its rarity. I tried using same method as the original supermechs designer where I hand drew first, then traced digitally using lines, and finally colouring it in. I had much fun making this and wish the best of luck to everyone else ❤️
    The coloured one is the final submission.
     


     
     
  23. Haha
  24. Like
    GoodModeReloaded got a reaction from Eneg in Godly design or trash?   
    Portal 2 anyone?
  25. Like
    GoodModeReloaded got a reaction from progaming in Godly design or trash?   
    Portal 2 anyone?
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