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W.H.I.T.E.O.U.T

Commanders
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  1. W.H.I.T.E.O.U.T's post in Can someone point out hottest city for most ennemis ? was marked as the answer   
    Overlord's Den 7 (Mission right before Bigboy) on Normal difficulty. There's 7 enemies (all energy; 3 dual sword mechs; 2 dual shotgun tanks; 2 dual shotgun buggies) that are relatively easy to kill but the chance for HP supply kits are low since there's only two supply crates in the mission. The enemies don't do as much as damage as you'd think, though (the most the swords can do is like 180 on Insane difficulty), so HP kits aren't needed as long as you have decent HP or a very good boiler/drainer setup.
    The mission only costs 5 fuel per run on Normal, so it's very cheap to do, making it a very good kill count grind spot. 
     
    Note: Don't try to do 2v2/3v3 campaign stages. Clusters of enemies are counted as 1 enemy each, not individually.
  2. W.H.I.T.E.O.U.T's post in Ayo wtf? was marked as the answer   
    Final Judgement
     
    The planets have aligned and their moons have followed behind
    For the box has revealed itself before the mere mortal
    Triggering the final judgement that would soon reveal something that is incomprehensible by any mortal's mind 
     
    Despite how blessed this moment was for the box to simply just appear
    The mortal became nervous as the box began to shake and the lights began to glow
    They immediately took a step back and watched from a distance, refusing to go near
     
    The lights perform their sacred ritual of colors, the cycle bearing no sign of mistake
    But this state began to come to a halt as the lights and the box began to calm
    And the final judgement will shortly show what the mortal will get to take 
     
    The lights and the shaking come to the stop after the final seconds of their consistently progressive descent 
    And the box ejects a glowing item that lands before the cautious mortal
    But once they took a glance, the blue-glowing item that dropped from the box.. Turned out to be a major disappointment
  3. W.H.I.T.E.O.U.T's post in Death of tacticsoft or not? was marked as the answer   
    Tactisoft is still a thing but they've moved on to better games since SuperMechs was overcrowding their schedule.
    And yes, they're making a sequel to BattleDawn, which is why they dropped SuperMechs from their game catalog, so that's why Gato Games is now in full control of SuperMechs... While the automated event schedule by Tactisoft is going to expire on the 18th of February. 
  4. W.H.I.T.E.O.U.T's post in Why dont we have some weapons on all elements? was marked as the answer   
    The weapons that don't have variants in specific elements either have a variant in that element that just looks different or they're meant to be unique purpose items designed to provide a more diverse combat experience.
    That, and some variants could potentially cause massive problems in combat due to being extremely strong when involved in already powerful combos or just being hard to compete against.
    For what I mean about the "variant but different look" thing, I'm talking about weapons like Abomination, which is basically the heat variant of Last Words and Terror Cry, or MortalBullet, which is the energy variant of Sorrow and Purifier. They look different but they're still bound together by the logic of variants.
    As for the whole "extremely strong variants", I'm pointing to things like physical pusher drones, heat/energy Claws, and physical Bunker Shells/Magma Blasts since those things without new variants are good in their own areas as is.. We really do not need a variant that could potentially be stronger than the current item(s) they're a variant of or an item that could start a cascade of chaos that eventually affects other items.
     
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