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fig

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Posts posted by fig

  1. Why ....you would be so dissatisfied if new backgrounds gets added ? I dont think sooo !!! 
    The opposite !!! ....Before buffs/nerfs...before clans fights ...before forum fights and more
    I think this game will have much more fun by adding new backgrounds and music !
    Nostalgia ? only routine , and psychological problems can bring this games music and repeatedly backgrounds for someone that have spend 10.000 hours the past 3 years like me 😄

     

    How much will cost new backgrounds ? zero money ....how much pleasure ? 100% more pleasure ! thats the pc games guys ....graphics and music 🙂 

  2. I admit I dont understand what you mean .

    What I was assuming was to make a filter and get rid of counters from arena which  ruins the 80% of the satisfaction.

    What have to do this , with your suggestion ....I cant imagine .

  3. Do you mean that it will be complicated to put a filter on the arena ? It ill be a filter like the one on campaign ....which doesnt let you play with 1 mech on 2v2 for example ... With the basic programing knowledge is easy I guess .

  4. Wrong totally ...physical weapons needa a buff ...actually for my opinion

    All  physicals must all have 20/30 energy and heat cost NOT more and of course non physical en free weapon. From the other hand all phys weapons should have a buff of lower damage especially ! and all to have resistance reduce !

    And heats and energies to not have resistance reduce at all .OR to have one seperate resistance reduce weapon . Not all the weapons of those types to have resistance reduce .

    Only like that we would be able to speak for 3 elements that each one have its own advantages .

     

    So 

    1) give to ALL the physical weapons 20-30 heat and energy cost  / remove ALL the energy frees .
    2) buff the lower damage of some physical  weapons by 30 AT LEAST ....buff the max damage of some others by 30
    3) give to ALL phys weapons resistance reduce .
    4) remove from all the ehat / energy weapons resistance reduce and keep only one of each type ( the res reduce weapons only )
     thats how the arena of this game will get rid of counters !

    SECOND SOLUTION! and easier 
    Put a filter on arena that EVERY mech that equips evenb 1 weapon that costs energy should have at least 5x energy and / or heat modules 
    Problem solved . Fair and plain .

  5. Guys .....counters ruins the 80% of the pleasure on this game .
    Of course ''energy free physicals'' ( because they are not even en free ) are counted as counters as well.

    I dont know how Gato will solve this problem but they should asap
    Personally I have all the equipment to run 2x ''en free physicals'' but I am not doing it 
    Because I dont enjoy quit on counters of my build and brag to win rounders .
    So I lay low on APs

    As I said this thing should be solved because it ruins the 80% of the pleasure on this game !
    Previously there was the heat mechs advantage ...now its this ...
    Finally the game should find a balance !

    The reason we have such an unbalanced situation is that Physical energy free weapons multilpied .
    So in order to keep the characteristics of different ellements this game 
    In order to be a more balanced and not a ''nightmare on arena '' game 
    The  recent energy free physical weapons should be buffed with energy cost ,
    And at the same time all the physical weapons to have a damage buff of 50  or something  more minimum and maximum damage ! 

  6. I think that it is the time for  Supermechs to have new arena backgrounds , you know those background covers that doesnt moves . I think Its pretty easy to add more .
    With more colours more themes etc . I dont think its very difficult to add 10-20 more backgrounds .

    New music , there are many years now that I play the game muted . I think its pretty easy to add some music too. 5 /10 tracks that will play continiously or something .

     

  7. Reading all this thread from the first post till the recent I realise that the real problem is the phys metas .
    And not the backfire ....because the backfire seems pretty fair to me in general.
    I would suggest to find the solution somewhere else .
    Lets not think of it the other way arround .
    If the problem is the new phys metas and the counters on the arena  , then I would try to fix something else instead .
    Like a filter that would prevent the presence of counters on arena .
    Risky and challenging , but I think the whole problem starts from there .
    Because we cant receive every physical as a meta .
    And we cant delete their advantage  as well , which  is the damage output .
    Again the backfire values seems pretty fair for me  and well balanced considering each element.

    In general what I believe is that the old L+ weapons , those with no backfire , needs a buff  but not all 

  8. By my point of perspective  , 
    Indeed backfire might need some kind of fixing .
    But definitely the sudjestion above isnt correct on the way of thinking / calculating . 
    We cant receive a 3.500-4.200 hps physical mech as the average rounder phys like was mentioned above.
    A rounder phy/heat/en is arround 2.700-3.000 hps .
    On the side , backfire values  differs from type to type , and phys have the most .
    Note : physicals danages arent ~400 plus , but ~300 plus 
    Also , lets not try to take away phys mechs advantage wich is  the damage  output.
    I wish the future changes will  be really fair for all the elements ,  and to not get on the trap to favour one type .
    So far  the backfire values looks fair to me in general , perhaps might need  an udjustment on specific weapons like scopes for example .



     

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