Jump to content

Flawed

Commanders
  • Posts

    344
  • Joined

  • Last visited

  • Days Won

    9

Posts posted by Flawed

  1. 11 hours ago, RackzOnYaHead__ said:

    random post time

    this image makes no sense to the actual game

    1) the black mech has both a energy and a heat drainer and nothing else (why???)

    2) the blue mech has a scalpel( energy sword) but looks like a heat sword ( painted wrong color blue to the game)

    3) green mech has the campaign green and interceptor  (worst physical torso)

    4 purple mech has unpainted war hammer (only arm is painted) and i dont think that purple is in game

    5) red mech has only abomination (?????)

     

     

     

    IMG_1260.jpeg

    I think this picture was for Legacy SuperMechs, and Gato Games didn't change it for Reloaded. It's supposed to represent how diverse the mechs can get, not show the metas (I think anyways).

  2. 12 hours ago, ANIMAN said:

    bro im use mech to help grimreaper not that 1 bruh.

    it different mech to help grimreaper

    Just use Nightmare, it's one of the best torsos due to being lightweight and actually not having bad stats while being lightweight.

  3. 51 minutes ago, RaymondL1747 said:

    Once your clan reaches the amount of tickets u need for the Titan you can then battle it. You can get tickets by completing new campaign missions and doing side missions, the harder the difficulty the more tickets u get

    I'm pretty sure he knows that; what's he's referring to is the fact someone did damage to the titan before it had the required amount of tickets needed to battle it in the first place.

  4. 5 hours ago, shockwave333 said:

    on the lower  levels if it just legacy you are dealing with then you are lucky i am running into full divine mechs but i like this idea of a lock say every 5 levels 

    I'm not sure you really understood my comment, let's have a theoretical situation like this:

    There's a Rank Lock™ at Ranks 20, 15, 10, and 5.

    Let's say that most mechs at Rank 20 have all Epics, and perhaps a Legendary or two.

    Most mechs at Rank 15: all Legendaries, maybe even a Mythical

    Most mechs at Rank 10: all Mythical with some Divines.

    Most mechs at Rank 5: Starting to get to meta-exclusive play.

    Let's say you get lucky by fighting some weak opponents with your all Epic mech at ranks 20-16 and get to Rank 15 fairly soon in the game, and while you're still working on getting your first Legendary item, you have to fight all Legendary mechs and you can't escape... RIP to you.

  5. 4 hours ago, LORD OF THE SHOTTOWN said:

    Yes, Gato may do something with this problem... 

    I know that smurfing is not a real problem, but i found an Idea to destroy them:

    DO you know, that you cant get rank lower than 20th. If there was a wall between every 5 ranks, we solved this problem. These are the walls:

    25-20

    20-15

    15-10

    I think it's a good idea, but that means if you happen to get a winning streak, you might be fighting all Legendary mechs while you're working on your first Legendary.

  6. Here are my responses to your points:

    #1: When using the actual player level, people who know what they're doing are going to be matched up with people who don't know what they're doing, so you're going to be getting terrible mechs getting matched up against normal mechs (even though they may have the same level and quality of items). For example, someone who doesn't know what they're doing may put physical weapons on a heat mech with energy weapons.

    #2: SuperMechs is not Pay2Win. Sure, paying may get you somewhere faster, but at top ranks it doesn't matter whether you payed or not, it depends on how you built your mech. Pay2Win is usually when over-powered stuff gets locked behind paywalls. SuperMechs is fundamentally a deckbuilding game, so it followed the rules of "you get what you get and you don't throw a fit". Pay2Win players have to play by those same rules, just with more stuff.

    #3: Agree with this point. The most you can get from playing a lot is maybe a few more tokens?

  7. 5 hours ago, BrulityB said:

    sorry im kinda bad at digital art, and this is my concept after 6 mounths whitout drawing

    It's fine, I just think it would look better if you removed a lot of the unnecessary stuff.

    5 hours ago, OKI DOKI said:

    cool progress. nice art lets get the torso. 

    Devine Status

    Weight=10

    HP=100,000

    PR=10K

    HR=9.9K

    ER=9.8K

    Enr=4k

    Heat= 5k

    Reg=1k

    Cool=995

    ...So it's a Titan torso?

  8. On 6/24/2023 at 4:14 PM, CrimsonCowl said:

     

     

     

    this did well what should i change?

    (epic mech picture)

    1) Sabretooth isn't a good torso, use Molten Platinum Vest instead.

    2) The mech really doesn't seem to have an underlying strategy, it's just a bunch of good weapons piled on it. It could be a Explosive Damage mech (what I call mechs that focus on doing a lot of damage, but with heat weapons), but you've got a Hybrid Heat Cannon and an Overcharged Heat Bomb, so it's not really a Explosive Damage mech. I would recommend you make it a Magma Blast double or boiler mech.

×
×
  • Create New...