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LORD CHAOS

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Hmm, the issue you have it is set up of course with limitations. 

image.png.70df46f68ee8754febae0f25041b43f8.png

Above picture is showing that regen is very low and cooling is terrible.

1- Energy mechs consume energy per attack draining energy for the use of energy heavier than heat and phys mech. Having so low energy recovery you will kill yourself plus side weapon one use heat to generate energy which will heat up your mech and will be hard to cool down not having a good cooling set up. 

2- Lack of shield will kill you every phys mech really fast including the others. We understand that you are new, and it is normal this condition when anyone start.  

3- When new, everyone has the tendency to add a lot of weapons to compensate the lack of modules. It is normal even me I did it. All the parts are useful even in the long run Histeria will lose the luster but still been in use when no valiant is available. The weight is perfect but bad in set up for modules to sustain your mech. 

4- Do not spread all resources and focus to try to make one stronger for rank stability. 

5- The mech intention it is understandable but module wise will change configuration on what you want. 

There are more conditions, but this is just an intro not the best, but I have not much time.  Using what I can see in current use but adding one part you can be like this with 5 weights more because used a premium part 5 less. 

image.thumb.png.415259371fef533e9ab384a0a480b2f3.png

image.png.f29726985e89de4e3d10acef2a3b92a6.png

Not using charge because the damage will be nothing just a push in your case. The weight will be 996. It can change things around a bit more but just a guidance of possibilities with drone, teleportal with limitations to damage enough the opponent but decent in the sense of basic for rank stability. Sadly, the number of players around with high energy and heat caps is getting worse. 

The side weapon is premium but the one does you have weight the same and is close on power divined. 

Many players use less the energy resistance and can be good or bad with different configuration. 

This weapon attacks the energy base but not resistance image.png.df6e9de53d4a789ce68056816fc433e4.png

image.png.000e60d81ecb8c46c160094277dc37af.png

This one does affect resistance 

image.thumb.png.a3ddf00aacdbbbee6258a743526195e6.png

image.thumb.png.851b400cc3dc7c6510bc5307bf0478ce.png

Plus, drainer removing resistance.

image.thumb.png.0734afe580b264b5704720f8397a611b.png

This one attack energy 

image.thumb.png.8eec848e887bca6d50cb126aa19d3877.png

image.thumb.png.5b32784d77675240c745d8cbc4983d4c.png

image.png.9ce58c7b1ee82e4a82ecfb1f9f742a64.png

You need to know what works for what and possibilities. 

For example, as free player if luck and if go for resistance attack you can go in this way too without many changes, you can harm enough the opponent.  

image.thumb.png.30ae0921de0be31e3b103b640634ec65.png

Because a premium combine in use for illustration the weight will be in 1001 with the backfire drainers if go like that. 

The one below will be 1009 and will lose HP so won't be good unless with one old drainer. 

 

image.thumb.png.e190edfdc51f24606cfaba300b488aff.png

Those are simple ideas. It can make different with current parts under development.

If you go Phys then maybe with same set up. The hook it is energy hook for weight control and to have the function if want. It is about choice with teleporter, weight wise, risk taken and current limitations. The regen still low and energy mechs love heat mechs but it does have some basic energy set and enough to play against heat mechs the biggest number of players around. Do not forget it does weight 5more in your set up because I do not have epic version on heat/ener combine module. 

image.thumb.png.207501f89854525e5c595c497bcfa33d.png

image.thumb.png.65466c081b164bf3debddc5c1e426bfb.png

If go with the set up you have right now will be bad maxed. 

image.thumb.png.0b409a2995f0c3bb4b580e501a53cb55.png

image.png.cad4fd95d6e5c50db085aea86dae954b.png

In that case as you see when maxed, the energy and heat cap it is large and the cooling and regen are too low. The cooling and energy regen will be too low to compensate for the vast amount of cap and will kill you fast even modules maxed. 

Regardless, you are doing good job trying to set up as fit to compensate power. 

What you have maxed or working on it is not a waste but will have to look the way you want to play with comfort of personal taste. 

Like I mentioned, just ideas in short not having time but others can give you guidance for better sets and preferences. 

image.png

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2 hours ago, OKI DOKI said:

Hmm, the issue you have it is set up of course with limitations. 

image.png.70df46f68ee8754febae0f25041b43f8.png

Above picture is showing that regen is very low and cooling is terrible.

1- Energy mechs consume energy per attack draining energy for the use of energy heavier than heat and phys mech. Having so low energy recovery you will kill yourself plus side weapon one use heat to generate energy which will heat up your mech and will be hard to cool down not having a good cooling set up. 

2- Lack of shield will kill you every phys mech really fast including the others. We understand that you are new, and it is normal this condition when anyone start.  

3- When new, everyone has the tendency to add a lot of weapons to compensate the lack of modules. It is normal even me I did it. All the parts are useful even in the long run Histeria will lose the luster but still been in use when no valiant is available. The weight is perfect but bad in set up for modules to sustain your mech. 

4- Do not spread all resources and focus to try to make one stronger for rank stability. 

5- The mech intention it is understandable but module wise will change configuration on what you want. 

There are more conditions, but this is just an intro not the best, but I have not much time.  Using what I can see in current use but adding one part you can be like this with 5 weights more because used a premium part 5 less. 

image.thumb.png.415259371fef533e9ab384a0a480b2f3.png

image.png.f29726985e89de4e3d10acef2a3b92a6.png

Not using charge because the damage will be nothing just a push in your case. The weight will be 996. It can change things around a bit more but just a guidance of possibilities with drone, teleportal with limitations to damage enough the opponent but decent in the sense of basic for rank stability. Sadly, the number of players around with high energy and heat caps is getting worse. 

The side weapon is premium but the one does you have weight the same and is close on power divined. 

Many players use less the energy resistance and can be good or bad with different configuration. 

This weapon attacks the energy base but not resistance image.png.df6e9de53d4a789ce68056816fc433e4.png

image.png.000e60d81ecb8c46c160094277dc37af.png

This one does affect resistance 

image.thumb.png.a3ddf00aacdbbbee6258a743526195e6.png

image.thumb.png.851b400cc3dc7c6510bc5307bf0478ce.png

Plus, drainer removing resistance.

image.thumb.png.0734afe580b264b5704720f8397a611b.png

This one attack energy 

image.thumb.png.8eec848e887bca6d50cb126aa19d3877.png

image.thumb.png.5b32784d77675240c745d8cbc4983d4c.png

image.png.9ce58c7b1ee82e4a82ecfb1f9f742a64.png

You need to know what works for what and possibilities. 

For example, as free player if luck and if go for resistance attack you can go in this way too without many changes, you can harm enough the opponent.  

image.thumb.png.30ae0921de0be31e3b103b640634ec65.png

Because a premium combine in use for illustration the weight will be in 1001 with the backfire drainers if go like that. 

The one below will be 1009 and will lose HP so won't be good unless with one old drainer. 

 

image.thumb.png.e190edfdc51f24606cfaba300b488aff.png

Those are simple ideas. It can make different with current parts under development.

If you go Phys then maybe with same set up. The hook it is energy hook for weight control and to have the function if want. It is about choice with teleporter, weight wise, risk taken and current limitations. The regen still low and energy mechs love heat mechs but it does have some basic energy set and enough to play against heat mechs the biggest number of players around. Do not forget it does weight 5more in your set up because I do not have epic version on heat/ener combine module. 

image.thumb.png.207501f89854525e5c595c497bcfa33d.png

image.thumb.png.65466c081b164bf3debddc5c1e426bfb.png

If go with the set up you have right now will be bad maxed. 

image.thumb.png.0b409a2995f0c3bb4b580e501a53cb55.png

image.png.cad4fd95d6e5c50db085aea86dae954b.png

In that case as you see when maxed, the energy and heat cap it is large and the cooling and regen are too low. The cooling and energy regen will be too low to compensate for the vast amount of cap and will kill you fast even modules maxed. 

Regardless, you are doing good job trying to set up as fit to compensate power. 

What you have maxed or working on it is not a waste but will have to look the way you want to play with comfort of personal taste. 

Like I mentioned, just ideas in short not having time but others can give you guidance for better sets and preferences. 

image.png

My gigantic thanks to you this really helped me a lot

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