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Can i have help adjusting my builds please


benpeters265

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hi, I have a second profile on super mechs, and I am looking for help making it suitable for use in the clan wars. I mainly struggle with configuring my modules on my second and third mech. Can attach photos and of my inventory and am willing to get other items if they are easy enough to get through the campaign and item pickups (relatively common stuff that don't overweigh my mech)

Thank you so much ๐Ÿ™‚

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Listing off the problems:

First off, unfortunately, frantic flame is not gonna work, your best bet at frantics are dual frantic brute. You don't need dual frantic flame if you already have dawnblaze corrupt light.ย 

Secondly, focus on your main mechย first before moving onto your second. You still have rare modules which are obviously bad. Which means you need to grind fortune boxes. The easiest way to grind fortune boxes is in the dry lands boss. Remember, there is aย chanceย to get a fortune box, it's not guaranteed.

Take off the savior resistance module on your main mech, resistance will only be important later on.ย 

One last thing before I start talking, modules, focus on your modules.

โ€”โ€”โ€” โ€”โ€”โ€” โ€”โ€”โ€” โ€”โ€”โ€” โ€”โ€”โ€” โ€”โ€”โ€”

Yes, a magma recoiler would be great for your heat mech.ย 

These are the builds you can run in the future. Though they are layouts so you can put any modules you'd like.

Screenshot_2024-09-15-07-59-22-75_40deb401b9ffe8e1df2f1cc5ba480b12.thumb.jpg.59346681f5b9e305805c382b0652641e.jpgScreenshot_2024-09-15-08-07-22-26_40deb401b9ffe8e1df2f1cc5ba480b12.thumb.jpg.9670b38c98a601e9535cc1420dd94a7b.jpgScreenshot_2024-09-15-08-06-13-25_40deb401b9ffe8e1df2f1cc5ba480b12.thumb.jpg.411585fdab16afb947f421fb92506406.jpg

ย 

Last note: if you can, please change your gravediggers and stompers , they are absolutely horrible.

GTX
EMPSYS
E2M8

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image.png.83b7cc35c05f86a3f915081dad8b6a0d.pngimage.png.ee06baa8bdb3d0a23d483f846cd01b72.pngimage.png.84688286b8145d9a0d5b034e904e8abd.png

thats my builds the inventory will come in a sec

image.png.e6cafe767ffe0e7f980c0f9c8465e1d2.png

image.png.9ff63933e5620c9d2c27a3c3913f16ca.png

image.png.c884201e7bae595f3964013453cd5f96.png

image.png.156f85d2e6fb27bbc27a48902677523b.png

image.png.9298406cc736e6e9e007ec5c59695b34.png

image.png.67f7a102e44c2445f18df987ec583c4a.png

image.png.20c95a6e62c270e6e4a1069f595a5591.png

image.png.5f4592e289e6e726ed3246306b1f2041.png

ย 

image.png

I am happy to remove items or get other ones to swap with the ones i am currently using if that will make it stronger

Thanks

also, a fellow in the arena suggested I swap a magma recoiler with the hammer on my heat mech. I'm assuming it's a good idea, just checking for clarification on it though

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Thank you so much, i just have a few more questions before i complete these modifications.

Is it worth keeping one frantic flame or hysteria on my heat mech, as it looks like it will struggle at damage and overheat.

Also on the energy mech, should i put the malice beam on it instead of the last words? or will that cause it to struggle with damage?

Do you have any drone suggestions for my mechs?

Also, what sort of software are you using to create those mechs? Ive seen a few people doing it and im curious what it is.

Thanks so much.

ย 

ย 

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1. No, frantic flame has overall low stats for a mythical, plus it addsย 81ย heat per shot, so definitely not worth it if you want to avoid shutdowns.

2.ย Energyย hysteria on a heat mech? Come on, you're better than this.ย 

3. Putting any extra weapon in replacement of last words will make your hysteria useless 90% of the time since you don't have a weapon to push them back. One thing to note when making a mech with hysteria/savagery is-

For example:

IMG_20240916_043212.thumb.jpg.164b49fa073878ca4ec5ad2cbe7de9ee.jpg

One distance generator/anti close range. (Hammer or recoiler)

Screenshot_2024-09-16-04-35-22-11_40deb401b9ffe8e1df2f1cc5ba480b12.thumb.jpg.cf1a4a7c1e82cca2f0924e4b33c48a78.jpg

One push back weapon. (Last words, repulsers)

Screenshot_2024-09-16-04-36-07-68_40deb401b9ffe8e1df2f1cc5ba480b12.thumb.jpg.8a97538bc45f3fde2705aecdef2d3433.jpg

One range 3 weapon to secure all the ranges.

ย 

As for drones, you already have good ones for now.

It's calledย workshop unlimited.

GTX
EMPSYS
E2M8

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There are massive stone feet (phys)

and there's massive shocker feet.

They both start at epic which means you might not get them very easily during fortune boxes grinding, but they do have alternative.

Screenshot_2024-09-16-06-07-17-21_40deb401b9ffe8e1df2f1cc5ba480b12.jpg.d1f121749bf97036802d54395339cfcf.jpgIMG_20240916_060902.jpg.d0ebd30ccfc6bb208a03e0c5f1b71090.jpg

Dynamic stompers has the same weight as MSF but less HP. Mostly because it starts at rare.

ย 

Screenshot_2024-09-16-06-11-42-56_40deb401b9ffe8e1df2f1cc5ba480b12.jpg.a5658366da1452a5609ceca39f9e8b0d.jpgScreenshot_2024-09-16-06-12-21-34_40deb401b9ffe8e1df2f1cc5ba480b12.jpg.6e9d55c4df01bd633b6dfe66790e44b8.jpg

Iron boots, basically the most common item is an alternative to our phys MSF (same name, huh). Its slightly heavier, which means you might not want to use this compared to grave diggers since they weight less, but gravediggers gives almost no HP at all.

ย 

Why are MSF(s) good? Since they also offer resistance up to 14 with arena buff all maxed out.

GTX
EMPSYS
E2M8

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I have not much to add.

Just ensure to understand the part functionality. Regardless limitations, build for damage as best can.ย 

For example, savagery weapon you are asking

As MYTH L50, max attack is 252. It damages heat cap 106 that helps overheat opponent losing some cap. Now, just work at range 4-8 and will heat up your mech a bit and need energy to work. It does not damage the shield. If the shield of opponent is 100, no matter how many times you attack with the weapon, will remain 100 as shield. You affect more diminishing the energy cap.

The range 4-8 it will require proper use mech for it because players will exploit the range against you. Sure, it is a decent weapon to some ranks and or well-designed mechs with the weapon in mind and not many use the weapon.ย 

ย 

image.png.7c5669667d8f74c51c3c90351b1505f1.png

ย 

ย When you develop a mech, you normally develop with a specific damage to inflict the opponent and weapons are set as combo for it.ย 

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On 9/16/2024 at 6:24 AM, OKI DOKI said:

I have not much to add.

Just ensure to understand the part functionality. Regardless limitations, build for damage as best can.ย 

For example, savagery weapon you are asking

As MYTH L50, max attack is 252. It damages heat cap 106 that helps overheat opponent losing some cap. Now, just work at range 4-8 and will heat up your mech a bit and need energy to work. It does not damage the shield. If the shield of opponent is 100, no matter how many times you attack with the weapon, will remain 100 as shield. You affect more diminishing the energy cap.

The range 4-8 it will require proper use mech for it because players will exploit the range against you. Sure, it is a decent weapon to some ranks and or well-designed mechs with the weapon in mind and not many use the weapon.ย 

ย 

image.png.7c5669667d8f74c51c3c90351b1505f1.png

ย 

ย When you develop a mech, you normally develop with a specific damage to inflict the opponent and weapons are set as combo for it.ย 

Did I do well? :3

GTX
EMPSYS
E2M8

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