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GoldenTX

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bored out of my mind, still waiting for 4k token offer, people, screenshot me a mech and ill fakely yap about the strategies and how it can be a good meta even though its crap (example, quad purifier). ((no promises i wont do some "sweet talk" about it though πŸ˜‰))

GTX
EMPSYS
E2M8

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((you kind of forgot the modules and specials but ill do it anyway))

HPV and massive feet sync like mpv, practically the meta body, epic homeage combined with arnold makes a great armor drain combination, backbreaker for when homeage and arnold ran out of uses, and desolation for long range energy free attacks as the regen is lower than the heat, which kinda makes it an energy free mech, making it almost impossible for people in R20 to 16 to destroy your energy and make your mech useless.

the teleport and grappling (assuming you do have one) counters every sniper builds and frantic players since they force the enemy to go back to range one, allowing you to use the backbreaker and reduce the enemy's cooling and regen, which makes their mech worse. and when teleporter and grappling runs out, the jumping ability to move two steps forward allows you to use backbreaker yet again, reducing their cooling and regen and this repeats until the end of the game or until the enemy has no regen or cooling at all.

there you go.

GTX
EMPSYS
E2M8

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10 minutes ago, GoldenTX said:

((you kind of forgot the modules and specials but ill do it anyway))

HPV and massive feet sync like mpv, practically the meta body, epic homeage combined with arnold makes a great armor drain combination, backbreaker for when homeage and arnold ran out of uses, and desolation for long range energy free attacks as the regen is lower than the heat, which kinda makes it an energy free mech, making it almost impossible for people in R20 to 16 to destroy your energy and make your mech useless.

the teleport and grappling (assuming you do have one) counters every sniper builds and frantic players since they force the enemy to go back to range one, allowing you to use the backbreaker and reduce the enemy's cooling and regen, which makes their mech worse. and when teleporter and grappling runs out, the jumping ability to move two steps forward allows you to use backbreaker yet again, reducing their cooling and regen and this repeats until the end of the game or until the enemy has no regen or cooling at all.

there you go.

Thank you. I didn't even know this. By the way, I don't have a grappling hook yet. Also, Backbreaker deals more damage than Homage, so it's not only for when homage runs out of uses.

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