Hmm, I will say it is just a fashion show. I placed the parts together to centralize and have a place to max parts of some categories. I always do the same having parts together and max but not mean will be a mech to build. Now, that give me some ideas and analyze what modules will need and how good or short for that kind of build.
I test the mechs to to test the parts not the mech functionality. An example it is my current phys mech sniper. The mech wasn't set as mech to be use just to max parts but the game changed during the max process and ended up been a temporary mech to use re