YeetThisYeetThat Posted January 29, 2021 Share Posted January 29, 2021 Might try building this mech if its good enough. Addictive gamer 1 Link to comment Share on other sites More sharing options...
ITRIEDXD Posted January 29, 2021 Share Posted January 29, 2021 Only a few problems, 1. energy 2. movement 3. not much you can do for range 3 if you run out of repulse uses 4. hp ( a double frantic with backstabber would drop that mech in 3 turns) YeetThisYeetThat 1 Link to comment Share on other sites More sharing options...
SawzAll Posted January 29, 2021 Share Posted January 29, 2021 (edited) 7 hours ago, YeetThisYeetThat said: Might try building this mech if its good enough. I wouldn't do that. I would do this instead: I like this better because: 1) No need for energy, so you can save weight on those modules. 2) More hit points. 3) No weapons that need energy, so no fear of energy mechs. Teleport needs energy, but charge takes up too much weight (puts you over to 1010 kg), so I figured that would be better.... Edited January 29, 2021 by SawzAll (see edit history) YeetThisYeetThat 1 "Play stupid games, win stupid prizes." http://www.puresimplicity.net/~oneeyedcat/misc/supermechs.html Link to comment Share on other sites More sharing options...
Recommended Posts