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About Me

Found 2 results

  1. I have too many words right now. I'll start from when I first joined a top-ish clan, Bound To Black. Even then there were some politics and clan rivalries, even if it was just for jest. Our leader left the clan momentarily for a medal with a top clan, but when he came back the clan had already begun crumbling. It was about that time I joined WLGang, a very promising clan. WLGang was a good clan because of it’s community and member-derived descisions. But be wary of top clans, you may want to join them for their rewards, but they are taxing. Most players who have entered the clans do not leave the same. In a top clan, you have all eyes on you. Top clans are pressured by the community to do things that they would not do before, and the individual is affected by this choice. As well as, for a top clan to stay top, they have to focus on purely AP, which turns the players into mindless arena machines. Each top clan has their own politics, whether kept private or public. In fact, WLGang has an archive of some of the politic's they've had to deal with before. I do not want to be a part of clan politics any more, so I will have to retire from WLGang and all top clans, Thank you for reading this.
  2. This thread is a copy paste of a reply I made back on the old forum, on a thread about helping SuperMechs improve. You can find the original post here, at least until the old forum dies. I've gone back through the post and believe all the ideas have stood the test of time, so I'm reposting it here. Thanks in advance for reading. ___ In my opinion, one of the best ways to improve the player experience while increasing retention and revenue is to greatly increase the reward for top clans and players. Below I’ll elaborate a list of changes that will provide incentive for everyone to keep playing and paying. First off and most importantly, provide the top 6 clans with rewards instead of the top 3. It’s always baffled me that the top 6 clans get recognized in game but only the top 3 get rewarded. Increased reward range to top 6 offer huge incentive for a wide variety of clans (which encapsulate a larger margin of the p2w playerbase) to play and spend more to get better at the game. Top 3 clan rewards changed to the following: 1st - 3 Epic Power kits and 5 Premium boxes ( + Gold Clan Medal) 2nd - 3 Epic Power kits and 4 Premium boxes ( + Silver Clan Medal) 3rd - 3 Epic Power kits and 3 Premium boxes ( + Bronze Clan Medal) 4th, 5th, and 6th placed clan rewards get added as follows: 4th - 2 Epic Power kits and 2 Premium boxes 5th - 2 Epic Power kits and 1 Premium box 6th - 1 Epic Power kit and 1 Premium box This offers at least some incentive for lower ranked clans to grind their way up and have a chance at some rewards, as opposed to getting top 6 for nothing. I’d also like to see increased rewards for the top 3 players, as the gold rewards seem a little low given how much gold it actually takes to upgrade items. Top 10 players rewards are also added as follows. Top 3 player rewards changed to the following: 1st - 5,000,000 Gold ( + Gold Solo Medal) 2nd - 2,500,000 Gold ( + Silver Solo Medal) 3rd - 1,500,000 Gold ( + Bronze Solo Medal) 4th through 10th player rewards get added as follows: 4th and 5th - 1,000,000 Gold 6th through 10th - 500,000 Gold It’s really that simple. I’ve come across a lot of players who are in this position of ‘good, but not great’ and have diminishing incentive to play the game. It’s somewhat depressing watching their efforts go to waste without any reward, and no chance to break into the top 3 clans/players. You don’t even have to increase the drop rates for these rewards to provide a huge incentive, although I’m sure we’d all appreciate it if a ‘% chance of a L-M item not currently in inventory’ feature was added. Just my 2 cents.
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