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Showing results for tags 'idea'.
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Lvl 1 legendary Name: skullie Heat cost 10 Energy cost 10 Phys damage 98 - 105 Phys res break 10 Backfire 90 Uses: 3 Max legendary Name: skullie Name: skullie Heat cost 10 Energy cost 10 Phys damage 130 - 230 Phys res break 10 Backfire 90 Uses: 3 Lvl: 1 mythic Name: skullie Name: skullie Heat cost 20 Energy cost 20 Phys damage 135 - 235 Phys res break 15 Backfire 140 Uses: 3 Max mythic Name: skullie Heat cost 20 Energy cost 20 Phys damage 170 - 340 Phys res break 15 Backfire 140 Uses: 3 Divine Name: skullie Heat cost 25 Energy cost 25 Phys damage 180 - 370 Phys res break 20 Backfire 160 Uses: 3 This is my friend idea and i think that it is a good one we would like to hear every ones feed back thanks
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I think supermechs is losing ground. The thing is, i think it will become "dead" sooner or later. So.... if we are able to do adjustments to it, say your idea. (Example new element, weapon, nerf/revamp, more) just no arguments
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So I had an idea a while ago back when SM was under old management - an item recycler. I was thinking this could help incentivize base building if it were to be added to the game. Basically you can recycle items, such as your unused mythicals/legendaries/(whatever rarity) into items a rarity lower than what they were. However, the recycler should have a penalty/efficiency based on the level it is. For example, at level 1, you recycle 1 item and get back 1 item in return. At level (#) you get back # items. Plus, there would be gold costs associated with the recycler, with higher leveled recyclers costing less gold to use. Your guys' thoughts?
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I've got an idea that may be cool to mention. I was watching some supermechs fanarts and it would be cool if our supermechs mods bring us new playable element. My idea was bringing Radioactive or Rad items. I honestly don't know how would you implement it in and what would be the efect of it but it seems cool. You can write opinion under topic.