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Found 4 results

  1. Lvl 1 legendary Name: skullie Heat cost 10 Energy cost 10 Phys damage 98 - 105 Phys res break 10 Backfire 90 Uses: 3 Max legendary Name: skullie Name: skullie Heat cost 10 Energy cost 10 Phys damage 130 - 230 Phys res break 10 Backfire 90 Uses: 3 Lvl: 1 mythic Name: skullie Name: skullie Heat cost 20 Energy cost 20 Phys damage 135 - 235 Phys res break 15 Backfire 140 Uses: 3 Max mythic Name: skullie Heat cost 20 Energy cost 20 Phys damage 170 - 340 Phys res break 15 Backfire 140 Uses: 3 Divine Name: skullie Heat cost 25 Energy cost 25 Phys damage 180 - 370 Phys res break 20 Backfire 160 Uses: 3 This is my friend idea and i think that it is a good one we would like to hear every ones feed back thanks
  2. I think supermechs is losing ground. The thing is, i think it will become "dead" sooner or later. So.... if we are able to do adjustments to it, say your idea. (Example new element, weapon, nerf/revamp, more) just no arguments
  3. So I had an idea a while ago back when SM was under old management - an item recycler. I was thinking this could help incentivize base building if it were to be added to the game. Basically you can recycle items, such as your unused mythicals/legendaries/(whatever rarity) into items a rarity lower than what they were. However, the recycler should have a penalty/efficiency based on the level it is. For example, at level 1, you recycle 1 item and get back 1 item in return. At level (#) you get back # items. Plus, there would be gold costs associated with the recycler, with higher leveled recyclers costing less gold to use. Your guys' thoughts?
  4. I've got an idea that may be cool to mention. I was watching some supermechs fanarts and it would be cool if our supermechs mods bring us new playable element. My idea was bringing Radioactive or Rad items. I honestly don't know how would you implement it in and what would be the efect of it but it seems cool. You can write opinion under topic.
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