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Tirreggregars

Experienced Pilots
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  1. Like
    Tirreggregars got a reaction from LORD CHAOS in True or False forum game   
    True, I've seen you everywhere
     
    Next person doesn't like em and thinks I don't like them
  2. Like
    Tirreggregars got a reaction from LORD CHAOS in True or False forum game   
    false I dont liek marbles
    next poster is a republican
  3. Like
    Tirreggregars got a reaction from OKI DOKI in Continue the Story   
    Everyone writes 3 words
    Once upon a
  4. Like
    Tirreggregars got a reaction from OKI DOKI in Molten Platinum Vest Too Strong   
    Molten Platinum Vest has become too strong (LPV is also too strong but I will only talk about MPV in this.
    Although the buffs were needed, since the meta had become redundant, with only monkeys over and over again, this doesn't solve the problems; making the meta only vests won't solve anything. 
    I will be using @CleverName best build thread to recreate, with no modification the builds, just changing the torsos
    Before buffs, this was the best physical build:
     
    Just by replacing the torsos, you get this:
     
     
    Comparison:
     
    Hp Difference: 518
    Heat Cap Difference: 0
    Energy Cap Difference: 0
    Cooling Difference: 0
    Regeneration Difference: 0
    Weight Difference: 24 kg
    Explosive Resistance Difference: 22
    Electric Resistance Difference: 30
    Physical Resistance Difference: 77
     
    Monkey Phys vs MPV Phys:
     
    An average 1v1 match lasts between 8-10 turns, since it will be physical vs physical, we assume each player will not overheat, and we will also assume that each player gets 3 shots every turn, 2 from action points, and 1 from the drone (I know this is inaccurate, it is just to give a rough idea) :
    The MPV has 77 more explosive resistance, which means on average each shot from the Monkey physical build will deal 77 damage less than a shot from the MPV physical build to the Monkey build. This means that after 8 turns, with 3 shots a turn, the monkey build has, on average, taken (8*3*77=1848) 1848 extra damage, from the resistance alone. Of course this is inaccurate, however substantially, this is the damage difference, which taking into account the 518 HP difference, the Monkey build still has a disadvantage of 1330 damage taken.
     
    We now take into account the added versatility of the MPV build due to the inferior weight, meaning that with minimal modifications, builds with exceedingly better stats can be achieved, for example:

    This version features no energy fortress, due to the presence of a decent energy capacity and regeneration, providing a good defence against damage based energy, it has better cooling, as well as a decisively superior heat capacity, providing good functionality against heat builds, and making it less susceptible to boilers and heat huggers. It has less health.

    This build uses the inferior weight to sport two overload preventers instead of cooling boosters, allowing for better performance against energy, as well as a slight increase in cooling. No negative side effects.

    This version has higher energy and heat capacities, with slightly less cooling. It has a big loss in HP, but no loss in resistance, it is weaker to physical, but stronger to the other elements.
     
    The low HP also allows the equipment of a scope, although the whole build must be thought out differently to be able to effectively use said scope.
     
    I do not suggest nerfing this torso back to its original state, however a tweak to the buff would be, in my opinion, necessary. Perhaps a substantial reduction in the Resistance amounts, or the removal of resistances in all fields except physical. Another option would be the increase in weight to match that of the Monkeys.

  5. Like
    Tirreggregars got a reaction from bestplayeroftheworld in Paint modules   
    Less profit, so why would they
  6. Like
    Tirreggregars got a reaction from OKI DOKI in Desolation rework proposal - by LG   
    I agree, it desperately needs a buff. It is completely useless at higher ranks as of now. Most high rank player (playing a monkey) have minimum 2.8k hp, and 89 heat resistance. Supposing you have an active drone, per say flame spear, and you always hit maximum damage, with no movement whatsoever, and your drone is always in range; the following scenario would occur:
    Turn 1:
     
     
    Activate Drone: 240 damage
    HP of opponent, starts at 3k: is now 2.76k
    Res is now 82
    Your heat is now: 50
    Opponent heat is now: 68
     
    Turn 2:
     
    Dual Deso activation, and drone hits:
    301+311+267=879
    Hp is now: 1881
    Res is now 55
    Your heat is now: 212
    Opponent heat is now: 254
     
    Turn 3: 
     
    Dual deso activation, and drone hits:
    328+338+294=960
    Hp is now:921
    Res is now: 28
    Your heat is now: 370
    Opponent heat is now: 440
     
    Turn 4:
     
    Dual deso activation (last uses), and drone hits:
    355+365+321=1041
    Opponent is now dead (-121 hp)
    Res is 1
     
    So in the best possible scenario with the highest damage dealing heat drone, with no movement, full usage, no overheating on your part, and maximum hits at all times, and an opponent with relatively low health and low resistance (if they use a fortress will be higher), the dual deso player barely manages to kill him off. A 15% percent damage increase is rather small.l I think it would need a 25% damage increase, but no heat generation increase. Because the heat generation is a side effect, and is useful to make your opponent skip 1-2 turns each match, giving you the damage edge you need.
    The main difference between spartan and deso is the resistance drainage, which makes spartan a lot stronger. However a small weioght increase would also be ideal.
     
    (btw i'm not a dual deso player but I agree with you)
  7. Like
    Tirreggregars got a reaction from Scarlet Lorv in Dracarys Clan Recruitment   
    Interested in joining the clan Dracarys?
    An active top 20 clan, with a great and loyal community.
    Requirements: Rank 6 minimum

    35 arena wins minimum
    Participate in war (we get s boxes)
    No need to fight titan
    Be friendly and loyal (do not leave the clan without notifying, and only join if you intend to stick around for a while)
    If you are interested, please contact either our current (Marija#8676) or future leader (Golden Mythical#3839) on discord.
     
    Feel free to ask any questions!
  8. Like
    Tirreggregars got a reaction from Kendall Passionate Polaris in Drop Rate of Fortune Boxes   
    se77en ur back? :) 
    Also I figured out how to write :) wihtout it becoming a face
  9. Like
    Tirreggregars got a reaction from Corvus in A Necessity   
    I'm F2P, but let's go into a hypothetical scenario:
     
    I just got 50 euros for my birthday and, being in lockdown, and with nothing better to spend it on, I open SuperMechs and buy 2,900 tokens, great. Now, I'm experienced so I keep the tokens, and wait until there is a good deal. It is now Saturday, increased drop rates, yay! The item looks really cool, but what does it do, idk, and for the sake of this argument let's say I'm not active on the forum, so effectively I am paying for something unknown. Now let's suppose, just for cleanliness, that you have saved up 450 tokens, amounting to a total of 3350 tokens. So you decide to spend your tokens on an item with an unknown increased drop rate, for a pack with no reliable legendary drop rate information, and for an item whose function you have no idea. Does this seem fair, no! It's not only unfair, but illogical and frankly disrespectful, if I paid to get packs, I would certainly wish to know and be entitled to knowing the chances of me getting what I want, and what the item I'm buying is. Hell, even casinos tell you the chances of winning, and even cigarette brands tell you it is dangerous. 
     
    To sum it up:
    Anything you can buy in a game should tell you the chances, be it packs, fortune boxes or base items. This includes increased drop rate packs, this means that if you have a 20% chance of pulling the new item, it should be stated on the pack. This should also extend to letting the customer know what they are paying for. I do not know any other service which you pay for, but do not have the vaguest idea what it does. For someone with little experience, the damaged armour annihilator, could be the phys version of bunker shell and magma blast.
     
    Please vote!
  10. Thanks
    Tirreggregars got a reaction from super mech fan in A Necessity   
    I'm F2P, but let's go into a hypothetical scenario:
     
    I just got 50 euros for my birthday and, being in lockdown, and with nothing better to spend it on, I open SuperMechs and buy 2,900 tokens, great. Now, I'm experienced so I keep the tokens, and wait until there is a good deal. It is now Saturday, increased drop rates, yay! The item looks really cool, but what does it do, idk, and for the sake of this argument let's say I'm not active on the forum, so effectively I am paying for something unknown. Now let's suppose, just for cleanliness, that you have saved up 450 tokens, amounting to a total of 3350 tokens. So you decide to spend your tokens on an item with an unknown increased drop rate, for a pack with no reliable legendary drop rate information, and for an item whose function you have no idea. Does this seem fair, no! It's not only unfair, but illogical and frankly disrespectful, if I paid to get packs, I would certainly wish to know and be entitled to knowing the chances of me getting what I want, and what the item I'm buying is. Hell, even casinos tell you the chances of winning, and even cigarette brands tell you it is dangerous. 
     
    To sum it up:
    Anything you can buy in a game should tell you the chances, be it packs, fortune boxes or base items. This includes increased drop rate packs, this means that if you have a 20% chance of pulling the new item, it should be stated on the pack. This should also extend to letting the customer know what they are paying for. I do not know any other service which you pay for, but do not have the vaguest idea what it does. For someone with little experience, the damaged armour annihilator, could be the phys version of bunker shell and magma blast.
     
    Please vote!
  11. Like
    Tirreggregars got a reaction from Corvus in About the gold portal rewards   
    What would be the point of this, to hinder new players?
  12. Like
    Tirreggregars got a reaction from RON CANA in TRADING POLL ::: Do YOU want trading?   
    The problem with trading is that it would be too stupidly easy to get maxed accounts without spending a single cent, effectively losing sm so much money.
    Imagine, alex makes a portal, total tokens earnt = 190
    You have 1 acc with good mechs, beat portal get 190 tokens, trade all ur items from ur mech to an alt, complete it from there, open a prem pack, send all items from the mech+the ones from prem pack to the main, and repeat with a new alt each time, so no, even tho I want to trade items, it's too easy to exploit.
     
    Unicorn portal would be great.
  13. Like
    Tirreggregars got a reaction from OKI DOKI in EMP Drone   
    I think it would be different since it would have a high cost, plus limited range.
  14. Like
    Tirreggregars got a reaction from OKI DOKI in EMP Drone   
    Looking at Clevername's build, which is similar to most builds run at top ranks, it has around 350 regen.
     
    This means that with 600 cap, an energy mech would have to be able to use two valiants a turn or a upc each turn to be able to drain this energy. Even if you do run an emp, the opponent would soon recover.
     
    An EMP drone would counter this; by dealing over 200 energy damage, you now only need to deal 150 energy damage a turn to energy drain the opponent:
    The drone would be part of a new series of drones with ranges 2-4
    It would come with a heat counterpart
    The scheme would be similar to that of an EMP, meaning that with leveling up, the cost also increases.
    Arena buffs have not been applied yet.
     
     
    Legendary level 1:
    117 energy cost
    98 energy drain
    36-52 energy damage
     
     
    Legendary Level 40:
    184 energy cost
    173 energy drain
    43-68 energy damage
     
     
    Mythical Level 1:
    207 energy cost
    173 energy drain
    44-69 energy damage
     
     
    Mythical Level 50:
    276 energy cost
    230 energy damage
    62-97 energy damage
     
     
     
    Notes
    At divine, I would propose adding 1 energy damage, and anywhere between 10 and 20 drain.
    The energy cost to energy drain ratio, with maximum arena stats is 1, except for level 40 legendary, where it seems permit-able to have it drain slightly more than it's cost (if I'm not mistaken like EMP itself).
    This drone would render f2p weapons like grim cobra and lightning recoiler viable again, as well as rendering storm weaver useable.
    It would be balanced in energy vs energy, and strong against heat or physical, effectively buffing energy, as well as countering the current strongest drone: Swoop.
    The firing animation would be the same as that of the EMP.
    This drone would not be easy to build with, as you would have to have high regen to run it, instead of just high cap, to avoid draining yourself.
     
    As usual, please vote and all suggestions are welcome.
    If you are against the idea, please explain HOW to improve it.
    If you generally think it's a bad idea tell us WHY.
     
  15. Like
    Tirreggregars got a reaction from Exquisite Phosphorus in - - - F l e x - T h r e a d - - -   
    fluffeh has more
  16. Like
    Tirreggregars got a reaction from Exquisite Phosphorus in - - - F l e x - T h r e a d - - -   
    @Soviet Union mechRolling beasts r ass
  17. Like
    Tirreggregars got a reaction from Exquisite Phosphorus in - - - F l e x - T h r e a d - - -   
    Bruh, I'd give an arm and a leg for that first pack..
  18. Like
    Tirreggregars got a reaction from Exquisite Phosphorus in - - - F l e x - T h r e a d - - -   
    You're gonna have to prove that, I can't be fooled that easily!
    Nooooo, whyyyyyyy, what if u want to make 2 eng builds, nooooooo, making all builds the same element is the msot efficient btw.
    Plus, it's so good tbh.
  19. Like
    Tirreggregars got a reaction from OKI DOKI in Quick Question   
    In general, progress is slow, and I understand that they have a lot of big tasks at hand but making better events more than once a week would also be possible, and whilst I'm grateful for what they've done, making better events, unless I'm very mistaken, takes 3 minutes so it would be very possible. Also, the balance update was decent at best, it just made swoop op, and vests op, both l-ms and they only affect a small part of the player base
     
  20. Haha
    Tirreggregars got a reaction from OKI DOKI in How To Upgrade   
    one correction 1 rare = 1760 boost pwoer, whilst 3 commons=1200, ur first part doesnt make sense.
  21. Like
    Tirreggregars got a reaction from OKI DOKI in How To Upgrade   
    This is a collection of the most efficient ways to upgrade items
     
    General Rule: 
    NEVER TRANSFORM A POWER UNIT KIT
     
    PUK=power unit kit
    Item=Any Item except a PUK
     
    How to upgrade:
     
    To get a level 5 common PUK:
    Upgrade a level 1 common PUK, with another level 1 common PUK  
    To max a common PUK:
    3 rare items+6 common items 19 common items  
    To get a level 17 rare PUK
    2 max common PUK+1 rare item+1 common item  
    To max a rare PUK:
    3 max common PUK+1 level 5 common PUK 3 max common PUK+1 rare item+3 common items 1 level 17 rare PUK  
    To max 1 epic item
    1 max rare rare PUK+1 level 17 PUK+1 common item  
     
    NP
    Ur welcome
    Anytime
     
  22. Haha
  23. Like
    Tirreggregars got a reaction from AftoKrator in How To Upgrade   
    This is a collection of the most efficient ways to upgrade items
     
    General Rule: 
    NEVER TRANSFORM A POWER UNIT KIT
     
    PUK=power unit kit
    Item=Any Item except a PUK
     
    How to upgrade:
     
    To get a level 5 common PUK:
    Upgrade a level 1 common PUK, with another level 1 common PUK  
    To max a common PUK:
    3 rare items+6 common items 19 common items  
    To get a level 17 rare PUK
    2 max common PUK+1 rare item+1 common item  
    To max a rare PUK:
    3 max common PUK+1 level 5 common PUK 3 max common PUK+1 rare item+3 common items 1 level 17 rare PUK  
    To max 1 epic item
    1 max rare rare PUK+1 level 17 PUK+1 common item  
     
    NP
    Ur welcome
    Anytime
     
  24. Like
    Tirreggregars got a reaction from heat blast in - - - F l e x - T h r e a d - - -   
    4th myth mod, 2nd divine mod
  25. Like
    Tirreggregars reacted to Nefertary Meriten-Mut in Exclusive Limited Time Offer   
    In spanish we say "engaña pIchanga".
    Something like "trinkets to scam fools."
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