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Yonathan Yeager

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  1. So I see a lot of people talking on this topic have labels like "Experienced" or "Commander". That kinda made me hesitant to post in here since I'm sorta inexperienced- it's complicated. Anyway, I've been wanting to post something on the frantic weapons for a while now- since recently I've gotten back into supermechs and I've been running into maxed out dual frantic brutes in the arena. So I'm a free 2 play player that's kinda hung around in the shadows of the game since the legacy days, not really playing but keeping an eye on it. I remember the single use bullet and missile packs you could put on your mechs back when guns, drones, and rocket launchers consumed bullets and rockets. Due to this, I kinda jumped in and out of playing over the years, lost and created a couple accounts, etc. So the point is, I'm not really experienced, but I'm in no way a newbie. My thoughts on the frantic weapons were to simply give them a chance to backfire in relation to their ability to do a heaping chunk of damage. Currently, all weapons either have a set backfire damage, a certain number of uses, range issues, weight issues, or have energy/heat use. Or even a combination of multiple. But ever since the introduction of backfire damage, I've wondered why all the weapons have set backfire values. Why not make it that the frantic weapons still do very high damage on a chance based system (which in my opinion doesn't seem to work very well, they always seem to do upper ranges of damage), but instead of the low end of the range just being low damage, it has a hefty backfire range. Let me explain better: The frantic weapons have a chance to do either, but not both: Do damage to the enemy, or backfire on you. If a backfire should happen, it should be a random value of a hefty range, just like the damage is. This backfire range might be half of the damage range, as if it backfires it wont do any damage to the enemy at all, so making it do 400 backfire damage is just cruel. But this idea isn't necessarily a balance based idea- it's a psychological balance idea. The question my idea raises is if you are willing to risk not only using up an action and doing no damage to the enemy, but also doing damage to yourself. Anyway, that was my thoughts, please let me know what you think.
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