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Hamarius

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Everything posted by Hamarius

  1. Hey all old players. Had a spark to try this out again but now i cant use the time thing to log onto the kogregate user anymore. i managed to log on to a server here now jibbíí! Edit hs.. it worked! oh man this is going to be fun!
  2. Soo... any news? @Alexander Kinda missing the game
  3. Ahh sweet summer of May is here... any News about be able to play my account yet?
  4. For few weeks i've been waiting, how is it going?
  5. Ok i sent a request in PM on kong to you @Alexander
  6. Nr1. Have you tested it with some account successfully? If not i might have an secondary account you could try it on. nr2. Will unused tokens move also? Nr3 Do i need to use windows installer here http://supermechs.com/ to play after the change? and does that work with out supernova or any other tricks?
  7. ok just to be sure, so i've made an account on https://forum.supermechs.com is it this account info you need to have sent to you via kongregate pm? edit: also will unused tokens be moved also? Edit 2: also do i need to use windows installer here http://supermechs.com/ to play after the change? and does that work with out supernova or any other tricks?
  8. veii!! now kong players can play... as guests only lol
  9. I think some of you know that the "randomnes" of brute is (seems to be) based on timed intervals, so are all other "random" hits. So if you time it right you get a consistent high hit value. That's the reason so many experienced players get consistent high hits from brute. Nerf it or get rid of it i say, makes things boring and pointless in arena. or make it legend maybe. One idea was to make it a "Random" backfire wep, so despite what dmg it makes it can make "Random" self dmg up the same dmg it can to others, double the danger of using it. (at least that would be fun to watch ) Making it a one shooter would make a difference to.
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